Garry's Mod

Garry's Mod

[VJ] Ancient Gear Army SNPC PACK (YU-GI-OH!)
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Update: 14 Jun @ 11:21pm

-fixed the soldier's funky hitboxes and dumb animations being deform cuz i forgot to remove the IK bones when exporting the model

Update: 12 Jun @ 12:14pm

NEW CHANGES
  • the soldier, knight and engineer are now able to jump
  • they will be able to reach places and flying npcs easier
  • AG soldier has now a running animation, wich makes him faster
  • AG knight has a wander walk animation, wich makes him slower
  • Knight has more melee animations
  • some animations have been improved greatly for better movement

Update: 27 Apr @ 6:17pm

finally added the missing gib explosion sound

Update: 27 Apr @ 6:13pm

Revamp Update Part 2
- Added Ancient Gear Catapult
- Re-Added the spawner entity and renamed it to "Ancient Gear Spawner"
- Soldier has a more proper gun system
- Soldiers now stop moving towards their target at a certain distance
- Added a ConVar that disables the Knight bouncing back apon hitting something with his leap attack
- Re-added the Soldier's unique gib models
- Added two unique gib models for the Knight
- Fixed the collision for the Golem's gibs
- Added a failsafe check for the Engineer incase his melee attack fails to start properly
- Engineers are once again resistant to getting run over by VJ Base Tanks
- Golem's pose parameters now get disabled when it dies so the death animation looks correct
- Redid the spawnicons because I didn't like them
- Removed the included vj weapon particle files since we don't need it
- Reorganized the sounds
- Updated author section in shared.lua files

There should be a patch after this at some point that adds things I couldn't be bothered to get working in time

Update: 25 Apr @ 3:25pm

woops. that's not supposed to be there yet

Update: 19 Apr @ 1:45pm

Update: 19 Apr @ 1:18pm

Revamp Update Part 1
- Updated code for the VJ Base Revamp
- Engineer, Soldier, and Knight have new models, new textures, and redone animations
- Golem has new textures and new melee attack animations
- Wyvern has a new attack animation and a new movement animation it uses when it's alert
- Everyone except the Wyvern now has pose parameters
- Engineer's melee attack is now continous
- Knight now bounces back if it hits a target with the leap attack, otherwise it'll do a roll if it misses
- Wyvern no longer has melee attacks since they were deemed unnecessary
- Engineer has new sounds for attacking
- Hovering the mouse over an npc in the spawnmenu now tells you a little bit about them
- New spawnicons
- Temporarily disabled the Soldier's rev system since I couldn't figure out how to fix it in time
- Temporarily removed the Soldier's unique gib models as I need to fix their collisions
- Temporarily removed the spawner
- The "Use eye(s) for vision?" ConVar was removed since the function it used no longer exists and has no replacement

Part 2 of this update will be uploaded when it's ready

Update: 16 Sep, 2024 @ 11:36am

There were some problems with the latest update, so we're going back to the July 13th version for now.

Update: 14 Sep, 2024 @ 9:01pm

-new bs

Update: 13 Jul, 2024 @ 12:39pm

Fixed Soldier not spinning down if an enemy gets close while it's shooting