Fraymakers

Fraymakers

Riybear & Darkbear
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Update: 19 Jun @ 12:04am

1.1.1.2
*Names will now display accordingly to the character within the match. For example, as Riybear, the display name will be Riybear, and for Darkbear, it'll display Darkbear, not both at once

Update: 18 Jun @ 6:16pm

1.1.1.1
* Polished HUD visuals
* Updated stock icon
* Reduced basescale for Riybear & Darkbear from 0.85 to 0.8
* Updated palette icons

Update: 15 Jun @ 8:13pm

1.1.1
Both
* Psycho Alt Added
* New HUD Front
* New Stock Icon
* Removed xspeedconservation from aerials
* Removed yspeedconservation from aerials
* Removed gravityMultiplier from aerials

Darkbear

- Reduced baseknockback from 60 to 30 for Neutral Special
- Reduced baseknockback from 60 to 30 for Neutral Special Air
- Reduced knockbackGrowth from 65 to 35 for Neutral Special
- Reduced knockbackGrowth from 65 to 35 for Neutral Special Air
- Reduced damage from 5 to 3 for Neutral Special
- Reduced damage from 5 to 3 for Neutral Special Air
- Reduced baseknockback from 55 to 30 for Down Air
- Reduced baseknockback from 60 to 35 for Down Air
* Removed fall special from Side Special
- Added more frames for aerial landing

Update: 22 Jan @ 5:30pm

1.1.0.1
Riybear

* Fixed voicelines

Both

* Down Special won’t be interrupted when landing
- Cooldown for Down Special is slightly longer

Update: 15 Jan @ 1:07pm

1.1.0
Riybear
* New Voice (New Voicelines)
* New Emote (Creates orbs of light and plays with them)
- Removed 9 active frames from Up Strong
- Added 6 endlag frames to Forward Strong
- Removed 2 IASA frames from Forward Strong
- Added 2 endlag frames to Up Air
- Removed 2 active frames from Up Air

Darkbear

* New Emote (Creates a creature, stomps on the ground, destroying it and absorbing it)
* New Voiceline for Emote
- Added 4 startup frames to Down Tilt
- Added 2 endlag frames to Down Tilt
* Removed resetMomentum/conservation from Neutral Air
* Removed resetMomentum/conservation from Forward Air
* Removed resetMomentum/conservation from Up Air
* Removed resetMomentum/conservation from Back Air
- Reduced ground and aerial speed cap during Aerial Neutral Special
- Added 3 frames of endlag to Aerial Neutral Special

Update: 4 Sep, 2024 @ 11:17am

1.0.4
Riybear

* Increased gravityMultiplier from 0.5 to 0.75 for Neutral Air
+ Increased knockbackGrowth from 70 to 85 for Up Air
- Decreased knockbackBase from 55 to 40 for Up Air
* Increased gravityMultiplier from 0.25 to 0.5 for Up Air
- Reduced damage from 0.45 to 0.2 per hit for Up Strong
* Re-adjusted hurtboxes for Up Strong
* Re-adjusted hitboxes for Up Strong
* Increased the amount and rate of hits for Up Strong

Darkbear

* Reworked Neutral Air a bit - New visuals and the attack knocks the opponent inward and then out. (Double-hit) Also, covers more range.
- Removed 1 hitbox frame from Neutral Air
+ Removed 1 startup frame from Neutral Air
* Changed hitbox settings for Neutral Air

Update: 1 May, 2024 @ 8:23pm

1.0.3
Riybear

* Increased xSpeedConservation & ySpeedConservation to 0.75 for Up Air
* Increased xSpeedConservation & ySpeedConservation to 0.75 for Forward Air
* Increased xSpeedConservation & ySpeedConservation to 0.75 for Down Air
+ Removed 8 frames of startup from Forward Tilt
+ Removed 3 frames of startup from Up Tilt
- Removed 1 hitbox frame from Up Tilt
+ Removed 3 startup frames from Jab1
+ Removed 5 startup frames from Forward Air
- Removed 1 hitbox frame for Forward Air
* Adjusted Forward Air’s hurtbox (Reduced its width)
+ Removed 2 startup frames from Back Air
+ Removed 3 startup frames from Down Air
+ Removed 4 frames of Jab1
+ Added Intangibility to Down Special & Down Special Air
- Added Down Special Cooldown
Darkbear

+ Removed 9 frames of startup from Forward Tilt
+ Removed 3 frames of startup from Up Tilt
+ Removed 1 frame of startup from Down Tilt
+ Removed 6 frames of startup from Neutral Air
- Removed 3 frames hitboxes from Neutral Air
+ Removed 7 frames of startup from Forward Air
- Removed 4 hitbox frames from Forward Air
+ Removed 7 frames of endlag from Forward Air
+ Removed 4 startup frames from Back Air
- Removed 3 hitboxes from Back Air
+ Removed 4 frames from Up Air
- Removed 1 hitbox frame from Up Air
* Changed angle to Autolink.Stronger for Dash Attack
- Reduced knockbackGrowth from 45 to 35 for Dash Attack
+ Added Intangibility to Down Special & Down Special Air
- Added Down Special Cooldown

Update: 6 Apr, 2024 @ 8:27pm

1.0.2.1
*New Render

Update: 16 Mar, 2024 @ 8:57pm

1.0.2 (Balancing)
* New Alt (Sonic & Shadow)

Riybear

+ Removed 5 frames from Neutral Air
+ Increased damage of first hit from 4 to 5 for Forward Air
+ Increased damage of second hit from 4.5 to 5.5 for Forward Air
- Decreased baseKnockback from 60 to 50 for Down Air
- Decreased knockbackGrowth from 50 to 40 for Down Air
+ Increased damage from 8 to 10 for the final hit of Side Special & Side Special Air
+ Increased knockbackGrowth from 80 to 85 for the final hit of Side Special & Side Special Air
- Decrease baseKnockback from 10 to 5 for the multi-hit before the final hit of Up Strong

Darkbear

* Removed gravityMultiplier, xSpeedConservation & ySpeedConservation from Neutral Air
* Removed gravityMultiplier, xSpeedConservation & ySpeedConservation from Forward Air
* Removed gravityMultiplier, xSpeedConservation & ySpeedConservation from Up Air
* Removed gravityMultiplier, xSpeedConservation & ySpeedConservation from Back Air
* Removed SingleUse from Back Air
* Removed SingleUse from Up Air
* Up Air now allows movement during the animation (allowMovement: true)

Update: 14 Mar, 2024 @ 5:28pm

1.0.1.2
*New Alt

Riybear

*Revamped Forward Air (New animation, and new hitbox stats)

Darkbear

*Fixed landType:LandType.TOUCH for Aerial Neutral Special (Attack can now continue to play after touching the ground)