Jagged Alliance 3

Jagged Alliance 3

Gunfight Rework Remastered
38 Comments
YH 10 May @ 9:52am 
Hey bro, your mod is doing very well and I like it very much, but I found a problem that M1014 continuous shooting does not work (a strange bug)
DeNim 17 Feb @ 11:32pm 
I like your mod very much
I have a question..

Basic damage to FAMAS (3x12)
Basic damage to M16A2 (3x12)
Basic damage to AR-15 (3x14)
Basic damage to AUG (3x14)

Basic damage to the G36 (3x12)

Is there a reason why g36 is set lower than ar-15 and aug?
okocnar 19 Jan @ 9:04am 
@LionCat Hello, thanks for a very nice mod.

Does the mod remove accuracy modifiers based on character level difference?
After installing there are no such modifiers shown.
If it is true, it affects balance greatly (highly experienced mercs are much worse than in vanilla).
warriorandtoaster 15 Nov, 2024 @ 11:33pm 
Does this mod add new weapons and/or ammunition? I was wondering if you still kept the vanilla thing of old German guns using 7.62x51mm, or the Dragunov using 7.62x39mm, which felt pretty imbalanced and odd.
mistral 24 Oct, 2024 @ 1:44pm 
In my game, it seems that loading Gunfight Rework makes a lot of guns that are cumbersome in the vanilla game not cumbersome. For example, the M24, MG42/MG58, and HK21 are not cumbersome, so it's possible to get free move with them. However, heavy weapons like the MGL and RPG are still cumbersome. Unloading this mod makes those weapons cumbersome again. Is this intentional?
WiseToad420 30 Aug, 2024 @ 4:40am 
Is there anyway to change head explosion chance for bigger calibers?
LionCat  [author] 28 May, 2024 @ 5:34am 
@wayne885 Hi, Thanks for the feedback and it is adjusted in the latest Gunfight Rework update.:JA3aim:
wayne885 24 May, 2024 @ 2:22am 
作者你好 AUG 的槍管是和腳架綁定 所以目前沒有腳架懲罰

Hello author (AUG) The barrel is bound to the tripod, so there is currently no tripod penalty.
HE4DEYES 24 Apr, 2024 @ 7:45am 
Thank you I have changed that in your mod. what i dont understand is why were these auto fire pentalties implemented by the devs?
LionCat  [author] 24 Apr, 2024 @ 6:57am 
@HE4DEYES Sorry I cannot understand what you mean here but I could share what I know for this mod: it is the mod option [Auto-fire Damage Modifier] which mitigates or eliminates JA3 Vanilla penalties on all weapons burst\auto-fire mode. So i.e. you need to tell me what value is your wish "3x11 or 3x14 pr 3x21" ? : what do you think about JA3 Vanilla penalties? Is it good for you or you also hate it as many of us did?

If you feel vanilla is better then please just choose "[Auto-fire Damage Modifier] =Origin" then 'AK 47 3x14 will become 3x11 vanilla value' or if you feel "I hate JA3 gives me penalties if fire my AK47 in burst\auto-fire mode" then please choose "[Auto-fire Damage Modifier] = Full or Default. After you choose the desired mod option then just load to your latest save to see how it goes. [Auto-fire Damage Modifier] is a GLOBAL Modifier i.e. it affects all armament burst\auto-fire damage output not only AK47 so hope it helps you. :JA3dogtag:
HE4DEYES 24 Apr, 2024 @ 6:40am 
so did you change that for the AK 47 or do i need to change that? because the ingaem discreptions shows me 3x14 even with your mod installed? and if I have to change that myself how do I open your mod?
LionCat  [author] 23 Apr, 2024 @ 10:04am 
@HE4DEYES [Auto-fire Damage Modifier] in the mod option can mitigate or eliminate vanilla burst\auto-fire damage penalties. (Default = mitigate penalties; Full= eliminate penalties; Origin= vanilla penalties) i.e. Origin = 3 x 11 ; Default = 3 x 14 ; Full = 3 x 21 (and '21' is the AK 47 'single shot' damage; JA3 vanilla force some 'magic annoying' penalties to all burst\auto-fire shooting mode and this option is to mitigate or eliminate it at your control) :JA3medal:
HE4DEYES 23 Apr, 2024 @ 9:24am 
why is the base damage of the AK 3x14? or is that not shown correctly?
HE4DEYES 23 Apr, 2024 @ 9:14am 
thank you! and thank you for the mod and your dedication
LionCat  [author] 23 Apr, 2024 @ 8:09am 
@HE4DEYES Hi "HP bullets have a range debuff of -4" has already been removed in this Remastered edition and please ignore the old intro table (it might be remade sooner or later) :JA3aim:
@qd58comar MP5K has 'No Stock' default components which reduces AP by 3 (Vanilla) :JA3dogtag:
HE4DEYES 23 Apr, 2024 @ 7:45am 
Why do HP bullets have a range debuff of -4. HP bullets usually have a better Ballistic Coefficient than roundnose bullets.
qd58comar 12 Apr, 2024 @ 2:54pm 
MP5K 2ap shoot
LionCat  [author] 12 Apr, 2024 @ 2:48am 
@Morianthi COMPATIBILITY: If [Real Lethal Weapon = OFF], then all the armament firing range stats are tuned towards original Overhaul - Gunfight Rework to support all other 3rd party weapon packs ( Tons of Guns , Masters of War , BCE Guns , etc.).
Morianthi 12 Apr, 2024 @ 2:34am 
Does ToG count as "weapon overhaul" which "may cause conflicts and break some function"?
Ares Predator 2 Apr, 2024 @ 10:03pm 
The metamorphosis of the MG42 from "Vanilla-Pea-Gun" to "Hitlers Knochensäge" is now finished.
Sanna 31 Mar, 2024 @ 1:31am 
@LionCat Good to hear. You two seem to be especially productive and the quality of your mods is just impressive, they make the already great game so much better. Tactical AI, C-UAE and BCE +addons together is just amazing.
Makes it feel like playing a sequel; bigger and better in every way!
LionCat  [author] 30 Mar, 2024 @ 9:34am 
@Henshaw Thanks for feedback ! I suppose BCE author is constantly trying to workout compatible patches here and there and also I may do something for that later:) :estusfull:
Sanna 30 Mar, 2024 @ 9:14am 
Lots of very interesting and good ideas in this mod! I am using the BCE suite of mods though, and it looks like it would need a compatibility patch for it's added armors and weapons to work correctly with this, if I understand correctly how the changes are made? I think these would complement each others very nicely.
LionCat  [author] 24 Mar, 2024 @ 11:21pm 
@Morianthi Hi suppression in Gunfight is very intensive so suggest NOT use with Pinned Down otherwise too over-killed :JA3skull:
Morianthi 24 Mar, 2024 @ 11:15pm 
I see that this also affects suppression. Does this work fine with Pinned Down mod?
MedolowHambo Hohoho 19 Mar, 2024 @ 9:08am 
大佬好强
LionCat  [author] 16 Mar, 2024 @ 10:16am 
Add NEW mod option: Real Lethal Weapon
If ON, the firing range of all the Assault & Sniper rifles and Machine guns is greatly increased. This option is designed and recommended for larger-sized map expansion mods.
If OFF, the firing range of all the firearms are vanilla. (Choose this one if you wish to play original Gunfight Rework)

Reduce the daylight sight awareness to mitigate CPU performance issues. :JA3medal:
Cpt.Ramius 5 Mar, 2024 @ 6:04am 
yess just tested out, Omryn's ability with long range from this mode, it kinda makes it go wuuuuf
Cpt.Ramius 5 Mar, 2024 @ 5:57am 
After using this mode, when i use Omryn's ability to maximum range, my CPU usage spikes up from 30 to 100%.
Óðinn 24 Feb, 2024 @ 3:27pm 
Does this work with Tons of Guns?
kovacspeter84 10 Jan, 2024 @ 2:37am 
@LionCat, many thanks for your answers and fixes! It's great to have "Auto-fire Damage Modifier" again! :)

As for the "baseline" question: it seems that Rato's GBO patch can do it for 1.4. Maybe you can get help or ideas by looking at that mod. (Or other weapon overhaul mods like Timmeh's or ToG.) But no rush, thx again for your work!
NOVC 9 Jan, 2024 @ 5:42am 
@lioncat thx to hotfix :D
LionCat  [author] 9 Jan, 2024 @ 2:36am 
Hotfix & New mod option added: Auto-fire Damage Modifier
[list]
[*]Auto-fire Damage Modifier mod option --
Default = Gunfight Rework Overhaul
Full = No Auto-fire Damage penalty
Origin = Vanilla

[*]M2 Browning .50 HMG OverwatchCone fixed.

[*]Weapon RangeAccuracy formula optimised and minor gun-stats balanced.[/list]


Note: Save-Game Friendly. :JA3medal:
LionCat  [author] 8 Jan, 2024 @ 10:50pm 
@kovacspeter84 Thanks for feedback m8 :) I suppose the 1st point "Autofire damage modifier" can be restored and I will have a look soon. 2nd one is due to 1.4 update, the original mod actually loses 90% function due to 1.4 patch. TGCN edition fixed it but currently I do not know how to apply mod to "baseline" alike. It is still unknown why 1.4 patch breaks "baseline" method :bloodstain2:
kovacspeter84 8 Jan, 2024 @ 5:16am 
Hi @LionCat,
I've found two issues with this mod:

1. I really miss the "Autofire damage modifier" feature of the original mod. Of course, it is available in separate mods (like Damage Control ), but I would add it (back) to this mod, because it is the single most important aspect to be fixed compared to vanilla. (-50% damage for burst is simply stupid.)

2. The changes to weapons' stats is indicated by +x/-y on the "modify weapon screen", e.g. Range: 38 (+14). This way, the changes introduced by the mod itself and the changes by individual weapon modifications cannot be differentiated. In other words: I would prefer to consider the weapon stats of this mod as "baseline". Is this something you can fix? Or is it due to the different apply method compared to the original mod?

Many thanks for your great work!
LionCat  [author] 4 Jan, 2024 @ 2:55am 
Stance & Cover Enhancement

[list]
[*]A target behind solid cover or in a prone stance has more protection against gunfight and flanking tactics is far more essential now.

[*]Quest related armors have been added and adjusted to the mod.

[*]Code function has been fixed and optimised.[/list]


Save-Game Friendly!
:JA3flag:
LionCat  [author] 1 Jan, 2024 @ 3:37am 
Add NEW mod option : [Overwatch Cone Setup]


[*]If ON (default), all weapons overwatch cone can be manually adjusted including Shotguns and Machine guns.

[*]If OFF, weapons overwatch cone is limited and locked to their MAX range.

[*]Chinese Localisation (Simplified) optimised.


Save-Game Friendly and Happy New Year!
:praisesun::JA3medal:
151294 29 Dec, 2023 @ 7:25am 
大佬辛苦了