Stellaris

Stellaris

Repeated Systems Survey (beta)
Showing 1-6 of 6 entries
Update: 27 Feb, 2024 @ 1:09pm

Update: 16 Jan, 2024 @ 1:44pm

  • Add new logic with anomalies:
    After some anomalies are completed, events may occur that generate resources or science on the planet. When this happens, old deposits are removed from the planet. Note that this happens after you have selected the appropriate option in the dialog box that appears after completing an anomaly study. Unfortunately, it is not possible to capture events with dialog boxes that appear after an anomaly. But there is another solution: as soon as a science ship finishes exploring an anomaly, several timers are started after 3, 30, 90 days, which activate the check of such planets by this Mod. If during these checks the mod finds that deposits have been deleted, the mod tries to restore them. If for some reason the check failed and the deposits are not restored, order a science ship with a scientist to orbit a star, then all planets in the solar system will be rechecked.

    Also keep in mind that science deposits, resource deposits, and deposits with trade value are incompatible. Anomalies can add an incompatible deposit to existing deposits on a planet and this will cause a bug with the deposit display on the planet. I will try to fix this issue in the future.
  • New command for debugging:
    event suelg_spawn_anomaly.3 # spawn random anomaly
  • Advanced Survey technologies are now unlocked at tier 4 instead of tier 2.
  • Now the Advanced Survey technologies are 5 instead of 25. Each technology gives 5 levels of Advanced Survey projects.
  • As long as there are anomalies on a planet, no new Advanced Survey projects will be created on that planet. This is to avoid errors.
  • Base chance of anomaly appearance = 3% instead of 5%.
  • Fixed bugs when adding deposits to habitats. The logic of adding new deposits to habitats has been significantly improved.
  • Small bug fixes for automatic projects creation.
  • Increased the research time for Advanced Research projects at the first level (40 days -> 90 days), but decreased the research time at the last level (1423 days -> 1050 days). See table[docs.google.com] for details.
  • Slightly increased the limit of experience a scientist gets per project (5% -> 7% of total experience for the next level). See table[docs.google.com] for details.

Update: 12 Jan, 2024 @ 6:13am

v1.1.2
  • Subspace Sensors technology (tier 3) is no longer required to open Advanced survey I technology (tier 2).
  • bug fixed: Projects above level 15 were not created
  • Slightly changed formulas for the chance of creating deposits on planets.
  • New table[docs.google.com] describing the chances of creating deposits on planets.
  • Deposits with trade value are incompatible with science and resource deposits.
  • Deposits with trade value always appear with +3 units.
  • New console commands for debugging:
    event suelg_debug.7 # switch guaranteed deposits spawn on/off event suelg_debug.8 # switch fast projects completion on/off event suelg_debug.9 # switch anomaly spawn on/always/off

Update: 10 Jan, 2024 @ 9:29am

Science ships can now create and research projects automatically. See the guide section Automatic Research.

Update: 8 Jan, 2024 @ 11:53am

some bug fixes

Update: 8 Jan, 2024 @ 10:07am