Arma 3
[SP-Campaign] M.E.R.C.S. - 1.11
Showing 1-10 of 18 entries
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Update: 4 May, 2020 @ 11:40am

- FIXED: Logical error on shop opening script.

Update: 3 May, 2020 @ 6:26am

1.10 - Barely Working - 03.05.2020
- FIXED: Various script errors.
- FIXED: Various spelling errors.
- FIXED: Home Sweet Home, animation glitches in briefing and story telling.
- FIXED: Home Sweet Home, wrong object and NPC positions.
- FIXED: Sauerland Express, leading car just drives away.
- FIXED: Rest and Recuperation, drunk mode led to animation glitches while moving.
- FIXED: Force Recon, video location changed.
- FIXED: Sanctuary, object placement.
- FIXED: Smash And Grab, CSAT sometimes attack the player when delivering the truck.
- FIXED: Renegade, player dies instantly.
- FIXED: It was possible to rest / wait for 0 hours.
- CHANGED: Shop System update, dynamic indexing of mod content, convenience functions.
- CHANGED: PPEffects are now opt-in. (Have to be activated in TacPad.)
- CHANGED: Brave New World, motorboat sound now slowly fades in.
- CHANGED: Home Sweet Home, annoying helicopter noise cycle turned longer.
- CHANGED: Home Sweet Home, increased light sources at night.
- CHANGED: Home Sweet Home, set vehicle velocity to 0 when entering and exiting the camp to prevent the vehicle crashing during loading times.
- CHANGED: Home Sweet Home, added grass cutters.
- CHANGED: Daddy's Girl, cut out buggy heli insertion.
- CHANGED: Checkpoint Charlie, increased light sources at night.
- CHANGED: Checkpoint Charlie, cut out buggy heli insertion.
- CHANGED: Panzerfaust, lowered difficulty.
- CHANGED: Sanctuary, increased light sources at night.
- CHANGED: Sanctuary, added grass cutters.
- CHANGED: Ransom Demand, tweaked pirate arrival.
- CHANGED: Hostage Down, tweaked FIA support.
- CHANGED: Protection Money, tweaked object placement.
- CHANGED: Uncle Kostas, tweaked object placement.
- CHANGED: Goody Bye Altis, added cinema border for last cutscene.
- CHANGED: Disabled Glass System on end credits.
- CHANGED: Charater loadout changes.
- ADDED: Custom ION Uniforms
- ADDED: Task Icons
- ADDED: Weapons, vests, and backpacks are now automatically disassembled / unpacked when put into the player's box at the hub.
- ADDED: Main Menu Picture

Update: 14 Aug, 2015 @ 4:29pm

- FIXED: Liberty, Officer was refusing to get into the evac helicopter.
- FIXED: Mod weapons with scope = 1 were still used in the shop and by the mercenaries.
- CHANGED: EUROFORCE uniform is now the same as in the EUROFORCE stand-alone release.

Update: 19 Apr, 2015 @ 1:27pm

1.02 - 19.04.2015
- FIXED: Some spelling errors.
- FIXED: Force Recon, mission would not finish due to AI bug.
- FIXED: Added re-chambered Rahim and Zafir magazines to the shop.
- CHANGED: Riot Control, changed win condition to "Negades seized by BLUFOR" instead of "all OPFOR killed".
- CHANGED: Protection Money, moved waypoints of the HVI a bit more outside of the camps to prevent AI from stucking there.
- ADDED: Helicopter insertion participants are now 10 seconds invincible after drop to prevent death from disembarking.
- ADDED: Shop support for Marksmen DLC gear.
- ADDED: Thanks to Bolo861's customised shop configs for CUP.

Update: 9 Mar, 2015 @ 4:27pm

1.01 - 10.03.2015
- FIXED: Brave New World, BIS functions were falsely enabling saving again.
- FIXED: Home Sweet Home, Toilet Guy still had BI randomisation on him.
- FIXED: Home Sweet Home, Leave-hub-trigger was wrongly configured causing units to disappear.
- FIXED: Home Sweet Home, Coming back from a duel caused the freeroaming functionality to trigger.
- FIXED: Meet And Greet, Finally managed to prevent the AI from attacking the empty quadbike.
- FIXED: Sanctuary, It was possible to get more than one weapon from the buddy.
- FIXED: Shop System, magazine selling prices were applied wrongly.
- FIXED: Shop System, Titan Short had wrong origin set.
- CHANGED: Home Sweet Home, Ambient helicopter powers up less often and for a shorter period of time.
- CHANGED: Panzerfaust, Disabled ambient life scripts.
- CHANGED: Sauerland Express, Added some more light at the beginning.
- ADDED: Thanks to Bolo861's customised shop configs the following addons should be (partly) supported by the shop system: EMU (Elite Mercenary Unit), MAX H3 PACK, HLC mods, Massy weapons pack, MRT Accesories and Functions, SMA Weapons, SOCMOD, TFA Naval Special Warfare gear, Trixies' Weapon Packs, EricJ Weapons Pack, Ag MP9 pack, RH M4/PDW/Pistol pack, RHARD MK18, DarkGiver Sig SG55x Pack, C1987 MP-7 Pack, FHQ M4/Accesories Pack, Spectrobe G36 Pack, Genoma Helmets, Ov SA-58, Purple Benelli Super 90 Pack

Update: 18 Jan, 2015 @ 9:42am

1.00 - 18.01.2015
- FIXED: Glass System wouldn't work after reload.
- FIXED: Glass System could see through terrain.
- FIXED: Home Sweet Home, Glass System was still active after returning to the hub from freeroaming.
- FIXED: Meet And Greet, Some faction representatives opened fire on the player's quad bike.
- FIXED: Helo insertions in the second half of the campaign didn't work because of Helicopter DLC changes.
- FIXED: Ransom Demand, the thief should now stay in the car.
- CHANGED: New textures for EUROFORCE units.
- CHANGED: Brave New World, Disabled saving to avoid mission flow stuck on loading.
- CHANGED: Diplomatic Incident, Lowered seizable trigger area for second mission objective.
- CHANGED: Smash And Grab, Lowered to-clear trigger areas.
- CHANGED: Hostage Down, hostage must now be alive and within 750 metres of the helicopter on extraction to be considered survived.
- ADDED: Shop System, camo versions of the vanilla sniper rifles.
- ADDED: Shop System, vanilla 3GL ammo (HE + Smoke).

Update: 27 Oct, 2014 @ 9:35am

Update: 26 Oct, 2014 @ 2:21pm

Update: 26 Oct, 2014 @ 11:20am

0.94 Beta - MANW RC - 26.10.2014
- FIXED: Minor chanegs and fixes.
- FIXED: BI's randomsation scripts' leftovers.
- FIXED: Riot Control, fleeing was still enabled for hostile units.
- FIXED: Payback, script error on init.
- FIXED: Case Of Defence, added an ugly teleport for the Buddy because of his pathfinding / stucking issues.
- FIXED: Good Bye Altis, Buddy was not invincible.
- FIXED: Panzerfaust, AAF officer was diving.
- FIXED: Sanctuary, Meet And Greet, Case Of Defence, transport / support heli was still full of parachutes.
- CHANGED: Very Important Pickup, player is now an engineer and can fix the car.
- CHANGED: Enforced Cooperation, Doctor is now being added to player's squad.
- CHANGED: Case Of Defence, due to AI waypoint issues (they get stuck...) the win ratio has been set up from 25% to 30% of the last wave.
- CHANGED: Shop System, lowered the selling price for every weapon, magazine, item or vehicle from 1/2 to 1/5 of the buying price.
- ADDED: Ransom Demand, two more vehicles.
- ADDED: Good Bye Altis, one more enemy fireteam.

Update: 21 Oct, 2014 @ 8:56am

0.93 Beta - 21.10.2014
- FIXED: Badass One, Finally nailed down the crash bug (hopefully).
- FIXED: Randomisation scripts affected Nikos in some cases.
- FIXED: Transport heli was still full of free stuff.
- FIXED: Shop System, glasses were not listed.
- CHANGED: Home Sweet Home, Raif is now an engineer to be able to fix vehicles.
- CHANGED: Home Sweet Home, autoheal after returning to hub.