Space Engineers

Space Engineers

Rusty World
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Update: 9 Nov, 2024 @ 12:48pm

Add:

- Mining Post Nickel / Silicon"
- 4 mining vehicules by MonPetitOiseau

Opti:

All survival Kit renamed.


Update: 18 Oct, 2024 @ 9:09am

Major update:

-Add a 2 km long abandoned industrial site.

You will find scrap and a nice area for doing vehicle battles.
The site has no light emissions (blue pad, conveyor light, etc.)
no subgrid and small block, does not feature any underground level design.
The challenge was to make a large detailed area without impacting the game's performance too much.
This area is much smaller than the initial idea, so small configurations can have acceptable fps...

World Modification:

-Add Scrap ship 8 in industrial site

Hill Post:

+75% all lights intensity
-Add 2 interior turrets on the wall
-Some forgotten blocks added
-More Lightning protection
-Removed Solar panel subgrid tower (subgrids vibrate and consume unnecessary performance)

Dumont:

-More Lightning protection
-Add 5 interior turrets
-Fix turret control on console
-Voxel optimisation
-Block optimisation (Some block removed for performance)
-Some block remplaced by new block like captain desk ^^

Luperca:

-All survival kit removed except the one in the hangar. I'm thinking of making a small infirmary in the futute.
-Fix display problem on control screens

Modification Ship:

-"Mule H" and "Mule C" subgrid Removed

and probably some other minor stuff I forgot....!

Update: 16 Jul, 2024 @ 7:51am

World Modification:

Added:
-Abandoned antenna

Update: 14 Jul, 2024 @ 10:11am

Dumont modification:

Added:
- New Office building which lists all GPS coordinates.
- Small pumping station for hydrogen oxygen stockpile with user console.

Optimisation:
Around 300 blocks deleted which were not visible.
__________________________________________________

World Modification:

Added:
- 4 new scrap ship location
- 7 asteroid cluster

Update: 1 Apr, 2024 @ 3:22pm

Add Canyon Bridge

Update: 29 Mar, 2024 @ 6:17pm

Abandoned mine is repairable and can be used.
Added components and other loot to containers.
Improved level design and addition of lights.

Update: 28 Mar, 2024 @ 4:55pm

Add 4 location:

Abandoned Mine with magnesium vein and 3 shipwreck site for scrap.

Update: 25 Mar, 2024 @ 5:35am

- Add some trash bin in Dumont by Massacror
- New voxel site "Exotic plant specimen"


Studies have revealed a type of plant that mineralizes with daylight.
Mucous walls inside are very sticky and extremely acidic, which can dissolve sand.

The plant seeks to protect itself from light. Mucous membrane which dries under the effect of light mineralizes, thus forming a roof.
This process is long, as it takes several decades to cover a few centimeters.

We still don't know what its final growth stage is.
This species requires magnesium to survive and it is not uncommon to find large quantities of this mineral nearby.

Update: 21 Mar, 2024 @ 1:21pm

Major update:

Hill Post has been added. autonomous base
with a large refinery and assembler, defense system.
Addition of 2 vehicles in collaboration with Osker and Benokt parked at this post.

Patch:
- Locality signals are emitted by beacon, antennas are deactivated. more efficient.
- Less saturation on Dumont and Joe camp lighting.
- GM-32l Cargo Vehicule modified et optimized. Forgotten nuclear reactor removed.
- Global optimization of PCU by removing blocks not visible

Big thank to massacror for helping me to resolve a corrupt backup problem!

Update: 14 Mar, 2024 @ 9:48am

Addition of defensive AI for Dumont and his 3 defense positions. In order to engage enemies from 2km away.

Some lights and voxel corrections.