Slay the Spire

Slay the Spire

Deep Rock Galactic Mod
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Update: 25 Mar, 2024 @ 4:49pm

Bug fixes.

Changed how DRG Badge functions to prevent looping with Sadistic Nature.
Changed the text of Slayer Stout to better reflect its effect.
Fixed Abyss Bar's common cards from not exhausting when played.
Modified Abyss Bar so it generates rarer cards when used.
Fixed an error that caused Abyss Bar to crash the game when used by a non-Miner character.

Update: 3 Feb, 2024 @ 6:02pm

Quick fixes and adjustments.

Fixed Glacial Strata biome to remove the Slow at the start of your second turn.
Changed Magma Core biome to only apply the 'Apply 1 Burn to self when played' effect to one card per turn.
Fixed an error with Magma Core biome that permanently set the card glow of burning cards to red.

Adjusted some power descriptions to better reflect how they decay.

Update: 7 Jan, 2024 @ 2:52pm

Biome Update. Changed some biomes that were generally one-sided to include ways to play around them and buffed some of the other biomes.

Radioactive Exclusion Zone: The end of turn damage is now considered Thorns damage.

Glacial Strata: At the start of each turn, apply 1 Freeze to all characters. -> At the start of each combat, apply 3 Freeze to all enemies. For the first turn of each combat, apply Slow to yourself.

Hollow Bough: At the start of each combat, gain 3 Thorns and all enemies gain 1 Thorns. -> At the start of each combat, gain 3 Thorns. Every 4 turns, apply 2 Constricted to yourself.

Azure Weald: Heal 2 after combat, all enemies start combat with 2 Regen. -> Heal 3 after combat, all enemies start combat with 2 Regen.

Magma Core: At the start of your turn, apply 1 Burn to all characters. -> At the start of your turn, apply 2 Burn to all enemies. A random card in your hand applies 1 Burn to yourself when played.

Update: 4 Jan, 2024 @ 10:01am

Fixed Freeze where it didn't remove itself at 0 or less stacks.
Fixed Thunderhead Heavy Autocannon where it wouldn't deal damage when you used all the cards in your hand.

Update: 3 Jan, 2024 @ 8:29pm

Fixed Core Infusion where it didn't consume Minerals on use.
Fixed Vampire power where it didn't trigger.

Update: 30 Dec, 2023 @ 7:49pm

Patched Plagueheart where it triggered on non-Pickaxe cards.

Update: 30 Dec, 2023 @ 2:27pm

Initial public release.

Update: 30 Dec, 2023 @ 2:17pm

Update: 30 Dec, 2023 @ 1:46pm

Update: 30 Dec, 2023 @ 12:26pm

Fixed Overcharge Pickaxe