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I have a question..
Basic damage to FAMAS (3x12)
Basic damage to M16A2 (3x12)
Basic damage to AR-15 (3x14)
Basic damage to AUG (3x14)
Basic damage to the G36 (3x12)
Is there a reason why g36 is set lower than ar-15 and aug?
Does the mod remove accuracy modifiers based on character level difference?
After installing there are no such modifiers shown.
If it is true, it affects balance greatly (highly experienced mercs are much worse than in vanilla).
Hello author (AUG) The barrel is bound to the tripod, so there is currently no tripod penalty.
If you feel vanilla is better then please just choose "[Auto-fire Damage Modifier] =Origin" then 'AK 47 3x14 will become 3x11 vanilla value' or if you feel "I hate JA3 gives me penalties if fire my AK47 in burst\auto-fire mode" then please choose "[Auto-fire Damage Modifier] = Full or Default. After you choose the desired mod option then just load to your latest save to see how it goes. [Auto-fire Damage Modifier] is a GLOBAL Modifier i.e. it affects all armament burst\auto-fire damage output not only AK47 so hope it helps you.
@qd58comar MP5K has 'No Stock' default components which reduces AP by 3 (Vanilla)
Makes it feel like playing a sequel; bigger and better in every way!
If OFF, the firing range of all the firearms are vanilla. (Choose this one if you wish to play original Gunfight Rework)
Reduce the daylight sight awareness to mitigate CPU performance issues.
As for the "baseline" question: it seems that Rato's GBO patch can do it for 1.4. Maybe you can get help or ideas by looking at that mod. (Or other weapon overhaul mods like Timmeh's or ToG.) But no rush, thx again for your work!
[*]Auto-fire Damage Modifier mod option --
Default = Gunfight Rework Overhaul
Full = No Auto-fire Damage penalty
Origin = Vanilla
[*]M2 Browning .50 HMG OverwatchCone fixed.
[*]Weapon RangeAccuracy formula optimised and minor gun-stats balanced.[/list]
Note: Save-Game Friendly.
I've found two issues with this mod:
1. I really miss the "Autofire damage modifier" feature of the original mod. Of course, it is available in separate mods (like Damage Control ), but I would add it (back) to this mod, because it is the single most important aspect to be fixed compared to vanilla. (-50% damage for burst is simply stupid.)
2. The changes to weapons' stats is indicated by +x/-y on the "modify weapon screen", e.g. Range: 38 (+14). This way, the changes introduced by the mod itself and the changes by individual weapon modifications cannot be differentiated. In other words: I would prefer to consider the weapon stats of this mod as "baseline". Is this something you can fix? Or is it due to the different apply method compared to the original mod?
Many thanks for your great work!
[list]
[*]A target behind solid cover or in a prone stance has more protection against gunfight and flanking tactics is far more essential now.
[*]Quest related armors have been added and adjusted to the mod.
[*]Code function has been fixed and optimised.[/list]
[*]If ON (default), all weapons overwatch cone can be manually adjusted including Shotguns and Machine guns.
[*]If OFF, weapons overwatch cone is limited and locked to their MAX range.
[*]Chinese Localisation (Simplified) optimised.