Europa Universalis IV

Europa Universalis IV

Monster Girl Universalis
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Update: 14 Jul @ 9:28pm

A new update has dropped! What's new?
1) Mission trees for Rostrum Mountains and for a new releaseable in Enrika - Fallen Angel Realm.
2) Massive visual map changes - now a proper heightmap!
3) Generic Human nations and Slug Tower were swapped and now Sluggy Stars nation is located in its proper place. Also changed religions of a few other nations around the world, Added North Ilias Monastery tag as PU under Grand Noah.
4) Monster girls now won't have male rulers.
5) Added a few government reforms for republics mostly concerning human nations, some of already existing reforms were moved to republics.
6) Added two new monuments - Slug Tower and Navy HQ Main Port. Changed some of the pictures for monuments.
7) Balance changes - removed ignore fort zone of control in national ideas.
8) Fixed a few bugs from previous version, namely wrong MTs after reloading a save file for Spider Miko realm, final mission for Magistea.

Update: 2 Jun @ 3:04am

Update: 2 Jun @ 2:54am

Update: 1 Jun @ 5:19pm

Update: 1 Jun @ 3:08pm

Third major update for Monster Girl Universalis!
1.3 Call of Fenrir new features:
1) New missions for Lily and Lucia nations as well as formable Magistea nation (can be formed by any nation with Worm Summoner culture)
2) New magnificent MTs for Lamia Realm, Wolf Girl Realm and Spider Miko Realm. Latter has a few new government reforms as well as a formable.
3) Simplified and optimized racial integration decisions. Some formable nations also give new race unlocks.
4) Many balance changes, mostly nerfs for Lich Queen, Chaos religion, Tamamo and Enrika privileges from MT, Salamander government reform, Sabasa ideas and reform, Advanced Roid ideas nerf, Master Undead nerf, policies nerf Chimera+Roid and Angel+Alraune. Slightly buffed Haunted Mansion MT modifiers and some privileges.
5) A few minor and important bugfixes like issue with angels agenda asking for counting house before tech 24.
6) Added a huge number of policies for Chimera ideas for Chimera monsters present in the original game.
7) Balkanized Plansect region. Now there is around 6-7 nation of Alraune or Insect culturewhich will become vassals of Alra Priestess and Queen Bee in the first month. This area is now highly fortified and Plansect War is going to be a really massive conflict.
8) Added Candle Girl culture for Rostrum Mountains.
9) More flag changes for various nations.
10) Changed recommended nations in starting bookmarks.
11) Antlion Girls now have their own privilege and government reform.
12) Optimized event for elemental religions, now a player can see the shrine buffs.

Update: 3 May @ 8:41am

A new mini-update. It doesn't change the checksum and mostly includes cosmetic changes. Added a lot of flag replacements for big nations and fixed a little bit localisation files.

Update: 13 Apr @ 12:13pm

A new update! Features:
1) A truly massive Slug Girl MT and Slug Queen MT after completing a formable mission. Features many flavour events, unique decisions and lots of fun experience, big thanks to @cristhiang for all the work put into this nation!
2) Land Dweller Queen became a Slug Queen and gained a new flag as well as new ideas. Old ideas are now called High Land Dweller ideas and can be adopted by other non-slugs via generic mission tree.
3) Removed firing event with race introduction. Instead of it there is a cheerful omnipresent White Rabbit. She can be called through a decision and she provides help on all the racial ideas, religions, nations with MTs, estates and other tutorial questions.
4) A few minor and important bugfixes like changing 1 tradenode/tradecompany placement, fixing bug with province modifiers from government reforms not working properly, rebels for new religions, Administrator Strait sea tile bug and maybe something else I forgot.
5) Nerfed Rogue Magicraft and Hiruko's buffs. Buffed Tanuki ideas. (anyone noticed they exist?). Added new generals for Spider Princess and Vampire Queen with unique traits.
6) Added many new cultures from Part 3 from Monster and Angel World in preparation of inevitable introduction of those two parallel worlds into the game. Chimera culture has been split into many and Trilobite Apoptosis are now Alraunes.
7) Changed picture of Grandeur Bazaar.

Update: 1 Jan @ 12:58pm

First in the new year update! Features:
1) Few bugfixes to estate agendas and mission tree rewards (local development cost instead of global for Hellgondo Shrine region).
2) Started working on the new government reforms, currently Tier 2-7 for monarchies and a few common tiers like military doctrine or religious stance are implemented. In total 45 reforms. They mostly depend on your religion, primary culture, picked racial/vanilla idea groups, available estates or combinations of those.
3) Added a few new religions: Ice and Lightning religions for the sake of representation of all the RPG editor main elements (Ice religion for Polar Bears, Ice Witches and similar monster girls. Lightning for Kirin Girls); Guardian Butterfly religion representing the fairies of the Fairy Island Center, worshipping Cosmos; Rogue Magicraft - religion from the Science group exclusive to Kagetsumugi with slightly different places of research interest and bonuses; Eden Resistance, a fervor-using religion of angels from the Monster World (currently not used).
4) Added new mechanics for Angel Dominion and Monster World religions. Angel World Ilias is similar to the current Monster Lord Worship with different faith actions representing the Seven Archangels, Dark Goddess worship uses icons and Patriarch Authority+a few funny events related to the Six Ancestors. At the beginning of the Age of Decision an event will fire offering a player to choose between the angels and monsters allowing to pick one of those religions to follow or refuse both. Some religions like Guardian Butterfly, Chaos or Science religion group CAN NOT pick any side. Those who already follow Angel Ilias or Dark Goddess cannot choose their counterpart (Hello San Ilia's last mission!).
5) Changed vanilla music to MGQ:Paradox! songs.

Update: 21 Dec, 2024 @ 5:09am

Second major update for Monster Girl Universalis!
1.2 Monster Lord Cruelty new features:
1) Added a MT for Enrika featuring in total 37 missions and 5 flavour events. MT is covering Ilias Continent, South Pole colonization and comeback to the Heaven aka Snow Continent.
2) Changed Tamamo's MT rewards making it slightly easier to complete the Monster Lord education requirements, especially the last mission. Also minor changes to a few generic MT rewards.
3) Added a massive MT for the Monster Lord Domain covering in total 51 missions and 15 flavour events (a pair of those fire for another nations after Monster Lord completes a mission). Starting from consolidation of the Hellgondo mostly through vassalization events, Monster Lord missions follow agressive outside expansion in all directions against major human nations, conquests in Sentora and reliable alliances with Monster Queens!
4) Elves and Fairies are now two separate tech groups just like Undead and Ghosts. They got their respective generic MTs. Fairy, Ghost and *Giant* idea groups are available for pick and racial integration. *Completing Vampire ideas now give early Imperialism and Nationalism casus belli after any technologu reaching level 18.*
5) Split Elf Queen nation to Elf and Fairy Queens, historical friends allied to each other. Added 2 great projects for Monster Lord area.
6) Elemental religion aspects and Yamatai main shrines can be changed with a decision every 10 years in exchange for a penalty modifier.
7) Added a MT for Roach Tower totalling 25 missions and 1 flavour event. Conquest covers mainly the surrounidng areas across the sea on Natalia, Safina and Ilias Continents.
8) Added a MT for Sheep Island, a very special dish for true playing tall connoisseurs. Features 23 missions out of which 11 have requirements or rewards involding building buildings, having local modifiers, expanding infrastructure and developing a single capital province. Added 2 new government reforms for Sheep Island - starting reform having ridiculous bonus for improving relations and smaller interest per annum but *CAN NOT declare war*. Second reform is fixed to the empire rank and has a massive colonial focus. Player can get it after completing a plethora of missions building everything possible in the capital and deving it up to 80 or 90 dev. Can get permanent claims on Finoa, Natalia, The Navy and Iliasburg.
9) Added unique ruler and government names for a few nations like Monster Lord, Goddes Ilias, Apoptosis nations, Puppeteer Tower, 4 spirits and some others.
10) Kagetsumugi is now Immortal.

Update: 5 Oct, 2024 @ 3:11pm

A new update:
1) Finished MT for Tamamo (Kitsune Village), totalling 45 missions.
2) A few flavour events and Tamamo's education of Monster Lords.
3) A few privileges for Tamamo, Sylph and Gnome.