Smack Studio

Smack Studio

Jaune
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Update: 2 Aug @ 7:50am

Polish and some slight nerfs
============
General:
Added a shade to her smears

Init:
Defense Multi 1.95 -> 1.9

Dspecial:
Removed Super armor from the grab

Bthrow:
Kbs 0.15 -> 0.14

Edited Get up attack animation

Update: 15 Jul @ 4:45pm

New Special + Slight Balance changes
=========

Nspecial:
Replaced her Nspecial with paint bucket
* When you collect projectiles it gives you 7 ultra meter

Uair:
Edited hurtbox to have a little less disjoint

Dspecial:
Made throw hitbox bigger to prevent some characters from falling out

Update: 13 Jun @ 11:52pm

Projectile change + slight balance
========
Fspecial:
~Parrying projectile now resets the lifetime

Dspecial:
-Post Grab endlag 11 -> 12

Update: 4 May @ 6:58pm

Post Bracket Balancing
==============
Fspecial:
Damage 6 -> 5
Start up 6 -> 8
Cooldown 55 -> 60

Dspecial:
Removed super armor

Update: 13 Mar @ 12:50pm

Quick Dspecial change lol
===================
Dspecial:
Made the grab release a hitbox, so it feel way better to land.
during the slam animation she has super armor

Uthrow:
Edited grab location a bit
BKB 9 -> 10

Update: 13 Mar @ 12:37pm

Touch ups
=============
General:
Edited grab hurtbox

Fair:
Added hurtbox on leg during fair 1

Nair:
Fixed late hit sfx

Ustrong:
Move no longer pokes through shields
Edited start up pose

Ultra:
Removed super armor, Invincibilty during Ultra Pause.

Update: 18 Feb @ 1:50pm

Balance changes
==============
General:
Jump speed 11.5 -> 10.5

Utilt:
Edited Start up
KBS 0.145 -> 0.155

Dattack:
Edited Animation
Increased hitbox height

Fstrong:
Start up 9 -> 7
KBS 0.175 -> 0.16

Ustrong:
BKB 7 -> 9
KBS 0.135 -> 0.12
Damage 10 -> 11

Fair:
Landing lag 4 -> 5
1st hit bkb 6 -> 6.5

Nair:
Landing lag 4 -> 6

Bair:
Landing lag 13 -> 11
Autocancel frame is 3 frame eariler

Dair:
Landing lag 7 -> 8
Added autocancel frame
KBS 0.125 -> 0.13

Grab:
Moved hitbox downwards

Uspecial:
Vsp 12 -> 14
Slightly wider grab box

Dspecial:
edited hurtboxes
edited sfx frame

Update: 2 Dec, 2024 @ 3:16pm

Balance changes
=============
General:
Edited Aerials Autocancel frames

Uair:
Edited Hurtboxes
Endlag 15 -> 14
First hitbox frame is different

Dtilt:
Edited animation + hurtboxes

Uspecial:
Edited Animation
Gave slight horizontal boost

Fspecial:
Proj Hsp 2.93 -> 3.55

Dair:
Start up 6 -> 10
BKB 7 -> 8
KBS 0.12 -> 0.125
Damage 10 -> 12
Landing lag 4 -> 7
Lifetime 3 -> 4
Hurtbox Touch up
Angle -85 -> -90

Ftilt:
Heavier Sfx

Update: 11 Aug, 2024 @ 6:32am

Balance changes + Reworked Uspecial
============================
General:
Size Multi 1 -> 0.9

Utilt:
Start up F5 -> F6
Endlag 13 -> 15

Ftilt:
Endlag 10 -> 12
KBS 0.1 -> 0.105

Ustrong:
KBS 0.145 -> 0.135

Dstrong:
Endlag 12 -> 16
Damage 14 -> 13
Fixed Animation offset

FStrong:
Damage 13 -> 12

Uair:
Start up 8 -> 10

Dair:
Start up 5 -> 7
Landing lag 4 -> 7

Bair:
KBS 0.145 -> 0.135

Uspecial:
Animation redone
Start up F4 -> F7
Damage 8 -> 10
Kbs 0.065 -> 0.1 (Mainly due to not move upwards as much)

Update: 6 Aug, 2024 @ 10:19pm

Gamefeel
==========
Jab:
Made rapid jab actually function like one