Counter-Strike 2

Counter-Strike 2

USP-S | Corvus
Showing 1-7 of 7 entries
Update: 5 Sep, 2015 @ 10:33pm

Edits to specular exponent and cleared obstruction in barrel feed.

Update: 24 Aug, 2015 @ 12:24am

Slight edits to specular exponent levels and material variables.

Update: 23 Aug, 2015 @ 10:19pm

Changed finish to Gunsmith to take advantage of the specular exponent mapping effect on the feathers.

Update: 15 Jul, 2015 @ 3:18am

Changes to finish, Patina style wear, extra shading and detail on etching, manufacturer's decal on grip is highlighted, overall increase in brightness and specular terms.

Update: 24 Apr, 2015 @ 1:53am

Noticeably increased the lightness of the slide and silencer 'can' due to feedback, fixed the USP TACTICAL decal on the slide to near-perfectly match the occlusion/modulation map placement, smaller fixes to various areas to further mitigate texture compression artifacting (the green and purple splotches).

Update: 15 Mar, 2015 @ 3:31am

Edits to patina effect and phong albedo.

Update: 10 Sep, 2014 @ 10:49pm