DayZ
MegaCaveBunker-MapAssets
Showing 1-7 of 7 entries
Update: 31 Jan, 2024 @ 7:11pm

Just update the .DZE as you couldn't access some parts because a rock was in the way.

Update: 18 Jan, 2024 @ 8:34pm

Update: 18 Jan, 2024 @ 8:33pm

- Updated the roadways for the models. ( Zombies should walk on top of my most objects now, could be still missing a few )

- Updated the .DZE file by removing the "PunchCard" from the front of the bunker door.

- Done some work on trying to stop the zombies from walking through walls with limited effect, they can still run through walls.. They do however sometimes get stuck on the wall and will take time for them to get past it. I am trying to fix this problem but the more I look into it, it seems they may not be a fix as DayZ's Navmesh has problems once you load up more then 1000 custom objects to the map.

- There does seem to be a problem with the bunker loading loot and zombies can fall through parts of the floors, I think you need some livonia files to make the loot spawn and I am not sure why the zombies are falling through the bunker but I will add a fix to this at some point in the near future.

Update: 26 Dec, 2023 @ 1:06pm

- Fixed an issue in the scripts.

Update: 26 Dec, 2023 @ 12:52pm

Update: 26 Dec, 2023 @ 12:43pm

-Updated Meta.cpp

Update: 26 Dec, 2023 @ 12:05pm