Fraymakers

Fraymakers

Blob
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Update: 14 Oct, 2024 @ 10:37am

3.0.1
Blob’s Small 3.0.1 Patch
General
[~] Down air now has a new vfx that shows how many times you landed the move (three is the highest before the bounce height resets).
[~] Up special can no longer be cancelled with special.
[~] Indicators now displayed correctly when damage hud stuff is at the top of the screen.

Update: 5 Oct, 2024 @ 12:49pm

3.0.0
General

  • Fall has a new animation.
  • Crash_bounce has a new animation.
  • Fixed bug where EyeLatch windup sound would still play if Blob was forced into jump.
  • Added more taunts to Blob’s taunt roulette.
  • Added more MiiVerse posts.
  • Added Terriermon compatibility.
  • Hurt frames no longer use auto-hurtboxer.
  • Gravity reduced: (1.3 → 1.25).

    Forward Tilt
    [+] Sweetspot on fist is now hitbox0, taking priority over the over hitboxes if it connects.
    [-] Reduced Size of sweetspot.
    [-] Sweetspot KBG reduced: (75 → 60).

    Up Tilt
    [+] Removed Hurtbox from tongue so it is more in-line with Blob’s other tongue attacks.
    [+] IASA added on frame 33.
    Down Tilt
  • Now a completely different move.


    Neutral Aerial
  • New animation.
  • Second hit has a new angle: (40 → 44)
    [+] Second hit has more KBG: (55 → 65)
    [+] Hurtbox is now smaller.
    [+] First hit has more hitstop: (-1 → 10)
    [+] First hit is more active (9f → 10f)
    [+] Second hit is more active (9f → 10f)
    [-] IASA occurs later: (29f → 35f)
    [-] Endlag increased (7f→ 17f)
    [-] Damage of each hit reduced: (3→ 2.5)

    Forward Aerial
  • New animation.
    [+] Hitbox Size Increased.
    [+] Spike hitbox is more active: (1f → 2f)
    [-] Hurtbox Size Increased.
    [-] Endlag increased: (51 → 53)

    Back Aerial
  • New animation.
  • New landing animation.
  • Final hit has more hitstop.
  • Move now hits opponents a maximum of six times, instead of 4.
    [-] Max Damage decreased: (9 → 7)
    [-] Landing lag increased: (18f →19f)
    [-] Endlag increased: (17f →23f)
    [-] IASA moved to frame 38.
    [-] Start-up increased: (8f → 9f)

    Down Aerial
  • After images were added.
  • Pogoing repeatedly will now slightly increase the pogo height until Blob land’s on the ground (aerial_down_land doesn’t count).
    [+] Hitbox size increased.
    Dash Attack
  • New animation.
    [+] Increased Hitbox Size.
    [-] Startup Increased: (13f → 15f).
    [-] Increased Hurtbox Size.
    [-] Endlag increased: (17f →20f)
    [-] Late Hitbox lingers for less: (6f → 4f)
    Forward Strong
  • New animation
    [+] Hitbox size increased
    [+] Late Hitbox added
    [+] IASA added on frame 50.
    [+] Sweetspot (Mace) has more BKB: (60 → 65)
    [-] Sweetspot (Mace) has less KBG: (60 → 50)
    [-] Hurtbox Increased
    [-] Startup Increased: (13f → 23f)
    Up Strong
  • New animation.
  • Hitstop and selfHitstop increased.
  • New hit sfx.
    [+] IASA added on frame 40.
    [+] Increased Hitbox Size.
    [-] Increased Hurtbox Size.
    [-] Scoop Hitbox removed.
    [-] Reduced Hitstun of tipper: (-2 → -1).

    Up Throw
  • New animation.
    [+] IASA added on frame 38.

    Side Special (Goomerang)
  • When Goomerang returns to Blob, its knockback will now send away from him
    [+] Damage Increased: (4 → 5).
    [-] Upon returning to Blob, Goomerang does less damage: (4 → 3).
    [-] BKB reduced: (65 → 55).
    [-] BKB on return reduced: (65 → 45).

    Side Special (Oozenado)
  • Blob now loses Oozenado upon respawn.
  • Oozenado's first hit angle changed: (90 → 130).

    Up Special
  • No longer uses Auto-link.
  • Can now also press either Shield or Special to cancel the move, instead of just Attack.
    Down Special (Inhale)
    [+] Increased Absorb box size.
    [-] Reduced Grab box size.

Update: 28 Mar, 2024 @ 2:22pm

2.1.2
Buffs

[+] Removed Hurtbox on Blob's Tongue during Jellocopter
[+] Oozenado charge time reduced
[-] Goomerang Cooldown Increased

Update: 28 Mar, 2024 @ 3:46am

2.1.1

  • Increase Ledge Grab box on Jellocopter again

Update: 27 Mar, 2024 @ 1:21pm

2.1.0
Very Small Blob Update Dropped

  • Fixed Issue where Inhale audio wouldn't loop.
  • Fixed issue where Oozenado would be fully charged without appearing so on the HUD.
  • Fixed Issue where opponents were stunned for ten million years after being hit by Blob's Jellocopter.

    Oozenado
  • New Animation.
    JelloCopter
    [+] Ledge Grab box activates 2 frames earlier.

Update: 25 Feb, 2024 @ 7:12am

New Blob Update Dropped!!!

General

  • Gravity reduced: 1.55 → 1.3
  • Reduced volume on a bunch of sound effects.
  • Added Miiverse Support.
  • Now uses Gaming's Better AI Template
    [+] Increased Speed of all rolls.
    [+] Projectiles no longer despawn when created in the death bounds
    [+] Removed 5 frames of endlag from skid animation

    Grab
  • Some stuff was changed idk.

    Jab
    [+] Jab1 is now one frame faster.
    [+] Slap now lingers for 6 frames. (was 5)
    [+] Slap hitbox is notably larger
    [+] Slap now activates on frame 25 (was 30)
    [+] Slap has more KBG: 65 → 75

    Forward Tilt
    [+] Reduced Startup by 2 frames
    [+] Increased Sweetspot Size
    [+] Increase Sweetspot KBG: (65 → 70)

    Up Tilt
  • New animation
    [-] Hurtbox is now notable larger
    [-] Added Hurtbox to Tongue
    [-] Increased Startup: 9 → 10
    [-] Increased Endlag by 4 frames
    [-] IASA occurs 8 frames later
    [+] Hitbox is now notable larger
    [+] Hitbox lingers for longer: 4f → 6f

    Dash Attack
    [+] Startup Reduced by 4 frames: 17 → 13
    Endlag reduced by 3 frames

    Forward Strong
    [+] Reduced Startup by 7 frames
    [+] Added a new Hitbox that appears on 12 [-] 15 on forward strong attack
    [+] Increase Sourspot KBG: (65 → 70)
    [-] Removed the weak late hitbox of the move

    Up Strong
    [+] Removed Body hitbox
    [+] Added New hitbox that scoops up opponents into the clap

    Down Strong
    [+] Spike hitbox size increased
    [+] Added new weaker spike hitbox
    [+] Late hitbox size increased

    Neutral Aerial
    [+] 1st hit does more damage: 2 → 3
    [+] Increased KBG of Second hit: 55 → 65

    Forward Aerial
    [+] Added a new hitbox above Blob that launches upwards.
    [+] Spike hitbox has a new angle: [-] 90 → [-] 92

    Back Aerial
    [-] Removed IASA from frame 25
    [-] 2 Additional frames of landing lag
    [+] Final hit is slightly stronger (BKB: 70 → 80)
    [+] Multi hit damage increased (1.5 → 2)

    Up Aerial
  • New Animation
  • New Angle for sourspot (75 → 65)
    [-] 1 Additional frames of startup
    [+] Sweetspot size increased
    [+] Sweetspot has more KBG (65 → 75)
    [+] Sourspot has more KBG ( 40 → 45)

    Down Aerial
    [+] Pogo hitbox last 5 more frames
  • Has new landing animation that sends Blob back into the air

    EyeLatch
    [+] Added a new Upwards version of the move that you can use while holding up during startup
    [+] Can now be B Reversed
    [+] Removed 3 frames of startup
    [+] Removed Autohurboxer from the final frames
    [+] Reduced hurtbox size of extended eye
    [+] Increased Stun on fully charged move
    [+] Blob now has Super Armour whilst grabbing an opponent instead of Damage Armour
    [+] Blob now has 3% Heavy Armour from frame 70 to frame 88

    Goomerang/Oozenado

    [-] Removed hitbox from Oozenado charge
    [+] Can now be B Reversed
    [+] Reduced Cooldown on Goomerang. Now the move is coded so that only one goomerang can exist on stage at a time
    [+] Reduced Oozenado charge time
    [+] Can no longer DI when hit with Oozenado


    Jellocopter
    [+] Ledge grab box increased

    Inhale
    [+] Startup decreased by 3 frames

    Forward Throw
  • BKB reduced: (65 → 45)
  • KBG increased: (65 → 75)

    Down Throw
    [-] KBG Decreased: (55 → 45)
    [+] Damage Increased: (10 → 13)

Update: 28 Dec, 2023 @ 2:30pm

0.0.1
1.0.0