Garry's Mod

Garry's Mod

DOOM 2016 Crucible SWep
Showing 1-6 of 6 entries
Update: 6 Feb, 2024 @ 9:45am

  • Reversed the last update regarding the worldmodel display, I've tried another way to display the Crucible, but failed, and put the old method which works.

    Sorry if this one took time to be done, I wasn't on Gmod for a while.

Update: 9 Jan, 2024 @ 10:34am

  • Lua code error fixed, the weapon shouldn't have problems anymore.

Update: 5 Jan, 2024 @ 3:31am

  • That should be the last update before public release. The Crucible's size has been fixed.
  • The Crucible can now be seen disabling itself when the power is depleted (Only visually works in multiplayer for some reasons)
  • Fixed a few more things in the Lua code.

Update: 4 Jan, 2024 @ 10:01am

  • The crucible now has a proper gameplay feature. The cooldowns are adapted depending on what you hit (Either a map element/prop or a living NPC)
  • The crucible now has a little reload time before you can use it again. It only reloads when the charges are depleted.

Update: 4 Jan, 2024 @ 6:16am

  • Sound effects have been added, I've recorded them myself, even though they are those DOOM Eternal.
  • Killicon should be fixed.
  • Added the missing cooldown between each slashes. Without that line of code, the player would be able to unfairly spam slashes.

Consequently, my Z-Saber SWep is no longer required to use the sounds.

Update: 3 Jan, 2024 @ 10:30am