Garry's Mod

Garry's Mod

Left 4 Dead 2 Enhanced Props Pack
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Update: 18 Jul @ 2:00pm

- Fixed some SCAR attachments not changing their colors between different skins.
- Fixed Aimpoint on the Uzi missing its texture.

Update: 17 Jul @ 4:26pm

- Fixed the SCAR polymer magazine also missing its texture.

Update: 15 Jul @ 12:32pm

- Added new slide bodygroup to the M1911A1.
- Fixed missing textures on the AFG and polymer magazine props.

Update: 14 Jul @ 11:12am

- Fixed missing textures on the M16A2's muzzle brake.

Update: 13 Jul @ 4:05pm

- Added the Pipebomb. Finally.
- Added the SIG SG552. This now has all of the L4D2 assault rifles!
- Added an enhanced version of the fireworks box from Dark Carnival.

- Added tan skin to the Aimpoint optic, along with the MK18's M203 heatshield and M203 sights.
- Added folding stock bodygroup to the AWM.
- Added a new skin to the CSS Knife (No Camo).
- Added threaded muzzle bodygroups to the Glock, M1911A1, Ruger P89 and SIG P220.
- Added 60 round quadstack magazine bodygroups to the M249, M16A2, MK18, and SCAR.
- Added KAC foregrip bodygroup to all applicable weapons.
- Added new optics bodygroups to the Mini-14.
- Added MOE grip bodygroup to the MK18.
- Added shellholder bodygroups to the Pump Shotgun and SPAS-12.
- Added 30 round polymer magazine bodygroups to the SCAR.
- Added beavertailed frame bodygroups to the SIG P220.

- Adjusted the carbine rail covers on the MK18 to fit on both the MK18 and M4 RAS handguards. The MK18 rail covers have been removed as they're no longer needed.
- Adjusted MK18 textures with improved A2 grip texturing. Elite skins now have unique trademarkings. Simplified skin selection by trimming some skins that didn't change enough textures.
- Adjusted the MK18's DDM4 handguard to look closer to the real thing.
- Adjusted the railed frame bodygroup on the SIG P220 to look closer to the real thing.

- Fixed Holosight reticle color.
- Fixed an issue with the M16A2 grip texture.
- Fixed SCAR stock not being able to be folded.
- Fixed several issues with the SIG P220's tan skins.

- Replaced muzzle brake model on the M249 with a unique model.
- Removed 2 of the MK18's M203 underbarrel bodygroups that had barrel clamps as they were redundant (and also had to be trimmed to fit in the grip bodygroups).
- Renamed the foregrip model to the Tango Down since it's no longer the only vertical foregrip available.

Update: 8 Jun @ 3:22pm

- Fixed a missing texture issue with the MP5's 45 round magazine prop.

Update: 28 May @ 11:18am

- Adjusted the MP5 magazine models to look a bit closer to the real thing.
- Fixed the wrong texture being used on the Desert Eagle's compensator when using the Hires Dark skin.
- Fixed some of the particle attachments on the M16A2.
- Fixed an oversight on the Pump Shotgun's Hires bump map.

Update: 19 May @ 1:12pm

- Added the M16A2 and related props.
- Added the Minigun and related props.

- Added overheated barrel skingroups to the .50 Cal.
- Added 2 new skins to the Desert Eagle (Hires and Hires dark)
- Added new skin to the M9 Bayonet prop (black handle)
- Added alternate silencer bodygroup to the MAC-10 and as a prop.
- Added Colt 3X optic to the MK18.
- Added Navy base bodygroup to the MP5.
- Added Pistol Grip Only stock bodygroup to the Pump Shotgun.

- Fixed physics weight of the .50 Cal's magazine.
- Fixed the Glock's Hires skin having green sights.
- Fixed several mesh and texture issues with the Hensoldt scope.
- Fixed the MK18's fixed stock bodygroup as it accidently used the old shorter model.
- Fixed a regression regarding bone names with the MP5.
- Fixed missing textures on the MP5's PEQ-2 bodygroup.
- Fixed a texture mapping issue with the MP5's K stock bodygroup.

- Reworked MAC-10, rescaled the barrel to better match the real thing and improved the CSGO skins, fixing some errors and giving them a new bump map.
- Reworked MP5 barrels on the non-RAS handguards, they now use the traditional tri-lug muzzles instead of the weird flashhider-ish barrel.
- Reworked MK18 barrel bodygroups by moving the gasblocks to the handguard meshes. This cuts down on the number of barrel bodygroups needed and frees up room for additions elsewhere.

Update: 28 Apr @ 11:07am

- Added the .50 Cal, enhanced with the usual texture improvements and bone tool support along with adding parts that were missing from the original mesh like the bullets, trigger, rear sight.
- Added the G3/SG1 (Military Sniper) and related props. This pack now has all of the L4D2 sniper rifles!
- Added Football Helmet prop with multiple skins, based on concept art of Coach wearing one.
- Added Gasmask prop based on the ones used by the military in the L4D comics.

- Added a new skin to the Glock, M1911A1, Ruger P89 and SIG P220 (Customized - HiRes)
- Added a new skin to the M249 (Dark)
- Added 2 new skins to the MK18 (Elite and Elite Tan) along with additional skin variations for their attachment colors.
- Added Muzzle Brake bodygroup to the Mini-14.
- Added Hensoldt optic bodygroup to the MP5.

- Fixed a texture mapping issue with the Desert Eagle's grip.
- Fixed a minor issue with a few of the SIG P220 textures.
- Fixed some minor visual issues with the Uzi.
- Fixed the default stock on the Uzi not being able to be unfolded by bone tool. The folding stock bodygroup has been removed as it's no longer needed to stand in for the real thing.

- Improved M249 bump/phong maps.

Update: 12 Mar @ 12:53pm

- Fixed the M249's siderail PEQ-2 missing its texture.