Space Engineers

Space Engineers

Rusty World
85 Comments
Deathlok-L17 8 Jul @ 9:01am 
Had lots of fun!
Vomsay  [author] 8 Jul @ 5:34am 
@Massacror
@Maiden
@Deathlok-L17
@McTec Ind.

Thanks guys, I hope you had a good time during your ride ;)
McTec Ind. 5 Jul @ 10:48am 
An absolute masterpiece of a map. Well done!
Deathlok-L17 3 Jul @ 9:53am 
Amazing work on the new Pit Location! So fun exploring around everywhere! :steamhappy:
Maiden 3 Jul @ 6:58am 
M8 the stuff u do is so awesome !!! Keep up the good work!!!
Vomsay  [author] 2 Jul @ 3:36pm 
--- New faction established.

Heritage of Anarchy.

This faction was recently born out of
cooperation between raider groups
and other outcasts rejected by the
Unified colonies. The decisive assault
and capture of the 47c mining colony
allowed this faction to claim its place
and establish itself.

--- New HUB. 47c mining colony.

This colony, built in the last century, was intended to create a fully breathable atmosphere
for its inhabitants while protecting them from the surface's harsh weather conditions.
The construction was never completed due to the civil war, and a few years later,
an industrial accident caused the deaths of many miners and the loss of mining equipment.
Currently, it is under the control of the Heritage of Anarchy,
which took advantage of the weakness of the United Colonies.

Be sure to check out a stunning collection of vehicles designed by Deathlok and Massacror.

Improvements will be made in the future.
Massacror 2 Jul @ 8:09am 
Incredible update! You very good at building!
Vomsay  [author] 18 May @ 4:50pm 
@Captain Harlock

Yep, I've already thought about adding another planet.
But Pertam will never be finished, the projects are endless and I think I'll have a hard time investing several thousand more hours to fill another planet ^^
Captain Harlock 11 May @ 2:42am 
I know this doesn't really fit your story, but can I give you a tip?

Your rusty world always reminds me of the Frostbite or Lost Colony scenarios.

I would therefore suggest, once you're reasonably happy with Pertam, adding more planets (perhaps mod planets) that are far away (over 100,000 km) from Pertam and constructing similar buildings there as well.

I honestly don't know if it's possible to add a second sun. Adding new planets works, but a second sun...

In any case, you could create a huge world with perhaps more than one solar system. This way, you could also explore other planets that suffer from similar problems to Pertam...
Vomsay  [author] 10 May @ 4:24pm 
@Isayef Hey!

I'm still building this world, it will never be finished, because I always have something to do.
I'll stop when SE2 offers good performance and a speedsim with a Pertam 2.0.
But we're still a long way from that,
I have time to lay some blocks.

Thank you for your support!
Isayef 10 May @ 3:24am 
Still loving the map! I'd love if you released a lite version with just Dumont in it. Anyways, Do you plan on ever finishing it, or is it a project you'll be working on forever? Keep up the good work!
Vomsay  [author] 6 May @ 9:52am 
Update:

- Add Fort Emile.

This small fort located near the canyon bridge ensures security
against raids that would try to enter in the region.

- Lvl design Canyon Bridge zone upgraded
Vomsay  [author] 30 Apr @ 1:33pm 
Update:

Add Scrap ship 09:
10km from the raider post, favoring loot for this faction
Ship not publish from Monpetitoiseau transformed into a wreck.
https://steamhost.cn/steamcommunity_com/id/MonPetitOiseau/


Upgrade all small ship "Le Duc" and "TaMr" with small oxygen tank.
"Le Duc" receives a small connector below in addition to the large one.

Add new low-cost atmospheric passenger shuttle stationed at Dumont.
Vomsay  [author] 30 Apr @ 1:28pm 
@Captain Harlock

To answer your question, yes I have other blueprints for this world. They will complete this world when my motivation is there :p
Captain Harlock 29 Apr @ 1:36am 
Okay, one more question: Do you have any other blueprints that fit this world?
I want to customize the city a bit.
Since some pipes run underground, I need to remove them with mods without damaging the ground.

I want to build a hangar in the center of the city and rebuild the buildings around it WITHOUT changing the rest of the ground. But since a large part of the city is probably a grid, that will be difficult. I could prepare everything in creative mode, but I only use it when testing new blocks/mods. I only build in survival mode.
Vomsay  [author] 28 Apr @ 4:55pm 
@Captain Harlock

Hey, my apologies for the delay, I wasn't there.
This world doesn't really have a storyline, it's a succession of 3,000 hours of creativity,
creating an original atmosphere and the ability to create your own storyline.
I mainly focused on Pertam, which is why there aren't any other planets.
You're free to add to and modify this world as you see fit.

I disabled damage to improve performance on the first visit for small configurations.
Regarding mods, I don't think there are any compatibility issues.
Also, know that everything is optimized for survival.
Have fun!
Captain Harlock 4 Apr @ 11:20am 
What is the goal of this world?
I know it can be changed, but I wanted to ask if it was planned that blocks couldn't be destroyed and that it was a creative world?
Captain Harlock 9 Mar @ 11:27am 
Do I understand correctly that this scenario takes place practically only on Pertam, with a few asteroids and a space station, but no other planets?

Would this scenario work with MES + NPCs and Weaponcore?
Vomsay  [author] 22 Jan @ 12:55am 
@MRH-8800 Do you still have the problem? There is no mod, just some in-game scripts, but you can play without it.
MRH-8800 21 Jan @ 12:40pm 
I figerd it Out thanks
MRH-8800 21 Jan @ 8:15am 
So now the planet showed up but it's blank...? Did I do something wrong here?
MRH-8800 20 Jan @ 9:39pm 
I can't find the mod in my mod menu is it under a different name there?
Vomsay  [author] 3 Jan @ 1:28pm 
Update:
- Added raider faction, established in an old underground hangar.
- New vehicles added for this faction: Kamtar and DzkC
Vomsay  [author] 9 Dec, 2024 @ 1:21pm 
Minor update:

- Faction system implemented. (preparation for a future raider faction)

All buildings and vehicles now belong to the current faction.
This allows you to leave the faction and be able to attack it.
Abandoned and wrecked buildings belong to nobody.
You are just the owner of the small habitation station in Pertam orbit.

- World modification

Abandoned industrial site:
Some blocks removed for performance reasons.
Improvement level design in the 2 main buildings.

Abandoned antenna:
Remove some light and reduce intensity.

All decorative static grid renamed for clean entity list.
HUD gps cleaned
Teo el pelirrojo 6 Dec, 2024 @ 9:54am 
Seen it on the Spotlight. I'm eager to try it out.
Ramog 6 Dec, 2024 @ 2:13am 
@Vomsay
can't you upload the factory as its own World?
Like people (including me xD) probably want to take a look at it since it looks so beautiful, its a shame that they are getting teased by this screenshot that is shared in the space engineers news but can't take a look at it.

But don't get me wrong Rusty World looks very beautiful too ^^
The Great Autismo 5 Dec, 2024 @ 11:36am 
can the factory as a standalone build?
Vomsay  [author] 3 Dec, 2024 @ 5:56pm 
@VoidedArchitect np ^^
VoidedArchitect 3 Dec, 2024 @ 5:47pm 
@Vomsay I'm clearly an amateur x_x
Vomsay  [author] 3 Dec, 2024 @ 5:39pm 
@VoidedArchitect Launch Rusty world, save the game, return to the main menu. Go to your backups and you can edit and reactivate autosave :selike:
VoidedArchitect 3 Dec, 2024 @ 5:32pm 
Wanting to use Rusty World for a small roleplay SMP but found that auto-saving is completely disabled. How do I fix this so that the world is playable?
Vomsay  [author] 3 Dec, 2024 @ 3:50pm 
Ok guys, this factory was created 3 years ago. This picture is from 2021 and was for an event.
It was dug up by Keen this month. It is not in Rusty World.

This factory took me 2 days to make. The link takes you to Rusty World which represents 3000 hours of work and gives me visibility and offers the possibility for people to discover and like this content.

She has 200,000 pcu of decoration for this screen.
For the stability and performance of Rusty World I can't implement it. I'm sorry :(
Unless I turn it into a ruin.
Lothomost 3 Dec, 2024 @ 3:10pm 
I would also like to see that factory looks sick and links to this page.
Icysnowmen 2 Dec, 2024 @ 8:35am 
Ware can we find the gun turrent factory from the photos?
Vomsay  [author] 2 Dec, 2024 @ 7:49am 
Update

Dumont:

- 2 New Post Guard added to secure entry into the canyons.

- Addition of an enemy presence alert system with radio transmission,
audible and visual alert with red flare launch for each guard post and anti-aircraft position.

Vehicle added:

- Dumont: DZK1, DZKc, DZKcl

- Mining Post: DZKcl, DZKp

Opti:

Voxel correction for Mining Post.
Several blocks removed from the abandoned industrial site to reduce the graphics load.
And some minor stuff that doesn't interest anyone x)
Vomsay  [author] 1 Dec, 2024 @ 5:03am 
@Terrance Hood
I worked a little on a lore, I can offer you this one. thx!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128608867
Terrance Hood 1 Dec, 2024 @ 4:57am 
What's the lore behind this world? Was it like a nuclear war or have the years just not been kind to this planet?

Either way, amazing work!
Insert_Cool_IGN 1 Dec, 2024 @ 2:58am 
@CronNak try asking on Splitsie's discord, there's a Q&A section with a lot of them relating to Scrapyard, maybe someone even already had this question answered!
Vomsay  [author] 23 Nov, 2024 @ 12:40pm 
@CronNaK
I have no ideas!
CronNaK 23 Nov, 2024 @ 11:28am 
Im curious is there away to get this world running with Splitsie Scrapyard scenario? Im not to familiar with the modding scene xD
Vomsay  [author] 9 Nov, 2024 @ 12:52pm 
Update

Add:

- Mining Post Nickel / Silicon
- 4 mining vehicules by MonPetitOiseau

Opti:

All survival Kit renamed.
Vomsay  [author] 8 Nov, 2024 @ 6:14am 
@Spartan3578

Yes, we can imagine scenarios like that. But the next update includes a silicon/nickel mine :)
Spartan3578 7 Nov, 2024 @ 11:20am 
@Vomsay could this be used as like a survival senario. like you (and freinds) are stranded and need to salvage matirials (without mining) to survive and make it back to orbit cause i think this would aslo be perfect for this map
Vomsay  [author] 7 Nov, 2024 @ 4:52am 
@[TFJA] DJL66

Glad you like it, hope your computer doesn't melt ^^
[TFJA] DJL66 7 Nov, 2024 @ 1:45am 
Saw your short on youtube im gonna use this map for testing my tanks with friends big nice!
Vomsay  [author] 18 Oct, 2024 @ 10:03am 
Major update:

-Add a 2 km long abandoned industrial site.

You will find scrap and a nice area for doing vehicle battles.
The site has no light emissions (blue pad, conveyor light, etc.)
no subgrid and small block, does not feature any underground level design.
The challenge was to make a large detailed area without impacting the game's performance too much.

-Add Scrap ship 8 in industrial site

Hill Post:

+75% all lights intensity
-Add 2 interior turrets on the wall
-Some forgotten blocks added
-More Lightning protection
-Removed Solar panel subgrid tower (subgrids vibrate and consume unnecessary performance)

Dumont:

-More Lightning protection
-Add 5 interior turrets
-Fix turret control on console
-Voxel optimisation
-Block optimisation (block removed for performance)
-Some block remplaced

Luperca:

-All survival kit removed except the one in the hangar.
-Fix display problem on control screens

Modification Ship:

-"Mule H" and "Mule C" subgrid Removed
Vomsay  [author] 15 Oct, 2024 @ 6:51am 
@A Chernobyl Potato
an old ship i never finished turned into a wreck
pryde64 7 Oct, 2024 @ 3:22am 
i played this when it first came out looking forward to down loading it again and checking the difference
A Chernobyl Potato 27 Sep, 2024 @ 7:24pm 
what ship is scrap ship 2?