Starbound

Starbound

Project 45 (BETA)
Showing 21-30 of 46 entries
< 1  2  3  4  5 >
Update: 15 Feb, 2024 @ 2:04am

Updated mod description.

Update: 14 Feb, 2024 @ 11:29pm

User-side:
- Guns now spawn with random stat bonuses, particularly to their base damage, crit chance and crit damage.
- Added settings for maximum percent bonuses applied to gun stats, namely the base damage, critical chance and critical damage.
- The stat bonus ratio is generated once and consistently applied to stats. e.g. a gun with 60% bonus will get a 60% bonus to its damage, crit chance and crit damage based on the max random stat values specified in the general config.
- Added a 0.5x multiplier to the bonus received by guns bought from the gun shop
- To more easily determine better guns, the bonus is formatted added to the final description.
- Improved mod settings window
- Added option to disable arm frame animations. Arms default to their rotation frames when switching stances (e.g. cocking, holding, reloading). Added for species compatibility, since some species restructure arm framesheets or animations.
- Added wildcard stat mods to the npc droptables.
- Increased the chance of project 45 items dropping from enemies.
Mod-side:
- Changed the disassembler code to accomodate the new features
- Changed gunshop code to accomodate the new features
- Changed buildscript code to accomodate the new features
- Made the gacha drop seeded items.

Update: 13 Feb, 2024 @ 10:18am

User-side:
- Added expy of Pancor Jackhammer to gunshop and droptables
- Improved silenced firing sfx
Mod-side:
- Changed gun repair kit category to be usable with bk3k's inventory mod

Update: 13 Feb, 2024 @ 4:18am

User-side:
- Decreased effect of walking (2x to 1.5x) and being mobile (4x to 2x) on recover time
- Decreased recoil (3 to 1.75 degrees) and inaccuracy ([0.75, 1.5, 3, 4] to [0.5, 1, 1.25, 1.5]) of pistol
- Added option to disable flashlights and lasers on the weapon when no magazine or reloading; option is enabled by default
- incorporated option effect to project45gunscope laser
- Implemented option effect on primary laser
- Corrected category and tags of some weapons (particularly assault and sniper rifles and unique weapons)
Mod-side
- refactor project45flashlight code while incorporating option effect
- moved self.reloadTimer variable to self.weapon.reloadTimer so that alt abilities can access it
- removed comment in project45gunscope animation script
- removed stray printline statement

Update: 9 Feb, 2024 @ 10:59pm

Update description

Update: 9 Feb, 2024 @ 10:45pm

As suggested by @LostVandal

Changes: User-side
- Added random project 45 item as a reward at end of apex mission
- Added chance for enemies to drop a random project 45 item
- Added chance for quests to give a random project 45 item

Changes: Mod-side
- Renamed gacha drop tables

Update: 9 Feb, 2024 @ 9:30am

- Removed stray test file changing the base health of miniknog troops from 100 to 1000.

Update: 8 Feb, 2024 @ 9:02pm

Changes: Mod-side
- Renamed macros to follow modding conventions.

Update: 8 Feb, 2024 @ 8:58pm

Re-listed to the Steam Workshop.

Update: 8 Feb, 2024 @ 8:44pm