Arma 3
(CUP) PROJECT IGI
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Update: 9 Feb, 2024 @ 6:58am

Fixed - Colliders not working for some of the walls in the (Eagle's Nest 2) Mission.

Update: 8 Feb, 2024 @ 10:49am

Added (Eagles Nest II) Mission to the campaign.

Update: 1 Feb, 2024 @ 6:26am

Improved - Visuals for (Military Airbase)
Changed - Map used for (Bordercrossing) and (Re-Supply) Mission, making them both look alot better + a much better loading time for (Bordercrossing)

Update: 29 Jan, 2024 @ 6:32pm

Updated - Easy Mode.

Update: 29 Jan, 2024 @ 6:20pm

Updated - Visuals for (Trainyard) and (Sam Site) Missions.
Added - Forgotten triggers that will activate the shock troops if you get to close to their barracks in the (Eagle's Nest 1) Mission.
Added - triggers that will ensure the level music plays as it should in the (Bordercrossing) Mission.

Update: 27 Jan, 2024 @ 8:05pm

Added IGI Campaign Mission 11 (Eagle's Nest I)

Update: 21 Jan, 2024 @ 8:26am

Last visual improvents on the missions.
Improved - Vastly improved the camera effect for the campaign intro.
Improved - Intro for the Bordercrossing Mission. Jet will now fire missile at the IGI chopper.
Improved - Intro for the Re-supply Mission, jones lips will now move when he talks in the cutscene.

Update: 20 Jan, 2024 @ 7:11pm

Improved - The Intro for the campaign to look alot closer to the original Project IGI.

Update: 20 Jan, 2024 @ 10:55am

Tweaked - Visuals for every mission, added some roads where they should be and added some ground textures.
Improved - Intro cutscene for (Defend Priboi) Mission. Priboi's lips will move when he talks and the jet will actually fire a missile at the train, as opposed to only making the sound from the cutscene soundfile.

Update: 19 Jan, 2024 @ 2:04pm

Added Project IGI Campaign Mission (Defend Priboi)