Rivals of Aether

Rivals of Aether

Aurelis, the False Gryphon
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Update: 14 Jan, 2024 @ 11:42pm

v1.13

We Made It


The basic animations now have updated sprites to go along with them

Preview image has been updated to look amazing instead of slapped together

It's incredible how much has changed in just the last couple of days

Update: 14 Jan, 2024 @ 11:41pm

v1.12

Update: 14 Jan, 2024 @ 11:37pm

v1.12

it's almost 2 am in my time zone


Update: 14 Jan, 2024 @ 10:18pm

v1.11

Dawn of the final hours:

The contest is reaching a close

Render cleanup, Nspecial hit sounds.

I'm not gonna make any promises that this is the last, or that there are any more coming

But I swear if I have to write any more patch notes before the contest ends...

Update: 14 Jan, 2024 @ 8:16pm

v1.10

Update: 14 Jan, 2024 @ 8:08pm

v1.9

Neko didn't tell me that he added an extra frame onto up air but it's okay I fixed it

Update: 14 Jan, 2024 @ 7:52pm

v1.8

Smaller buffs this time, but most importantly:

Aerials:

All basic sprites added!

Forward air -
Adjusted angle on hit 1 (45 > 65)
Increased knockback and scaling of hit 2 (6 > 7 Base, 0.4 > 0.65 Scale)
Increased base hitpause of hit 2 (2f > 5f)
Increased height on both hits (70px > 80px)

Down special -
Increased knockback and scaling of full charge (11 > 15 Base, 1.8 > 2.0 Scale)
Reduced drift multiplier of full charge (1 > 0.4)
Reduced SDI multiplier of full charge (1 > 0.3)

Update: 14 Jan, 2024 @ 2:58pm

v1.7

Update: 14 Jan, 2024 @ 2:56pm

v1.6

Making sure we're actually in the contest we say we're a part of

Update: 14 Jan, 2024 @ 1:42pm

v1.5

One more set of changes!

Ground attacks

All ground attacks have basic sprites now!

Jab -
Jab 2 should now link into jab 3 better

Forward tilt -
Updated animation to improve clarity of second hit
Now turns Aurelis around at the end of the attack

Up tilt -
Now sends at a more upward angle (40 > 60)
increased hitpause (3 > 4 Base, 0 > 5 Extra)
Base knockback increased (4 > 5)

Down tilt -
Updated animation, increased endlag slightly ( 6f > 8f)

Dash attack -
Updated animation, increased startup and endlag slightly (8f > 12f, 6f > 8f)

Strong attacks

All strong attacks now have basic sprites!

Forward strong -
Reduced drift multiplier on sweetspot (1 > 0.7)
Reduced SDI multiplier on sweetspot (1 > 0.5)
Increased drift multiplier on sourspot (1 > 1.1)
Reduced SDI multiplier on sourspot (1 > 0.8)

Down strong -
Changed priority of sweetspot and sourspot
Reduced drift multiplier on sweetspot (1 > 0.2)
Increased width of sourspot hitbox (108 > 122)
Reduced drift multiplier of sourspot (1 > 0.75)

Up strong -
Fixed opponent lingering in place for an extended period of time after the second hit
Base hitpause increased (2f > 4f)

Specials

Forward special -
Base knockback increased on uncharged Forward special (6 > 7)

Aerial down special -
Fixed groupings causing initial hits to not link into landing hits
Increased knockback scaling on uncharged aerial down special (0.3 > 0.7)
Increased base knockback and knockback scaling of charged aerial down special (9 > 11 Base, 0.6 > 0.8 Scale)
increased base hitpause of charged aerial down special (2 > 5)