tModLoader

tModLoader

High FPS Support
Showing 11-20 of 22 entries
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Update: 28 Jan, 2024 @ 10:11pm

v0.6.1
- Fixed an issue with Motion Smoothing in multiplayer.

Update: 27 Jan, 2024 @ 10:42pm

v0.6
- Added solid tile optimization feature. It might destroy reality so be careful.
- Added Chinese translation.
- Fixed tile dust emission scaling with framerate.
- Fixed rain moving extremely slowly on subtle frame skip.

Update: 15 Jan, 2024 @ 5:49pm

v0.5.2
- Fixed rain moving too fast on frame skip "Off".
- Added a setting to increase/decrease the pitch of game sounds when the tick rate is modified.

Update: 14 Jan, 2024 @ 2:34pm

v0.5.1
- Fixed a silly keyboard menu input issue with Responsive Mouse enabled.

Update: 7 Jan, 2024 @ 3:38pm

v0.5
- Added FPS limit setting.
- Fixed background and black tile optimization not working with flipped gravity.
- Made light scan optimization and black tile optimization a little faster.

Update: 3 Jan, 2024 @ 10:43pm

v0.4
- Fixed FPS-dependent main menu and recipe animations.
- Added some error handling to prevent crashes from motion smoothing.

Update: 29 Dec, 2023 @ 7:32pm

v0.3.3
- Fixed Mushroom tree flickering for both lighting modes.

Update: 26 Dec, 2023 @ 10:10pm

v0.3.2
- Fixed conflict with FasterUI mod.
- Fixed issue with hover text not clearing when frameskip was set to Off
- Reverted item stack splitting speed limit logic to old version with IL edits.
- Fixed flickering at low tickrate with non-color lighting.

Update: 25 Dec, 2023 @ 9:40pm

v0.3.1

- Speculative fix for crashing on load due to stack splitting speed limit change. (probably platform-specific or from odd interaction with other mods)

Update: 25 Dec, 2023 @ 4:10pm

v0.3

- Made Motion Smoothing default to enabled.
- Added an additional check to ensure you can't load into a server world with a modified tick rate.
- Added a feature to limit the rate at which you can split stacks to prevent very high fps (240+) from being uncontrollably fast.