Natural Selection 2

Natural Selection 2

Modular Exosuits Beta (DEV)
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Update: 13 Apr, 2024 @ 9:11am

Updated

Update: 13 Apr, 2024 @ 9:06am

- Plasma direct damage gets blocked by boneshield.

Update: 13 Apr, 2024 @ 6:23am

- Fixed spec ammo color bug.

Update: 12 Apr, 2024 @ 2:45pm

- Disabled shield and squad abilities for playtesting
- Increased railgun damage from 40/50 to 45/70

Update: 6 Apr, 2024 @ 6:52am

Plasma Launcher:
-Projectile speeds increased from 6.5/4/1.5 m/s to 8.5/5.5/2.5 m/s (this should improve usability and prevent you from -running into your own shots)
-Projectile direct damage range increased from 30/40 to 40/50
-Bug Fix: Plasma Launcher arm now works with ExoVariantMixin (no more console spam due to exo skins).
-Bug Fix: Projectile controller for plasma launcher now properly separated from the original projectile controller class (no more super speed bilebomb and spit).

Railgun:
-Projectile damage range increased from 30/40 to 40/50
-Bug Fix: Damage falloff removed for railgun. Range is still capped at 30 m!

Update: 23 Mar, 2024 @ 2:34am

Integration of Plasma Launcher into modular exosuit mod.

Update: 5 Mar, 2024 @ 1:48pm

bugfix

Update: 5 Mar, 2024 @ 8:53am

Plinko Railgun Implementation

Update: 9 Feb, 2024 @ 11:33am

- shield stuff
- changed exo kMaxSpeed to 5.5

Update: 4 Feb, 2024 @ 5:00am

- add shield - alpha