Fraymakers

Fraymakers

TeraByte
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Update: 29 Jun @ 6:43pm

2.4.1

Patch Notes:

-Slide off Forward Strong now follows regular gravity
-Gravity Cancel Grab now sends into the CState (oops)
-All Grab and Throw can no longer land when used in the air
-Forward Throw Damage decreased (8 -> 6)
-Up Throw Damage decreased (8 -> 5)
-Up Throw Base Knockback increased (55 -> 75)
-Up Throw Knockback Growth increased (45 -> 65)
-Fixed a bug where Side Special would fly you off into the distance after the endlag concluded
-Side Special startup increased by 2 frames
-Aerial Side Special startup will no longer cancel on land

Update: 21 Jun @ 10:05pm

2.4.0

Patch Notes:

-Updated Character Portrait
-Added Proper CSS Image
-Intro Extended (83 -> 100)
-New HUD Images now pop out of the Battle UI
-Airdash Land Animation changed
-Down Tilt changed (to sweep kick)
-Down Tilt Damage decreased (4 -> 3)
-Down Tilt Launch Angle adjusted (50 -> 60)
-Down Tilt Knockback Growth decreased (65 -> 25)
-New Forward Strong (slashes forward)
-Forward Strong Damage increased (7 -> 9)
-Forward Strong Launch Angle adjusted (40 -> 30)
-Forward Strong Hitstop decreased (7 -> 4)
-Forward Strong selfHitstop decreased (9 -> 4)
-Forward Strong Base Knockback increased (45 -> 65)
-Forward Strong Knockback Growth increased (60 -> 70)
-Tightened Hurtboxes on Up Strong
-Old Forward Strong moved to Side Special
-Removed Palette (Spritesheet)
-Updated Thumbnail

Update: 12 May @ 7:14pm

2.3.1

Patch Notes:

-HUD stuff

Update: 12 Apr @ 5:32pm

2.3.0

Patch Notes:

-New Palette Swap (Sunset)
-Weight Decreased (84 -> 80)
-Various Hurtboxes tightened
-Directional Airdodges now follow Gravity in their second half
-Can now grab the ledge during Airdodge Endlag
-Jabs can now be cancelled out of starting at the point when pressing Attack would activate another jab.
-Forward Aerial Sweetspot size slightly increased
-Forward Aerial Sourspot pushed slightly back and up
-Forward Aerial smear adjusted to match hitboxes
-Back Aerial hitbox comes out 2 frames earlier and lasts 2 frames longer
-Squash & Stretch on Back Aerial amplified
-Increased Vertical range on Down Aerial
-Squash & Stretch on Up Aerial amplified
-New Down Strong
-Grab Grabbox reaches farther down

Update: 3 Mar @ 4:36pm

2.2.2

Patch Notes:

-Base Scale Multiplier increased (1.1 -> 1.2)

Update: 10 Nov, 2024 @ 4:24pm

2.2.1

Patch Notes:

-Up Aerial Lockout removed
-Up Aerial endlag increased by 3 frames
-Up Aerial landing lag increased by 3 frames
-Removed Damage Armor on Side Special

Update: 9 Nov, 2024 @ 4:43pm

2.2.0

Patch Notes:

-Changed Walk Animation
-Changed Run Animation
-Dash Attack endlag increased by 5 frames
-Dash Attack added hitstop (-1 -> 5)
-Dash Attack added self hitstop (-1 -> 0)
-Jabs 1-2 added hitstop (-1 -> 2)
-Jabs 1-2 added self hitstop (-1 -> 3)
-Forward Tilt added hitstop (-1 -> 3)
-Forward Tilt added self hitstop (-1 -> 3)
-Up Tilt sourspot added hitstop (-1 -> 3)
-Up Tilt sourspot added self hitstop (-1 -> 3)
-Up Tilt sweetspot increased hitstop (8 -> 10)
-Up Tilt sweetspot added self hitstop (0 -> 10)
-Down Tilt added hitstop (-1 -> 2)
-Down Tilt added self hitstop (-1 -> 2)
-Forward Strong added hitstop (-1 -> 7)
-Forward Strong added self hitstop (-1 -> 9)
-Up Strong Final Hit added hitstop (-1 -> 8)
-Up Strong Final Hit added self hitstop (-1 -> 11)
-Down Strong aerial speed cap decreased (4 -> 2)
-Down Strong added hitstop (-1 -> 7)
-Down Strong added self hitstop (-1 -> 9)
-Neutral Aerial follow ability removed (I see now why Finn can no longer do that)
-Neutral Aerial added hitstop (-1 -> 4)
-Neutral Aerial added self hitstop (-1 -> 4)
-Forward Aerial sourspot added hitstop (-1 -> 3)
-Forward Aerial sourspot added self hitstop (-1 -> 3)
-Forward Aerial sweetspot added hitstop (-1 -> 7)
-Forward Aerial sweetspot added self hitstop (-1 -> 7)
-Back Aerial added hitstop (-1 -> 3)
-Back Aerial added self hitstop (-1 -> 4)
-Up Aerial sourspot added hitstop (-1 -> 3)
-Up Aerial sourspot added self hitstop (-1 -> 3)
-Up Aerial sweetspot increased hitstop (8 -> 10)
-Up Aerial sweetspot added self hitstop (0 -> 10)
-Down Aerial now only stomps once
-Down Aerial added hitstop (-1 -> 7)
-Down Aerial added self hitstop (-1 -> 7)
-Neutral Special added hitstop (-1 -> 5)
-Neutral Special added self hitstop (-1 -> 5)
-Side Special fall logic adjusted
-Side Special Endlag increased by 6 frames
-Side Special increased hitstop (2 -> 20)
-Side Special increased self hitstop (2 -> 20)
-Up Special added hitstop (-1 -> 3)
-Up Special added self hitstop (-1 -> 5)
-Down Special added hitstop (-1 -> 15)
-Down Special added self hitstop (-1 -> 15)
-TeraByte AI should now be able to re-enter recovery after hitting Up Special
-AI Up Special Threshold decreased (265 -> 195)
-Fixed a bug where holding shield during Gravity Cancel would send TeraByte into the Shield state
-Fixed a bug where TeraByte could enter Gravity Cancel state on the ground

Update: 15 Aug, 2024 @ 7:09am

2.1.0

Patch Notes:

-TeraByte can now cancel any normal attack out of Jab 2 (if attack is input 5 frames after Jab 1 is actionable)
-Neutral Special can no longer be cancelled into through Jab like this
-Parry Success hitbox adjusted
-Forward Tilt hitboxes adjusted
-Forward Tilt endlag increased by 3 frames
-Down Tilt hitbox adjusted
-Forward Aerial changed to forward swing (spike hitbox included)
-Former Forward Aerial moved to Neutral Aerial
-New Neutral Aerial can now rise to chase opponents on hit (has cooldown)
-Neutral Aerial has a 17 frame lockout on hit
-Neutral Aerial endlag increased by 6 frames
-Up Aerial has a 48 frame lockout on activation
-Up Aerial Knockback Scaling decreased (Sourspot: 55 -> 45; Sweetspot: 65 -> 45)
-Up Attack on ground and air now has a full time of 31 frames for full animation
-Down Aerial Base Knockback decreased (50 -> 30)
-Down Aerial Knockback Scaling decreased (45 -> 35)
-Down Aerial endlag increased by 3 frames
-Down Strong Base Knockback decreased (40 -> 25)
-Down Strong Knockback Scaling decreased (40 -> 25)
-Down Strong no longer follows Gravity
-Down Strong now has an aerial speed cap of 4
-Side Special damage armor decreased (15 -> 7)
-All Screen Colors Darkened
-Fixed a bug where Gravity Cancel would not follow gravity from frames 24-30

Update: 28 Jul, 2024 @ 6:52pm

2.0.0

Patch Notes:

-New Mechanic: Gravity Cancel
-Un-Auto Hurtboxed various animations
-Jab cancel into Special window delayed by 5 frames
-Jab can now only be cancelled into Neutral Special
-Up Tilt endlag increased by 2 frames
-Grab Startup decreased by 2 frames
-Air Grab removed (can still grab in the air with Gravity Cancel)

Update: 6 Jun, 2024 @ 5:28pm

1.4.1

Patch Notes:

-Size Increased (1.0 -> 1.1)