Rivals of Aether

Rivals of Aether

Mulch&Bin
Showing 1-8 of 8 entries
Update: 4 Feb, 2024 @ 5:59pm

Mulch&Bin v1.9

jab: Start up of every hit is around 2 frames faster and endlag is about a frame faster.
Utilt: made startup and endlag one frame faster.
Dtilt: starts at frame 6 instead of 10.
Ftilt: faster cooldown.
Nair: first hit angle 45-> 60, middle hit angle 45 -> 75 and no angle flipper for consistency.
Fair: made the sweetspot smaller again.

Update: 24 Jan, 2024 @ 2:37pm

Mulch&Bin v1.8

Mostly visual changes, added a couple of vfxs to some attacks that were missing some, and played around with making the nspecial projectiles and vfxs change with the alts to make them flow better.
-Added genesis, yooka, banjo and infamous alts.

Gameplay
-Fair: Sweetspot is slightly bigger and sourspot slightly smaller.
-Dspecial: The machine's knockback now changes depending on the move that hit it instead of always being the same to avoid it from sabotaging kills.

Update: 18 Jan, 2024 @ 10:42pm

v1.6
Hot Fix

Fstrong: Sourspot made way bigger, knockback scaling (0.7(???)) -> (1.1) on it too
Uspecial: increased knockback, damage and scaling on the second action up special hitbox
Fixed the online alt problems hopefully (probably not still)

Update: 18 Jan, 2024 @ 6:03pm

Patch 1.5
-Changed a variety of sound effects to make them feel way better to land instead of like wet dirt
-Fixed (hopefully) an issue with the alt selection online
-Lowered falling speed from 20.2(lmao) to 18 and increased fast fall from 15 to 19
-Increased jump speed from 8.8 to 10 and double jump from 9 to 11
-Increased weight from 0.98 to 0.95

Move chages
Normals:
-Fair: Changed the priority of the sweetspot and lowered the knockback by 1 and doubled hitsun multiplier, but made the sourspot smaller in exchange, this tries to make it so it actually requires thought to land.
+Nair: made the initial hit start a frame earlier to fit the animation better.
+Bair: Increased base knockback by one
+Ustrong: adjusted both hitboxes timing to fit better with the animation as well as making them closer together to link in better.
+Dstrong: made both hitboxes come up one frame earlier to fit the animation better
+Ftilt: shaved off one frame of start up and one frame of endlag
+utilt: made strat up one frame faster and endlag 2 frames faster
+Jab: tbh I forgot to write the changes down on time, but the gist is that it was made faster

Specials
+DSpecial: Made the washing machine a lot more susceptible to being launched
+NSpecial:Hopefully fixed most of the issues with the item storing, you also no longer go into parry/airdodge if you cancel it by shielding
-Fspecial:no longer lets you infinitely climb up walls

Update: 14 Jan, 2024 @ 10:07pm

v1.1

Update: 14 Jan, 2024 @ 9:53pm

v1.1

Update: 14 Jan, 2024 @ 9:07pm

v1.0

Update: 14 Jan, 2024 @ 9:06pm

v0.20