Arma 3
[SP-Campaign] M.E.R.C.S. - 1.11
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Update: 19 Oct, 2014 @ 5:11am

Update: 17 Oct, 2014 @ 8:32am

Update: 13 Oct, 2014 @ 6:53am

0.92 Beta - 13.10.2014
- FIXED: Home Sweet Home, there was still a full supply box open for exploit.
- FIXED: BI's randomisation scripts still affected Raif in rare cases.
- FIXED: Case Of Defence, one enemy squad was spawned at [0, 0, 0].
- FIXED: Return On Investment, civil Raif still had NV-Goggles in some cases.
- CHANGED: Minor fixes and additions.
- CHANGED: Case Of Defence, due to AI waypoint issues (they get stuck...) the win ratio has been set up from 20% to 25% of the last wave.
- ADDED: Toadie's SmallArms and Animations for Arma3, mod contents are now available in the shop when the mod is activated.
- ADDED: TPW MODS: enhanced realism/immersion for Arma 3 SP, mod use should not interfere with scripted ambient life any more. Still breaking parts of the campaign.
- ADDED: RH M4/M16 pack, weapons and magazines are now available in the shop when the mod is activated. No attachements due to poor documentation.
- ADDED: RH PDW pack, mod contents are now available in the shop when the mod is activated.
- ADDED: (SMA) Specialist Military Arms, mod contents are now available in the shop when the mod is activated.
- ADDED: EricJ Weapons Pack, mod contents are now available in the shop when the mod is activated. Seems like this mod is buggy, description texts are sometimes wrong and it causes missing image errors.
- ADDED: Home Sweet Home, persistent sidemission to clear the island of rogues.
- ADDED: Rest And Recuperation, Buddy now tells the player to go on alone.

Update: 8 Oct, 2014 @ 2:23am

Update: 6 Oct, 2014 @ 5:03pm

- FIXED: Glass System, using night / thermal vision scopes should not trigger the Glass night vision anymore.
- FIXED: When inserting by armed car the gunner's place should now be occupied, provided the player took at least one teammate with him.
- FIXED: Script errors due to missing support module both in Surfin' R.o.A. and Enforced Cooperation.
- FIXED: Planes crashing on spawn in Badass One and Case Of Defence.
- FIXED: "On Foot" insertion didn't work for Smash And Grab.
- FIXED: Shop exploit, backpacks weren't removed on selling.
- CHANGED: Diplomatic Incident, second camp should now be easier / faster to take.
- CHANGED: Enforced Cooperation, it is now possible to operate undercover by wearing the Black Arrow Combat Uniform (BACU).
- CHANGED: Turned down the "Glow" ppEffect a bit.
- CHANGED: Meet And Greet, killing the contacts will now correctly result in cancelation of the task to talk to them.
- ADDED: Hostage Down, avatar picture for hostage.
- ADDED: Custom Laptop Textures
- ADDED: Uncle Kostas, more details at the shooting range.
- ADDED: Shop System, it's possible to buy or sell several magazines at once now.

Update: 1 Oct, 2014 @ 6:00pm

Update: 1 Oct, 2014 @ 1:12pm

0.9 Beta - 01.10.2014
- ADDED: Advanced Shop System (Buying Vehicles and Camp Enhancements).
- ADDED: Campaing finished! (Roughly)
- ADDED: Lots of minor textures, rank emblems, details, texts...

0.55 Alpha - 14.09.2014
- FIXED: No-pants-bug leftovers.
- FIXED: Checkpoint Charlie, FIA Car Pathfinding Bug.
- FIXED: Buddy had wrong face.
- FIXED: Some custom uniform textures were messed up after Arma 3 1.28.
- CHANGED: Raised Shop prices drastically.
- CHANGED: Switched form Campaign.PBO to Addon format.
- ADDED: Advanced Shop System (Selling Items).
- ADDED: Lots of minor textures, rank emblems, details, texts...
- ADDED: Several hints to familiarise the player with M.E.R.C.S. specific systems.
- ADDED: More ppEffects chaning based on current weather.
- ADDED: TacPad button to turn ppEffects on/off permanently.
- ADDED: Steam Workshop distribution!

0.54 Alpha - 18.06.2014
- FIXED: HOTFIX, some uniforms were gone after patch 1.22 because BIS changed the addUniform command.
- FIXED: Home Sweet Home, drove the devil out of the guy who was levitating under his car.
- CHANGED: Rest and Recuperation, stuff stored in the car should be transfered to the hub box on mission completion.
- ADDED: Custom promotion notifications.

0.53 Alpha - 10.06.2014
- FIXED: Glass System, should now work properly on all interface sizes and resolutions.
- FIXED: Glass System, Detail now ignores animals.
- FIXED: Glass System, task marker positioning fixed.
- FIXED: Glass System, various minor issues.
- FIXED: Some typos.
- FIXED: Sauerland Express, mission wouldn't end in some cases.
- CHANGED: Glass System, approximation of life sign monitoring improved.
- CHANGED: Mission rewards now partly rely on rank.
- ADDED: New ranks as sub-system of the custom factions.
- ADDED: Several custom textures / ambient stuff.
- ADDED: M.E.R.C.S. PP-Effect prototyped in all missions.
- ADDED: Three new contract missions. Players from versions 0.51 and 0.52 should be able to continue / revert from the last hub save.
- ADDED: Second ending implemented.
- ADDED: Transit mission to second stage of the campaign implemented.
- ADDED: Use of some assets from the Arma 3 Karts DLC. Shouldn't be an issue if I got BIS' new DLC policy right.

0.52 Alpha - 21.05.2014
- FIXED: Spawning team did not work.
- FIXED: Description.ext error on campaing loading.
- FIXED: Some typos / spelling mistakes.
- CHANGED: Set the conv system simple sentence box a bit higher. Hopefully this fixes the problem users with certain resolutions had.
- CHANGED: New logo!
- CHANGED: Helo pilot's sentences are now labeled with his name instead of "driver".
- CHANGED: TacPad is now accessible via comm menu instead of action.
- CHANGED: Raised some shop prices.
- CHANGED: Home Sweet Home, decreased chance of getting the 4-five .45 on first visit.
- CHANGED: Ransom Demand, more detailed helo guidance.
- CHANGED: Ransom Demand, maximum distance between enemy car and player raised.
- CHANGED: Very Important Pickup, cleared weapon and magazine cargo of AAF vehicles.
- CHANGED: Very Important Pickup, some cars have lights on at night.
- ADDED: Three new contract missions! Players who played v0.51 should be able to continue from the last hub mission.
- ADDED: "Glass" - Optional advanced HUD system for the Tactical Glasses and Tactical Shades.
- ADDED: Brave New World, choice added.

0.51 Alpha - 11.05.2014
- FIXED: Reverting to ealier missions is now possible and should not cause any errors.
- FIXED: Very Important Pickup - Car change had no consequences.
- FIXED: Minor spelling mistakes.
- FIXED: Buddy had no NVGs on night missions.
- CHANGED: Switched from Profile Namespace to Campaign Namespace for making crucial variables persistent. First mission will clean garbage from ealier version. Restart of the whole campaign required.
- CHANGED: Licensing changed to APL-SA
- CHANGED: Raif's Story
- CHANGED: Cleared CfgFunctions of unused third party works.
- CHANGED: Buddy won't run out of ammo for his primary weapon.
- CHANGED: Minor changes to the shop and rest systems.
- ADDED: TacPad, providing mission info and wait as well as extraction options.
- ADDED: Very Important Pickup - Armed Patrols
- ADDED: Most cutscenes and briefings can be skipped now by pressing Space.

0.5 Alpha - 04.05.2014
- Initial Release

Update: 14 Sep, 2014 @ 9:30am