Stellaris

Stellaris

Improved Planetary Designations v1.6 [Archive]
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Update: 9 Jan, 2024 @ 7:46pm

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Update: 21 Dec, 2023 @ 3:30pm

# Changes made in Mod v1.6
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# Updated for compatibility with Stellaris v3.10.4
# Change to fortress spec reworked, and the corresponding change to military academy removed, as that building was completely reworked in Stellaris v3.10 and now has a comparable empire-wide effect in the official version.

# Changes made in Mod v1.5
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# Updated for compatibility with Stellaris v3.9.3

# Changes made in Mod v1.4
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# Updated for compatibility with Stellaris v3.8.4
# Added research spec colony type for capital planet.
# Corrected arcology project conversion losing planetary designation for factory and foundry.
# Converting to an ecumenopolis while in unity designation will now convert half of city districts to bureaucratic, similar to how it works with foundries or factories.

# Changes made in Mod v1.3
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# Fixed martial law modifiers still only adding basic soldier jobs, even with fortress spec or academy.

# Changes made in Mod v1.2
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# Updated for compatibility with Stellaris v3.6.1

# Changes made in Mod v1.1
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# Updated for compatibility with Stellaris v3.5.2

# Changes made in Mod v1.0
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# Planetary research specialization for normal planets and ecumenopolis now increase output of researchers in exchange for a lesser reduction to upkeep.
# Same logic as above applied to forge and factory specs.
# Fortress spec now increases naval capacity added by soldier jobs.
# Military academy and dread encampment also increase naval capacity from soldier jobs. This stacks with the fortress spec.