Crusader Kings III

Crusader Kings III

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Update: 3 Feb, 2024 @ 7:45am

UPDATED: Mod Version 2.6

Added a new interaction: "Call Vassal to War" - You can now call allied vassals and councillors to war, but there are extra costs and debuffs to avoid abuses.

Its player only. Its too much trouble to make it work for AI in a balanced way.

Honestly, this should have been a main game feature, but Paradox decided to ignore logic and history to balance the game away from vassals joining wars.

Update: 31 Jan, 2024 @ 12:03pm

Hotfix: removed the House Head restriction on Propose Trade Interaction.

Update: 31 Jan, 2024 @ 10:54am

UPDATE: Mod Version 2.5

- New Casus Belli (Sponsored Holy War)
- New Propose Trade interaction with 21 trade assets! (old Trade interaction removed)
- Improved Game Rules (Added color, and a new game rule category for features that impacts Game Balance, such as buffs and nerfs (from dread, realm size, resources hoarding, etc)

Check the first image for a visual briefing

Besides that, there were some improvements and fixes on existing features

Update: 27 Jan, 2024 @ 12:39pm

UPDADE Mod Version 2.4

- 8 New Title Succession Laws (Clan, Tribal, Nomadic, and one for every dominant Vassal Stance)
- 9 New Decisions to adopt Title Succession Laws. They include the new ones and all vanilla, automatically adapting to the different cultural traditions.

Check the first image for a visual briefing

Besides those additions, there were many minor improvements and localization fixes.

Update: 26 Jan, 2024 @ 6:52am

Update: 25 Jan, 2024 @ 10:26am

Some decision buffs to make them more appealing:
- Scheme for Self-Improvement (Absent) now also grants 300 lifestyle XP per yearly success.
- Scheme to Buy Influence now grants 40% more resources (exactly 2x the gold value)
- Scheme for Tyrannical solutions also grants 50% more resources, but adds 10 Tyranny instead of 6

Update: 25 Jan, 2024 @ 10:04am

Update: 25 Jan, 2024 @ 9:48am

Update: 24 Jan, 2024 @ 10:13am

HOTFIX: Terrain Types issue fixed. Travel danger reductions should apply normally.
Thanks to @Sir Dogged VI who reported this issue!

Update: 24 Jan, 2024 @ 9:04am

UPDATE: Mod Version 2.3

- New Ruler Satisfaction and Character Desires mechanics (Personality Traits matters!)
- New and reworked Character Interactions (2 new and all previous were sligthly reworked)
- New Game Rule to enable/disable micromanagement features (Like the Ruler Satisfaction)

Check the first image for a visual briefing.

After some testing, 2.3 version will be ported to Lite Edition

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Credits: Seize Goods interaction was build upon the Embezzle interaction adapted by @idev.adm on his Medieval Thievery mod.