Jagged Alliance 3

Jagged Alliance 3

Gunfight Rework Remastered
Showing 11-20 of 27 entries
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Update: 30 Mar, 2024 @ 8:27am

If the mod option [Real Lethal Weapon = OFF], then all the armament firing range stats are tuned towards vanilla Gunfight Rework balance to support all other 3rd party weapon packs (e.g. Tons of Guns, Master of War).

Update: 23 Mar, 2024 @ 11:12am

By request, add Weapon Component [Bipod] Penalty: Accuracy penalty increased when not on "Prone" stance.

Update: 23 Mar, 2024 @ 11:03am

NIL.

Update: 16 Mar, 2024 @ 10:12am

Add NEW mod option: Real Lethal Weapon
If ON, the firing range of all the Assault & Sniper rifles and Machine guns is greatly increased. This option is designed and recommended for larger-sized map expansion mods.
If OFF, the firing range of all the firearms are vanilla. (Choose this one if you wish to play original Gunfight Rework)

Reduce the daylight sight awareness to mitigate CPU performance issues.

Update: 22 Jan, 2024 @ 6:48am

Hotfix for save-load issues.

Update: 20 Jan, 2024 @ 2:58am

Major Update
  • All Gunfight Rework Overhauls data modifiers have been fixed to correctly shown as weapon "BASE" stats so they will not mix with weapon component modifiers anymore.

  • Rework and re-balance all caliber, explosive, firearm and component for this update.

Save-game friendly. (you may have to re-install all weapon module or buy a new gun to update the mod effects)

Update: 18 Jan, 2024 @ 4:26am

Minor gunstats balance adjustment.

Update: 15 Jan, 2024 @ 3:09am

Update for TGCN PROJECT A.

Update: 13 Jan, 2024 @ 7:48am

Update for TGCN PROJECT B.

Update: 12 Jan, 2024 @ 8:04am

Balancing Adjustment
  • Reduce 'Night, Storm & Fog' visibility further and increase its CTH penalty.

  • NightVision has been enhanced against darkness.

  • .50 Caliber adjusted.


Note: Save-Game Friendly.