Europa Universalis IV

Europa Universalis IV

Monster Girl Universalis
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Update: 9 Aug, 2024 @ 10:33pm

First major update for Monster Girl Universalis!
1.1 Whispers of the Tartarus new features:
1) Added sea regions and lots of sea tiles (thanks to Aurelia!) making ocean much livelier.
2) Added some new nations in the Great Ocean and the 2 existing releaseables in San Ilia start as vassals. Watch out, seas to the east of Navy are being terrorized by Gloria Pirates!
3) Added generic MTs for all the remaining races.
4) Added new tradenodes and some impassables (thanks to Aurelia!).
5) New Apoptosis nations in Hellgondo and Tartarus formables. Uniting the Tartarus region now allows to "assimilate" all the present races, allowing to take the respective racial ideas. nations in Hellgondo Tartarus have a countermeasure device to shield themselves from the Monster Lord. Albeit gameplay will prove to be challenging, if you like fighting bosses you should give Hellgondo Tartarus a try!
6) Slightly buffed government reform to give a flat income increase for Apoptosis Realm. High ranking Apoptosis receives a new government reform.
7) A new estate for Apoptosis nations. Depending on the accepthed cultures the Apoptosis can take modifiers from other national ideas, some of them are cheaper and some are more costly. For each existing in outworld Apoptosis culture there are 3 Tiers in total.
8) Decisions to form human nations now switch you to the respective reform and monarchy government type (decision Form San Ilia makes you a theocracy).

Update: 29 Jun, 2024 @ 6:10am

A mini-update! What's new:
1) Added generic missions for Dragons, Scyllas, Humans and Vampires.
2) Changed culture and tech group of Undine and Salamander to slime and dragon respectively.
3) Slightly changed cultures in Tower of Magic to represent mercenaries and added 2 releasable nations in San Ilia.
4) Fixed localization issue for racial integration at a reduced cost and added it government reform description.

Update: 16 Jun, 2024 @ 9:11pm

An update has dropped! What's new:
1) Added a lot of government reforms for the most of unique nations related to the MGQ PARADOX. Enrika, Tamamo, Ilias, Monster Lord, Mephisto, Roach Queen, Horai, 4 spirits, Fishy Pirates, the Navy, Succubus Village, Scenic Mountain, Snow Heaven, Hellgondo Shrine, all human nations except for Iliasville (even Remina and destroyed villages).
2) For consistency gave Zombie realm to ghoul nations instead of ghost realms and new reform Fairy realm to some fairies in Enrika. And Giant realm to Kyoryuu and Golem nations.
3) Balance changes. Enrika government reform now allows player to integrate races at reduced cost. Slightly nerfed Apoptosis age bonus for the last era, Lich Queen now has Spiritualists estate.
4) Added new agendas for angels and spiritualists.
5) Added new options for "Comet Sighted" event if you follow Seekers of Truth, Chaos faith/are an apoptosis or if you follow Fire religion/are a dragon of sorts. Heirs won't die during hunting accidents if your ruler or an heir is immortal or if you belong to the Monster Lord dynasty.
6) Added a decision to colonize Mithra Castle or Sealed Sinner Prison if a player has enough provinces in a certain region.

Update: 12 May, 2024 @ 4:31pm

Updated current version to 1.37!
A few other changes:
1) Fixed San Ilia bug with investigation progress being set to zero if a player starts first research mission too early. Now the event "Pope's assasination" doesn't set variable to zero.
2) Removed monarchy requirement for Personal Unions.
3) Fixed localization issue with Lamia mission "Invite Lamia Nuns".
4) Added generic missions for Yoma and Demi-Human nations.
5) Buffed Sphynx national ideas.

Update: 12 May, 2024 @ 4:22pm

Update: 3 May, 2024 @ 4:48pm

1) Integrated already existing Haunted Mansion mission tree, big thanks to Lunar Magister!
2) Added second unique mission tree for San Ilia, total size 47 missions, a few events, massive permanent modifiers, new estate privilege and ability to change your religion at some point.
3) Added generic MTs for Dolls, Angels and Lamias and improved ideas for Doll nations and Angel nations (except for Goddess Ilias and Snow Heaven).
4) Slightly changed some MT rewards, Nine-Tailed Kitsune ideas are now obtained after completing the respective mission instead of decision button. Same logic follows improved ideas for Dolls and Angels as those races don't have a "Queen".
5) Puppeteer tower now has second government rank and better NIs from the start.
6) Minor bugfixes and modifier changes, changes to trade goods to make new Lamia missions easier to complete.

Update: 10 Mar, 2024 @ 1:20pm

An update has dropped! What's new:
1) Fixed a graphic bug with tiles of water floating in the air near Polar Bear island and some other places.
2) Slightly nerfed the total size of mercenary companies.
3) Added extra bonuses for some administrative techs (namely governing capacity and production efficiency).
4) Nerfed Lamia realm reform to 5 administrative efficiency instead of 10. Nerfed country as secondary religion bonuses for all elemental religions.
5) Added aspects of nature for religions in the elemental group, namely Wind, Earth, Water and Fire.
6) Added unique naval doctrines for different monster girl races as well as some other unique ones for certain tags.
7) Added random events related to our beloved monster girls, many of them.
8) Tradenodes changes: Undine Spring is now connected to Grand Noah through Cow Demon Castle, reversed the trade flow between Grangold and Goddard to make the latter pseudo-endnode flowing only to Hellgondo Shrine.
9) Added debug events apoptosis_spawn.1 and apoptosis_spawn.2 to summon powerful nations for those who seek extra challenge. Expect Paradox difficulty. It is a test draft for lategame content, using this command before at least 1600s is not recommended.
10) Minor bugfixes, namely removed some tradewinds, spelling mistakes and so on.

Update: 31 Jan, 2024 @ 4:56pm

An update has dropped! What's new:
1) More changes to the terrain in Noah.
2) Added new flags to Iliasville, Enrika and Monster Lord, thanks to Bloxy.gaming !
3) Different bugfixes like polishing the monster girl disaster, fixing bug with decreased absolutism impact of new privileges if player takes court ideas, fixed mass slow privilege, minor typos in localisation and some other smaller bugs.
4) Balance changes: nerfed some policies, mostly related to Apoptosis idea set, but also Demonoid Research from Human+Vampire+Demi-Human+Yoma ideas. Ilias light event with angered goddess is now giving -1 stability and 10 devastation across the country. Slightly buffed late-game human cavalry for tech 17 and 23. As well as Sabasa ideas.
5) Increased the total number of possible idea groups. As you are already aware there are a lot of race-specific ideas and it's really a shame when a player can't take a few of them before 100-150 years-in-game. Now there are 16 available idea slots and each idea costs 200 mana.
6) Rebalance of trade connections, now there are only 3 endnodes: Grandeur, Grand Noah and Monster Lord Castle. Added new trade flows between some relatively isolated tradenodes like Rostrum, Secluded Lands, Forest of Spirits, connections between 2 tradenodes on each Pole and some others.
7) Added a Holy War CB for Enrika coexistance after they complete Humanist idea group (same as for confucians in vanilla).
8) Something unexpected might happen if you got struck with a war against the Monster Lord for a long time and a bad situation in your country.

Update: 20 Jan, 2024 @ 1:51am

1) Some bugfixes, namely: game crashing if player tried to view nine-tailed kitsune ideas, supremacy over the crown not working for new estates, idea with local instead of global modifiers and chaos religion bug which gave -5 global years of separatism for each province.
2) Changes to some national ideas which lacked traditions. Replaced tradition of worm summoner nations -1% all power cost with -10% technology cost. Replaced Yamata no Orochi's idea giving +100% monarch lifespan with +1 admin power. Added to Goddess Ilias traditions +30% angels loyalty equilibrium.
3) Zombie regiments now require 33% less army maintenance.
4) Added mission trees for Sea Dwellers and Mermaids.
5) Added some predefined trade goods in the vicinity of certain nations to make the missions easier for the player.
6) More terrain changes for Safina and Noah continents. Added 3 new terrains.
7) Added some forts for capitals of the important nations as well as in other places.
8) La Croix got buffed. Now she starts with Chimera culture as accepted, Chimera Coast now starts as her vassal. Both nations received development boost. Ice Palace now owns the entire state as well as South Pole Coven, which also received dev boost in the capital.
9) Added Kraken and Poseidoness - queens of Southern and Northern Seas respectively.
10) Added about 90+ provinces and 16 new nations on the North Pole (mainly natives) as well as 2 new colonial regions. Changed the natives icon in uncolonized provinces, now they are actual monster girls.
11) Taking racial ideas now are much easier. If a player nation has at least 300 development of a certain race they can take a decision to integrate it enabling its ideas and suffering a negative modifier for 10 years.
12) Added formable decisions for major human nations if San Ilia, Sabasa, Grand Noah or Grangold doesn't exist. If a human country owns a province in Hellgondo continent they may try to restore Remina!

Update: 9 Jan, 2024 @ 2:10pm

Main changes:

1) Fixed the bug forcing the game to crash at 1620-30 (removed explo events). Alongside with it removed some of other vanilla events.
2) Slightly nerfed religions. Enrika coexistance now give -10 devcost in province instead of -20, Monster Lord worship interaction creates army 2 times smaller, modifier "Blessing of the Monster Lord" gives 6% discipline and 25 manpower recovery speed.
3) Ilias light event "Promising hero" fires 2 time less often, the general is now from 80 army tradition.
4) Nerfed chaos religious reforms: slightly decreased some buffs, nerfed artillery fire from 1.25 to 0.75.
5) Added generic missions for Kitsune and Insects. Gave a better description to the mission requiring to have 2 trade companies.
6) Terrain changes in Natalia and Safina regions, slightly changed provinces in Sabasa and Grandeur to better correspond to the original map.
7) Removed firing a new heiress event for non-monarchies, during the elections all the candidates are now females.
8) Slightly nerfed generic Kitsune nation ideas. Tamamo now has Nine-tailed Kitsune ideas at the start (a queen-rank alternative for kitsune race). Red Mountain (Queen Bee) and Roach Tower (Queen Roach) now have an Insect Queen ideas at the start.
9) Fixed the bug with taking a harpy racial idea group as well as bug with changing NIs to generic one for Harpy Tower.