RimWorld

RimWorld

MIM - WH40k Adepta Sororitas Core
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Update: 14 May, 2024 @ 7:28am

[Auto-generated text]: Update on 5/14/2024 11:28:15 PM.

Update: 11 May, 2024 @ 4:11am

[Auto-generated text]: Update on 5/11/2024 8:11:49 PM.

Update: 11 May, 2024 @ 2:30am

[Auto-generated text]: Update on 5/11/2024 6:30:07 PM.

Update: 10 May, 2024 @ 11:09am

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Update: 10 May, 2024 @ 9:21am

[Auto-generated text]: Update on 5/11/2024 1:21:12 AM.

Update: 6 May, 2024 @ 1:28am

09/01/2024: OML pawnkind def migrated into sub faction mod.
10/1/2024: Hotfix / Update - See the WH40k Core mod's update history for the details.
10/1/2024: #2
- Seraphim pack now has increased jump range, same as Assault marine (15.5 -> 17.5)
- Overall stat bonus reduced - I confused Offset (additive) with Factors (multiplicative).
- Few apparel abstracts added.
11/1/2024:
- XML tuning for Pawnkind def - pawns will now bring proper weapon set, once I update the sub faction mod.
- New assets for Sacresent Shield

11/1/2024: #2
- Culture def updated - now all NPC sisters will have urban hair style - if you have any suggestion for modded hair style, please leave the comment.
- Pawn def updated - now all NPC sisters have white hair color only.
- New tattoo added - Adepta Sororitas Lily Face tattoo added. Left / Right side x black / red/ white / gold color. Best fit to vanilla female faces, and not so recommended for male or fur covered faces.

12/01/2024:
- XML tuning for Canoness armor set.

12/01/2024: #2
- Common: Ability ingestion in progress for NPCs. Players can later get the bonus from Ideo Roles if you have Ideology, or by capturing NPCs. Currently done for;
Canoness: The Emperor’s Grace (Grant Invulnerable save (2+) for a short time) / Sacred rites (Can get random buff)
Palatine: Rapturous Blows (Increased melee hit chance) / Sacred rites (Can get random buff)
Hospitaller: Sacred Healing (Remove injury hediff one per each type) / Sacred rites (Can get random buff)

- Common: Passive ingestion in progress. Can get hediff by wearing armors;
Retributor armor: Storm of Retribution (accuracy bonus)
Repentia armor: Feel No Pain (5+)
Celestian Sacresant: Sworn Protectors (Melee Dodge bonus)

- Research tech revised: Heavy Support research now renamed to Retributor research.

12/01/2024: #3
- Common: Fixed misconfigured hediff remaining duration - I didn't expect invulnerable save stays 7 days...

13/01/2024: Ability / Passive ingestion in progress.
- Common: Now all NPC Sororitas pawns have Sacred rites ability by default.
- Common: Sacresant shield gives the bearer Invulnerable save (4+) ability.
- Common: Hospitaller now has medicus ministorum (Aura) which gives Feel No Pain (5+) to pawns within 4 range.
- Common: Repentia Superior now has overseer of redemption (Aura) which gives 10% melee hit chance bonus to pawns within 4 range.

13/01/2024: #2 XML tuning for Sister Repentia. Today's my wife's birthday, so I have to go out whole day long - no further update planned.

13/01/2024: #3 Three new art added
- Small: Sororitas Lily
- Small: Adeptus Ministorum Mark (color may changes later)
- Grand: Living Saint (1 out of 15 random visual)

13/01/2024: #4
- New Structure - Adepta Sororitas Wall. Almost same with Vanilla wall but have Sororitas Lilies on the surface. Work exactly same as vanilla wall, but have roughly x 1.5 better stats, but spends 8 instead of 5 stuffs. Also, provide Psyfocus for Adepta Sororitas and Imperium of Men Meditation Focus.
- New Art - Large Battle Sister Sculpture. Currently 8 visuals (2 Faces x 4 weapon loadouts). No further plan for additional arts at the moment.

14/01/2024:
- CE: Repentia Armor / Headgear stat reduced.
- Pawnkind def for Sister Novitiate / Missionary / Crusader updated.

15/01/2024:
- Fixed Ability Descriptions.

15/1/2024: #2
- Hotfix - ability buff / debuff factors misconfigured. Confused for Factor / Offset once again...
- Hotfix - now NPCs using aura abilities properly.

15/1/2024: #3 Ideo role added / role icon updated. Requires Meme of Adpeta Sororitas. All roles are single role.
- Canoness: Grant Canoness Ability + Leader
- Palatine: Grant Palatine Ability + Melee Specialist
- Hospitaller: Grant Hospitaller Ability + Mecial Specialist
- Repentia Superior: Grant Repentia Superior ability + Melee Specialist

- To be added: Sister Dogmata, Crusader, Missionary - as far as their outfits ans skills are readied.

16/1/2024: XML tuning for Wargears - now NPC Canoness, Palatine, Missionary may come up with Rosarius (grant Invulnerable save (4+) ability).

17/1/2024: NonCE: Sacresant Shield wearing visual tweaked. Now it may look batter.

17/1/2024: #2 Hotfix - wrong tattoo def... I put sororitas Tattoos on my local core mod. Now you can use Sororitas Tattos & Pawns will come up with properly.

20/1/2024: XML tuning for Order of the Bloody Rose

24/1/2024: CE - Shield stat revised to fit with CE system. Now you can use any material that is marked as Steeled, and armor multiplier is 14 (existing balistic armor has 8).

30/01/2024:
- Balancing: Melee Hit Chance / Dodge Chance / Shooting Accuracy Pawn values revised - previously 10 to 30% multiplied to pre-processing, but now add 300 to 1200 to pre-processing values. (Target: Hediff / Ideo Roles / Apparels)

07/02/2024: Retrospective: Fix errors when DLCs (Biotech / Ideology / Royalty) not enabled. Check WH40k Core mod's update history for the details.

08/02/2024:
- CE: Armor bulk / worn bulk reduced: Power Armor: B: 125 -> 100 / WB: 87.5->15 / Sacresant Armor: B:165 -> 120 / WB: 115.5 -> 18 / Novitiate armor: B: 100 -> 80 / WB: 70 -> 12.

08/02/2024: #2 Update CE patches for updated Necron factions.

09/02/2024: Ideology: Compatibility patch that allows you to use artworks added by this mod as Ideo Building

13/02/2024:
- Code Migration: Royalty / Ideology related codes moved to each sub libraries. You need to subscribe them to use each DLC oriented functions properly.
- Patch Operation: Added new patch operation for quests (will be released later with WH40k Core)

19/02/2024: XML tuning for RulePacks.

20/03/2024: XML update
- 1.4/1.5: fixed misconfigured pain shock threshold / some melee hit chance / shooting accuracy values revised.
- 1.5: Dependency for Melee Damage Factor / Reload cool time to biotech removed since the vanilla source code has updated in that way.

Update: 19 Apr, 2024 @ 9:50am

[Auto-generated text]: Update on 4/20/2024 1:50:07 AM.

Update: 19 Apr, 2024 @ 5:04am

[Auto-generated text]: Update on 4/19/2024 9:04:11 PM.

Update: 14 Apr, 2024 @ 9:19am

[Auto-generated text]: Update on 4/15/2024 1:19:41 AM.

Update: 5 Apr, 2024 @ 5:08am

[Auto-generated text]: Update on 4/5/2024 9:08:35 PM.