Garry's Mod

Garry's Mod

[VJ] Ancient Gear Army SNPC PACK (YU-GI-OH!)
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Update: 13 Jul, 2024 @ 12:26pm

Fixed Engineer, Knight and Golem not being able to hit you with their attacks

Update: 12 Jul, 2024 @ 4:30pm

Removed unused textures

Update: 12 Jul, 2024 @ 4:13pm

-= All NPCs/General Changes
- All models now have proper hitboxes with proper hitgroups
- Added toggleable steam particle effects to all NPCs
- All Gears (except the Golem) are now gibbable
- All NPCs now support the "Disable Idle Particles and Effects" option
- All NPCs (except the Wyvern) no longer constantly face their target during combat
- Added toggleable option to have their vision come from their actual eye(s)
- Engineers and Knights can no longer see all around them
- Made the sight distance reduction a toggleable option
- Added footstep events to Engineer, Soldier and Knights movement animations
- Slightly increased breath sound level (except for Golem, who had theirs reduced)
- Slighty reduced footstep sound level (except for Wyvern and Golem)
- Adjusted eyeglow attachment positions so they're closer to the eye

-= Damage Immunities/Resistances
- Removed everyone's immunity to Dissolve damage (damage done by things like AR2 Orbs)
- Removed everyone's immunity to Fire damage, but replaced it with a resistance instead
- Removed everyone's immunity to Physics damage (getting hit by props)
- Shooting the Engineer's Drill, Soldier's Gun, Knight's Lance or Knight's Shield no longer does damage to them
- Replaced Engineer's immunity to Blast damage with a high resistance to it
- Engineer now takes half damage from being run over by VJ Tanks
- Wyvern now has a weakness to Crush damage (chucking props at it is more effective)
- Golem is no longer immune to Electricity and Sonic damage
- Golem now has high resistance to bullet attacks that do less than 75 damage and explosions

-= Health and Damage
- Removed everyone's health regen as it didn't really change combat
- Reduced Engineer's health to 200 (from 500)
- Reduced Soldier's health to 75 (from 300)
- Reduced Knight's health to 400 (from 800)
- Reduced Wyvern's health to 150 (from 700)
- Increased Golem's health to 5000 (from 3000)
- Engineers can now hit up to 5 times when they attack, but had their individual hit damage reduced
- Engineers now do bonus damage against VJ Base Tanks, Stationary VJ NPCs (not guards, stuff like turrets), VJ NPCs that are 'Huge Monsters', players with armor and props
- Increased Soldier's bullet damage to 1-2 (from 1)
- Reduced Knights leap attack damage to 45 (from 90)
- Knight's leap attack now does Blunt damage instead of Direct
- Reduced Knight's melee damage to 20 (from 24.5)
- Increased Wyvern's melee damage to 25 (from 24.5)
- Reduced damage of Wyvern's projectile to 20 total (from 58 total)
- Golem now does Crush damage instead of Slash

-= Engineer
- Now plays whirring sounds when the drill is spinning
- Plays additional sounds if it hits a non-prop target
- Adjusted melee attack and melee damage distances to make attacks more accurate

-= Soldier
- Now has to rev up its gun to shoot and rev it down to move again
- Cut its range attack distance by about half
- Becomes more accurate as its target gets closer
- Now has a melee attack meant for pushing away enemies
- Has new weapon sounds
- The fingers are now rigged and can move
- Made the eyeglow a lighter blue
- Increased turning speed to 30 (from 20)

-= Knight
- Reduced time it has to wait before doing a melee attack to 0.5 seconds (from 1.35 seconds)
- Reduced time it has to wait before doing a leap attack to 1 second (from 10 seconds)
- Tweaked leap attack and gave it more audio flair
- Now uses a different idle animation while alerted
- Slightly reduced the time it takes for a melee attack to hit the target to make them more visually accurate
- Plays additional sounds if it hits a non-prop target
- Now has sounds for missing a melee attack
- Updated model and added new shield texture
- Increased turning speed to 35 (from 30)

-= Wyvern
- Fixed projectiles not having sounds
- Has a new engine sound
- Now has eyeglow effects
- Added toggleable option for Fireballs lighting effects
- Ragdoll now spawns immediately apon death instead of waiting a second
- Projectile is now called "Wyvern Fireball" instead of "Wyvern Missile"
- Changed projectile ent name to obj_vj_ag_wyvern_missile for consistency
- Cleaned up projectile code

-= Golem
- Added a toggleable alert message for when a Golem spawns/dies
- Re-added death sequence
- Does a damaging explosion on death
- Added a toggleable option to have it start smoking when it reaches half health
- Increased range of stomp shockwave and added visual flare to it
- Fixed attack knockback not working by updating it to the currently used system
- Now only has attack knockback when doing the slap or the spiked knuckle punch
- Tweaked melee damage times to make them more accurate
- Fixed footstep sounds not playing correctly
- Has a new engine sound
- Now uses different miss sounds when it misses a hand attack
- Dust no longer kicks up when it misses a hand attack
- Changed ent name to "npc_vj_ag_golem" for consistency

-= Misc.
- Added a Spawner
- Redid the spawnicons
- Gave the addon a new workshop thumbnail
- Added a category icon
- Cleaned up code, which resulted in smaller file sizes
- Cleaned up autorun file
- Rewrote the workshop page description
- Properly capitalized everyone's names in their shared.lua files
- Updated sound and model filepaths
- Converted stereo sounds to mono

Update: 26 May, 2024 @ 9:07am

Update: 25 May, 2024 @ 1:56pm

-Added ragdolls to every npc
-new and improved animations for each npc
-buffs to many stats of each npcs like movement, damage and sight
-npcs will leave a ragdoll upon death
-new HD Textures
-new and improved designs
-added pose parameters/aim pitch to every npc

-no new npcs, new ones will be release on a new pack.

Update: 26 Jan, 2024 @ 11:44am

Update: 23 Jan, 2024 @ 7:58am

This addon still on development, i will be adding small fixes to polish this addon as much as i can

-fixed the ancient gear soldier bullets coming out of between his legs, now they come out of the cannon
-add it a muzzle effect to the ancient gear soldier cannon
-change the size of the light from the eyes of the robots, now the light don't cover their faces.
-add it new portraits for the spawn menu with better quality.
thats all for now!

Update: 20 Jan, 2024 @ 6:57pm

First update that includes some cool changes i hope.

-added a NEW flying unit, the ancient gear wyvern, able to reach both ground and flying npcs
-reduced the life points of some npcs by -1000, now it is easier to kill them.
-updated the ANCIENT GEAR GOLEM, he is no longer a reskin of the "liberty prime" snpc, he has new animations but he has no range attack so he can't reach flying units (it needs a new range attack, still in the works)
-updated some visual effects like light reflected on the characters and some other new effects
i think thats all. for now!

Update: 14 Jan, 2024 @ 9:52pm