RimWorld

RimWorld

MIM - WH40k Adepta Sororitas Core
51 Comments
emitbreaker  [author] 12 Jul @ 11:17am 
@Vox Krynn Security door works with no issue for me... The asset is completely independent from original anomaly, so you should've use them with no issue. Just in case, unsub and resub Adepta Sororitas Core.

For Flamer / Melta, I am currently testing at 1.6 environment with new code. If it works, I'll try to apply the same to 1.5 as well.
emitbreaker  [author] 12 Jul @ 5:29am 
@Vox Krynn Got it. Will deploy fix by next couple of hours.
Vox Krynn 12 Jul @ 1:58am 
The Inferno Turret (Heavy Flamer) seems to set itself on fire and often destroys itself, is this a bug on my end or is that just what happens with it?

The Security Door (AS) is a purple missing texture, I assume this is because I don't have Anomaly enabled which is where it comes from? Shouldn't it need the Security Door research from Anomaly to make it?
emitbreaker  [author] 11 Jul @ 4:09am 
@AKforeplay :)
AKforeplay 10 Jul @ 7:20pm 
That fixed it that you so much!
emitbreaker  [author] 10 Jul @ 6:22am 
@AKforeplay Fixed. Please update weapons mod. I temporarily disabled the coloring function - will refactor it once my mentality came back to normal XD
emitbreaker  [author] 10 Jul @ 6:02am 
@AKforeplay I think I've fixed it few days ago, but let me double check for 1.5
AKforeplay 9 Jul @ 4:22pm 
I have an issue Where I cannot craft any armors but the guns can be and work fine with CE. I've tried using bills and the loadout tool to make bills.

I've got all the requirements and researched all the techs in game, I have all the materials, skills to craft and the ability to build the bench but if I add bills they never get worked on and the only forced option says "No power armors to color".

I'm on 1.5 and startup debug has no errors for mim mods. So I'm not sure what it could be.
emitbreaker  [author] 5 Jul @ 9:47am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.
Feylan 4 Feb @ 9:32pm 
@emitbreaker updated all three, definitely fixed. Thanks so much, you've got a really great mod series and I'm so glad you're supporting it so well.
emitbreaker  [author] 4 Feb @ 8:05pm 
@Feylan Should be fixed by now. ModExtension was oddly worked under certain circumstance. Please update MIM WH40k Core mod and this mod. Sub faction mod also updated, but it's more likely small QoL (isolated item category under their own faction only) so no need to rush for them.
Feylan 4 Feb @ 7:33pm 
@emitbreaker quick update - I just tried with the development branch of Combat Extended and the bulk capacity and carry weight modifiers appear as expected now. And all your weapons work again, which is a nice bonus :)

The Celestian Sacresant problem with its power pack is the only issue remaining.
Feylan 4 Feb @ 6:59pm 
@emitbreaker thanks! Not belated at all :)

I've resubbed to MIM - WH40k Core, MIM - WH40k Order of Our Martyred Lady, and this mod (MIM - WH40k Adepta Sororitas Core), but unfortunately no change, either on an existing save or new colony.

I also tried resubbing to MIM - WH40k Weapons and Combat Extended just in case, no change.

I do get a lot of errors in the log on startup, but they're all related to CE not being able to patch your weapons (I guess because of the latest release of CE forcing everyone to recompile their mods against it so a bunch of mods' weapons are broken) but I don't think it's related to this issue. Example error just in case:
Could not resolve cross-reference: No Verse.ThingDef named EMWH_Bullet_BoltStd found to give to Verse.VerbProperties VerbProperties(standard bolt)
emitbreaker  [author] 4 Feb @ 8:01am 
@Feylan I think both issue should be fixed by now - please update Core mod, this mod and your subfaction mod to apply them. Best unsub > resub.
emitbreaker  [author] 4 Feb @ 7:31am 
@Feylan Sorry for my belated response - Let me look into it later, i guess something unintentionally changed by recent modular update. Thanks for the heads-up!
Feylan 3 Feb @ 9:35am 
Thanks so much for such a great mod, your artwork is by far the best when it comes to 40k for Rimworld in my opinion. Sorry to bother you, but I had two issues with the armour that I wanted to let you know about;

1 - Celestian Sacresant Power Armour can't be used with it's own backpack - the backpack shows the error that it's only compatible with terminator armour or equivalent when right-clicking to force equip.

2 - I'm using CE (thanks very much for supporting it) and the backpacks and other equipment boost carry capacity, but not carry weight or bulk capacity, so they're impossible to equip properly for pawns unless you use bionics or apply a scenario multiplier to carry weight and bulk capacity from CE. Would it be possible to have the backpacks etc. also boost these values?
Jewels 2 Jan @ 5:43pm 
Awesome news! Thanks for looking into it!!
emitbreaker  [author] 2 Jan @ 5:33pm 
@Jewels Fixed. It was my mistake... Please update this mod.
Jewels 2 Jan @ 3:43pm 
No rush! As long as you're aware. Thanks for all the great mods!
emitbreaker  [author] 2 Jan @ 6:50am 
@Jewels Hmm... I guess CE guys did some update on their source code... perhaps some of the CE-explosive weapon's specification has been updated / changed. I have to deep dive with latest CE, but for now, I don't have enough time to fix because of my reallife job. I'll let you know once I've fixed this issue.
Jewels 28 Dec, 2024 @ 2:37pm 
Getting the following fatal error/logspam when Sororitas attempt to come in via drop pod while using Combat Extended.

https://pastebin.com/Xzi0y9GC

Can be easily replicated by choosing the scenario provided in either the Martyred Lady or Bloody Roses chapter packs.

Error does not occur when not using CE or scenarios from other mods in your series (tried Salamanders and it worked fine).

No other mods are installed except CE and all the necessary Core mods in your series to make them work.

Drop pods seem to spawn on the map as their shadows become visible but they never actually fall and then the log get spammed with the above error every tick.
emitbreaker  [author] 12 May, 2024 @ 1:53am 
@odinmobi Sorry, I wrote it in a different mod update history, but long story short, you need to complete a new research on Imperium (MIM) tab names "Imperium Walls and Embrasures".
emitbreaker  [author] 7 Feb, 2024 @ 7:24pm 
@Kage Done.
emitbreaker  [author] 7 Feb, 2024 @ 5:46pm 
@Kage Got it. Partially that was the reason why I added Gene-Seed recently, but didn't think about Sororitas. Update will be deployed wwithin next couple of hours.
Kage 7 Feb, 2024 @ 6:12am 
Hello, there's a little problem when you use combat extended, the bulk of the armour is far too high and so it can't be equipped, so the bagpack that solves this problem can't also be equipped because the pawn doesn't have the armour.

small council to regulate this soucis invert the value of bulk and worn bulk or withdraw the obligation to have the tack to carry the bag. Of course this issue is not limited to the sister but to all your armour mods.
Uriel Septim VII 31 Jan, 2024 @ 6:09am 
sweet!
emitbreaker  [author] 31 Jan, 2024 @ 6:04am 
@Uriel Septim VII Preacher, Missionary, Crusader are waiting their turn.
Uriel Septim VII 31 Jan, 2024 @ 4:28am 
would you be open to the idea of adding a Ministorium/ ecclesiarchy robe and hat?
emitbreaker  [author] 17 Jan, 2024 @ 10:56am 
Order of Bloody Rose in progress - I'm working on both OBR and Minotaurs at the same time, as well as missing weapons like Plasma Cannon / Multi-melta and some Primaris weapons, so the actual release may takes time.
SpaceDorf 13 Jan, 2024 @ 6:52am 
Amazing.
Espicially since Statue does not display Weapons
emitbreaker  [author] 13 Jan, 2024 @ 2:16am 
@SpaceDorf Statue of Living Saint as well :D
emitbreaker  [author] 12 Jan, 2024 @ 7:20pm 
@SpaceDorf Wow, that doesn't look like a mod I used to know. And I am trying my own version of art - see the latest screenshot for the details.
SpaceDorf 12 Jan, 2024 @ 11:58am 
https://imgur.com/a/UHwH9as

And presto.
Sadly I have no Sisters yet to stand next to him.
emitbreaker  [author] 10 Jan, 2024 @ 2:05am 
@Сая Done :D
emitbreaker  [author] 10 Jan, 2024 @ 2:00am 
@Сая Oh, I forgot to add this and some new ones into the collection. Nice point!
Saya 10 Jan, 2024 @ 1:58am 
1 suggestion - put your warhammer mods in collection, so we can just simply "subscribe to all".
SpaceDorf 9 Jan, 2024 @ 12:12pm 
sounds like a good principle. ..
I was also thinking of other mods thats contain said assets :)

on the other hand, I guess any correctly dressed pawn will do.
emitbreaker  [author] 9 Jan, 2024 @ 11:17am 
@SpaceDorf Well, there's one problem - as per my principle, I decided not to put any notable characters, like God-Emperor themselves or Primarch, to my mod. It because, #1 I don't want to make myself into trouble with GW by potentially damaging to their notable assets and #2 I assume that all the factions of mine was a small group who were warp-stormed from 40k to 5k, so that there's less to no chance such a notable characters came into the play.

But as per a statue, I'll consider them with some background to explain how could it be possibly found them on 5k universe, not 40k LOL
SpaceDorf 9 Jan, 2024 @ 9:28am 
I know.

I just thought if we put a pawn, preferrable a Primarch in a nice Power Armor, give him the right Haircut
and use this mod to create a statue of him
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1539031321

we have a nice approximation at least in the beginning.
emitbreaker  [author] 9 Jan, 2024 @ 6:17am 
@SpaceDorf Not that emperor, the God-Emperor on Astronomican, I meant LOL
SpaceDorf 9 Jan, 2024 @ 5:29am 
which reminds me, i should put it into my next playthrough …
SpaceDorf 9 Jan, 2024 @ 5:24am 
For the Emprah is this mod Statue of Pawn which creates a Statue looking like a pawn, if we create one dressed accordingly we have a good start
emitbreaker  [author] 9 Jan, 2024 @ 4:44am 
@Uriel Septim VII Bolter, Lily, Roses, Skulls, noted.
Uriel Septim VII 9 Jan, 2024 @ 4:35am 
oh yeah that would be good! for a smaller statue you need to add the bolt gun since its so important to the sisters.
emitbreaker  [author] 9 Jan, 2024 @ 3:23am 
@Uriel Septim VII That could be a good endgame challenge. We can't just build tiny piece of Status as the God-Emperor, aren't we? I feel I need something like the status from Rim Hammer The End times - Beastmen mod. Which is, out of my current art / coding capacity at the moment...
Uriel Septim VII 9 Jan, 2024 @ 3:01am 
Look, we are all dancing around the real issue....we need a statue of the emperor himself for our girls to worship at!
emitbreaker  [author] 8 Jan, 2024 @ 11:47pm 
@SpaceDorf As soon as I finished armors, I think I'll start from the Adeptus Ministorum Mark Statue. Since Adpeta Sororitas core includes some portion of Adeptus Ministorum, like Crusaders and Missionaries, I think it could be a good starting point for the Imperial Church.
SpaceDorf 8 Jan, 2024 @ 9:09am 
Hey Sisters, Soul Sisters ...

for the statues I would think Lillies, Roses and Skulls for starters
emitbreaker  [author] 8 Jan, 2024 @ 4:21am 
@Uriel Septim VII Few will be added as a armor or helmet (like the iconic face marking as full power helmet by the faith to the Emperor), but any further ideas would be most welcomed :D