Company of Heroes 3

Company of Heroes 3

(8) Nettuno Landing
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Update: 20 Mar, 2024 @ 3:53pm

Update:

Adding some more beautification to the map
Adjusting buildings and removing a few buildings in the castle to create more space and open areas
Removing some buildings in the middle of the map to create new entrench to a combat area
Adding some beautification to the river
Adjusting two territory points capture persons with five meters
Adding some Decals to the map with the Il Duce

Update: 14 Mar, 2024 @ 5:29pm

Update: 15 Feb, 2024 @ 11:15pm

Update: 15 Feb, 2024 @ 2:45pm

Update: 9 Feb, 2024 @ 11:14pm

More splat/spline textures added
added lavender farms to open up some parts of the map
various adjustments to territory layout
munition point distribution adjusted to balance each side
adjusted fuel points to be more equal

Update: 31 Jan, 2024 @ 12:54am

-Atmosphere settings has been set to gala landings atmosphere as the sun is really nice on this , but vehicle weathering material has been changed from sand to dry mud on vehicles
-some removal of three storage buildings at the lower right base has been removed
-some houses in the middle that was 3 storage has been changed through 2 storage buildings
-More beautification of the map with texture adding some more stuff to cover behind

Various other updates and changes to territory layout:

Updated texture all over the map to create where and tear on the stone and blending grass so it looks like grass
• at the top VP point on the map reducing the medium munition point to a low munition point and moving the VP point 10 meters down to the other side of the road
• Adding an extra low munition point under the top VP point in order to create equal munition points on either side of the centerline where all the VP points are located on, there should now be 14 munition points on the map where each side has access through equal amount of munition cap. Four medium munition now point and 10 low munition point are now located on the map
• Adding more texture damage at castle
• Adding some more nature a few pieces on the map
• adding on all 5 fuel points metal barrels with fuel to create more cover and making it clear for the player that this is a fuel point
• Camera angle for the players has been set to an angle of -129

Update: 26 Jan, 2024 @ 2:43pm

-Atmosphere settings has been set to daylight to create more light
-Camera settings has been set in such a way that you are now looking from the ocean into the city angle has been set to -226
-The big hotel at the allied base bottom right has been reworked so now it is not dominating the area
-At the access base top left the big mansions has been changed and to park area with better access
-the two top VP points has been changed so now it is in the center line in order to accommodate equal distance from each base to each VP point
-A lot of high walls has been changed into low walls and I have created more access through the walls by creating new entrance
-A lot of building has been removed and replaced by the walls in order to create more open areas and easy access
-beach and the castle has been connected via new access point through the walls to the castle also at the beach a new entrance has been created through the beach wall
-The inner castle has been reworked so now it is more open and you have access with vehicles from both bases

Update: 14 Jan, 2024 @ 8:11pm

Update: 12 Jan, 2024 @ 8:42am

Update add a couple of pathing fixes and a minor adjustment to territory.

Update: 11 Jan, 2024 @ 12:13pm

NEW version of Nettuno, previous version taken down.

Some changes below:
At the center fuel point, building has been removed and and buildings with no facade , no window has been added and three stories building has been changed to two storage buildings so now there should be only a few three stories building in the center of the map.

All the African buildings have been removed.

Territories in the middle has been repainted to be more in line with their compounds/backyards and roads-At the center of the map. I have moved all The rest of the medium. Fuel. And medium munition points. To fight over. And in addition to that I have removed a lot of buildings to create Spaces in Mid and late game.

And to the right of each base. I have added medium territory for munition. And fuel. So each team has access to a medium fuel and a medium munition point.

At the castle many of the three stories buildings has been replaced with two-story buildings or removed, in order to give a clear vision and passing with inside inner castle the two squares has been enlarged by removing buildings or replacing them with smaller buildings.

At the castle I have kept 1 munition point. And one Fuel point And all of them are at low now and now it is only the low fuel point which is inside the inner castle and in early game only infantry have access to inner castle. But in mid and late game as you destroy buildings you will be able to access the castle with vehicles.And a lot of high buildings. Three storage has been replaced by two-story buildings, or removed. In the middle to create an open Space for mid and late game.

Atmosphere settings has been set to dawn.