Dominions 6

Dominions 6

Ginnungaheim
Showing 1-10 of 10 entries
Update: 4 Apr @ 7:11am

v3.2
- Increase the Mani Guard in cost
- Reduced the attack rate of the throwable stars

Update: 7 Feb @ 10:00am

V3.1
- Rebalance patch, again
- Removed blindness from the giants and instead gave the Ljostursar a single magical eye.
- Added weapon IDs to ease compatibility between mods.
- Changed the Mani guard to be more balanced.
- Added a Mani scout and a commander.
- Full capital recruitment now only comes online after 6 turns. Till then use the new Mani units.

Update: 23 Dec, 2024 @ 6:49am

v3.0 Major rework again.
- reduced PD to the lowest settings
- tweaked events and disabled sundering of Svalinn for now
- replaced the armor of the Mani Guard to be worse and added a resource cost to their helmets
- Removed Sun Awe from the Solveig, gave them a rec limit of 3
- Added extra names to the namelist
- Changed nation ID for compatibility
- Changed site ID idem.
- Reduced racial MR
- Increased cost of the fortress summoning spell

Update: 2 Aug, 2024 @ 12:04pm

v2.4:
- Tweaked some descriptions
- Changed site ID for compability with Sturm's mods
- Rebalanded spell and item costs
- Rebalanced PD

Update: 27 Apr, 2024 @ 7:11am

v2.2:
- General rebalance of the giants, removed the death explosion from the Mani, increased the H cost of the sacreds and gave everyone a price bump.
- Added a new pretender, the world tree.
- Reduced the effectiveness of national PD.
- Reduced the fire breath attack of the Jarls to half strength, they should no longer outcompete dragons.

Update: 4 Apr, 2024 @ 2:02pm

v2.1 Minor tweak, changed the PD commander from the Jarl to the Wandalaz.

Update: 4 Apr, 2024 @ 9:50am

2.0 Significant upgrade, rewrote a bunch of lore to remove all references to Muspel(heim). In addition the biggest change is an overhaul of the point defense system. The nation now only has access to their national PD in their capital and summoned forts that also allow for giant recruitment. All regular provinces will use local PD instead. Giants are a sparse resource that need to be summoned from the void. This should improve balance, you can still wreck stuff but not block most raiding with a simple 1g investment.

I retired v1 and gave version 2.0 a new filename for backwards compatibility. Future updates will be to v2.

Update: 28 Feb, 2024 @ 1:56pm

v1.1
- Updated description of the Architect to not copy the star thrower.
- Fixed the Strike Force spell to spawn a commander.
- Tweaked the throwable star.
- Fixed the summon fortress spell.

Update: 22 Jan, 2024 @ 7:35am

1.0 Fixed slots on the Idol of the Sun, some minor tweaks to the unit descriptions.

Update: 18 Jan, 2024 @ 1:53am

v 0.9: straight port from Dom5, tried to rebalance it a little bit but I haven't got a clue what that looks like in Dom6. No new features, heroes still lack an attack sprite. Please report any bugs.