NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

King's Escapade (10 player)
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Update: 23 Jan, 2024 @ 11:32am

v2.0 CHANGELOG:

- Map has now been reduced to 5 Control Points.
- C/D Cap side now reduced to 1 capture point (C), and C has been centralized.
- F Control Point replaced with D Control Point.
- D/E Centre rock vastly extended, now reaching the new location of C.
- C Pillars redesigned. There are now two, and they are much larger.
- B side small rocks turned into Pillars for increased cover.
- A Point shifted slightly, it's original rock cover has been removed and replaced with the rock that was originally at the bottom of the map (which has been shifted up).
- New flat-ish rock above A point for cover in the middle of the map.
- ANS Spawn-side rock adjusted to provide better E Cover, and access to A.
- Shadows from the primary light source disabled for performance.
- LOD's adjusted slightly for performance.
- File size reduced to 71Mb.

Update: 4 Jan, 2024 @ 8:13pm

v1.61 CHANGELOG:

- Lightning adjusted a little more to match the sun's direction
- Home Objectives adjusted for the requirements for a KFI Server Station Capture Event

Update: 4 Jan, 2024 @ 8:56am

v1.6 CHANGELOG:

- Fog Removed
- New Skybox
- Sun Added, Lightning adjusted to match it's direction
- LOD's adjusted slightly for more optimisation

Update: 4 Jan, 2024 @ 1:43am

v1.5 CHANGELOG:

- E/F Control Points and their associated rocks shifted towards the centre of the map, now almost directly above A and much closer to C. E/F were a little too isolated from the rest of the map, and in their new position they are hopefully far more involved in the fighting. It shouldn't be as bad for a team to focus on these points now.
- B Control Point moved up to fill the space left by E/F moving. Underside cover below B widened significantly to offer more flanking opportunities. A little bit of extra cover added outside of B.
- The large external cover rocks for both team spawns moved further towards the edge of the map to give more space around A after the E/F shift.
- Home Points (for gamemodes like Centre Flag) moved to accommodate the changes.

Update: 3 Jan, 2024 @ 2:16am

v1.4 CHANGELOG:

- Asteroid cover around the C/D control points drastically revamped. Total asteroid numbers reduced down to four, with three of them stretched to produce large encasing ‘pillars’, and a fourth used as top cover for C. This area of the map, due to the number of high detail rocks, was a cause of frame dips for many players. This change has massively improved performance for the map, and reduced the file size down to just over 80Mb.
- D point shifted to be slightly closer to mid so it is now partially in cover from the mid asteroid.
- The large asteroid at the bottom of the map shifted up and towards D to both be more relevant and to provide additional D cover.
- Team spawns adjusted slightly to be tighter and a little closer to the battlespace.

Update: 1 Jan, 2024 @ 7:36am

v1.3 CHANGELOG:

- Lightning improved to work better through the introduced fog.
- Gamemodes other than Control refined for play.

Update: 1 Jan, 2024 @ 4:14am

v1.2 CHANGELOG:

- LOD distance reduced somewhat back to original levels for performance reasons.
- Fog effect added to improve performance.

Update: 1 Jan, 2024 @ 12:41am

v1.1 CHANGELOG:

- A Point moved back towards it's original v0.9 location (closer to B point) to prevent C/D cap control from dominating the mid point as strongly as it was now showing to.
- A Point given cover from C/D.
- A Point underside rock rotated to be fairer for both teams.
- Main Light reduced a little more in intensity.
- Colour palette of asteroids brought closer together to be more uniform.
- LOD Sliders extended so smaller rocks experience less pop-in when viewed from afar.

Update: 31 Dec, 2023 @ 8:43pm

v1.0 CHANGELOG:

- Collision Meshes on Asteroids fixed! All Asteroids now have high poly, accurate collision meshes, the map is considered properly released and ready for wide use!

Update: 31 Dec, 2023 @ 8:35am

v0.95 CHANGELOG:

- Rock Textures Nerfed (File Size 490Mb -> 106Mb), Yahoo!
- C/D Control points moved closer to Centre of map.
- B Control Point moved up and closer to Centre of map.
- A Control Point shifted slightly to be closer to C/D.
- Cover Reduced on A Point.
- A Few Rocks around D removed due to the movement of the point to avoid clutter.
- Lighting Intensity Reduced.