Counter-Strike 2

Counter-Strike 2

Borlange [WIP]
Showing 1-10 of 30 entries
< 1  2  3 >
Update: 27 Mar @ 1:59am

- Fixed "Spiderman"-ladder clip on A site
- Added new screenshots

Update: 24 Mar @ 8:49am

- Fixed issue where bombsites were flipped.

Update: 23 Mar @ 8:08pm

- Extended LOS blocker from T short to B con
- Added a self boost jump from mid to T short
- Flipped B ramp to provide proper cover for the T main whilst also giving a better angle into the side of the site
- Pushed boxes in B CT spawn from near the entrance to the site further out
- Clipped possible off-angle on A site heaven
- Adjusted clipping on the A site ice to make ground more consistent
- Added another box in T A heaven
- Adjusted box to T A heaven to reduce cubbys

Update: 19 Mar @ 10:10am

- Fixed model clipping through wall

Update: 18 Mar @ 8:01pm

- Eliminated nasty angles at T mid
- Adjusted pathing to B connector
- Cut A heaven in half to help adjust angles on the site
- Made cover box in B T main much more thin
- Added more space to B connector
- Adjusted mid jump up
- Fixed bug where bomb/items were not able to be picked up after dropped
- Added some detailing to help structure map better

Update: 23 Nov, 2024 @ 3:19pm

Was mainly working on a large overhaul in the maps visuals with some gameplay changes - but ended up giving up by February-March time. Has been sitting on harddrive for quite some time so decided to just publish it so people can have fun with it.

Changes:
- Moved the A con from under CT window to more closer to middle
- Removed the easy self boost from mid to T A main
- Slightly opened up the middle CT window
- Opened up the T pathing to B and added a structure to block sightlines
- Added some easter egg stuff to the map

Update: 24 Feb, 2024 @ 10:44pm

- Updated radar
- Reopened middle cross
- Moved the CT entrance to B site over to the left to allow CT's to fall back out of site
- Removed water pit on B in favour of a small elevated position
- Moved the "location marker" over to the A site instead of middle
- Shortened the breadth of the box in middle

Update: 10 Feb, 2024 @ 3:20pm

- Updated radar
- Removed dildo in middle. Are you happy, nelson?
- Blocked right side of B site, streamlining the site
- Added wooden ramp and narrowed headshot angle on bottom of B main
- Removed wood at the back of B site
- Reduced sizing of cpl_mill cover on B site
- Added big box in middle to allow for simple yet effective cover
- Adjusted A T con's pathing to make people coming from mid have to jump over instead of easily walking into the connector
- Pushed the bottom mid metal upwards to give T's more space at the bottom
- Removed big boxes in B main for a smaller compact box
- Slightly adjusted exit of B checkers to be closer to site
- Increased the size of the boxes in Outside B in CT
- Widened the CT entrance to A site
- Slightly adjusted A site angles to be more easier to clear
- Adjusted A connector

Update: 5 Feb, 2024 @ 10:37am

- Fixed pixel walk in B main (thanks, Zadri!)

Update: 1 Feb, 2024 @ 8:32pm

- Updated radar with cover colour scheme not looking like enemies
- Added more space for A T connector
- Added extended A top mid connector box slightly
- Added box outside of B connector to provide cover
- Reduced length of B connector wall
- Slightly reduced size of mid boxes
- Reduced size of boxes in B main to allow for self boosts
- Cut open B main wall to allow for early util to be utilised
- Made navigating back up from B water slightly more punishing
- Shifted pillar and added box in A Palace/Heaven/Kevin to give approaching T's more cover
- Cut into A Palace/Heaven/Kevin wall to allow for more util and easier traversing
- Added additional boxes in A main to give holding T's more cover against aggressive CT's
- Added little detailing to map
- Reduced height of B main doorway
- Reduced size of T B doorway to 128 units wide
- Brought in wall at T A mid connector and added a box