Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Choso (JJK)
Showing 1-8 of 8 entries
Update: 20 Sep, 2024 @ 5:33am

Blood Orbs
Fixed toggles shuffling a bit when xy plot shows
Can no longer use blood orbs during knockdown/getup

Rip and Tear
Switched combo scaling to the last hit
Damage increased from 30 > 40 each hit
DI modifiers fixed for each hit to properly followup/knockback
Hitstun reduced from 30 > 26

Blood Wave
Fixed the particle not despawning once it reaches the walls

Block/Pushblock
Fixed it framekilling

Update: 22 Jul, 2024 @ 3:27am

CHOSO PATCH
BALANCING

Specials:

Blood Whip
- Blood whip does not block cancel

Supers:

Convergence
- Convergence is now 1 super
- Blood orb lifetime reduced to 80
- Monsoon now has a delay of ~15f
- Monsoon lasts about double the time

Crimson Retraction
- Crimson retraction is now 2 super

Bugfixes/Misc:

Convergence
- Aiming with monsoon is now set to max
- Fixed the orb ui sometimes janking after using monsoon or supernova
- Blood orb free actions are no longer usable during most defense actions

Crimson Retraction
- Fixed crimson retraction breaking the opponents grab animation

Update: 21 Jun, 2024 @ 2:16am

CHOSO SMALL PATCH:
BALANCING
Movement:

Walk Forwards/Backwards
-Turned on "new state on hold for opponent"

Weave
-Turned on "new state on hold for opponent"

Blood Propel
-Turned on "new state on hold for opponent"

Normals:

Thrust Punch
-Increased hitstun by 4 frames

Thrust Palm
-Increased hitstun by 8 frames and reduced knockback by 4.0

Specials:

Rip and Tear
-Increased knockback on the last hit by 2.0

Update: 17 Jun, 2024 @ 1:37am

CHOSO OVERHAUL PART 2/2:
BALANCING
Movement:

[NEW MOVES] Walk Back/Forward
Similar to cowboy's walks

Weave (Renamed)
Now uses an 8-Way to select a set direction, backwards or forwards
Movement starts on frame 2

Normals:

Blood Variants
All variants have been removed

Specials:

Piercing Blood
Damage increased to 250

Blood Whip
Damage reduced to 20 per tick
Has slightly more knockback

Wave (Renamed)
Reworked completely
Choso releases a big explosive geyser of blood upwards as two waves of blood get summoned and travel either side of the stage for a short distance

[NEW MOVE] Rip
Choso slashes in front of him

[NEW MOVE] Tear
Choso slashes Downwards in front of him

[NEW MOVE] Tripping Hazard
Choso spills blood on the ground in front of him, catching grounded opponents and making them slip

[NEW MOVE] Crescent
Choso back flips as a trail of blood from his foot catches the opponent and brings them into the air

[NEW MOVE] Thrust (Requires 1 Convergence Orb)
Choso thrusts an orb forwards with a lot of force, stopping immediately at the end of its path
(aerial varient is angled downwards)

[NEW MOVE] Whirl (Requires 1 Convergence Orb)
Choso swings an orb from behind him, smashing it into the ground.

[NEW MOVE] Pulse (Requires 1 Convergence Orb)
Choso jumps doing a barrel roll and slamming his orb down

[NEW MOVE] Orbit (Requires 1 Convergence Orb)
Choso flips forwards and swings an orb below him.

Supers:

[NEW MOVE] Convergence {2 Super Bars}
Choso creates a floating blood orb around him, giving him access to new moves

[NEW MOVE] Crimson Retraction {4 Super Bars}
Choso extends his arm in a large and aimable direction (8-Way - NE, E, SE), grabbing the opponent and bringing them back to him. While grounded, the player has an option to punch behind them (W), punch in front of them (E), or do a flurry of punches under them, finishing the combo (S). In the air the player can choose to punch behind (W), punch in front (E), kick behind (SW), or kick in front (SE).

Defence:

[NEW MOVE] Haemoglobin (Requires 2 Convergence Orbs)
Performs a basic burst at the cost of 2 orbs.

Bugfixes/Misc:
ALL vfx has been remade

Blood orb summon moves have been changed into free action moves that can be used after Convergence
-[NEW] Discharge: Sends the blood orb into a direction (Requires 1 Convergence Orb)
-Supernova (Requires 1 Discharged Orb)
-Blood Rain (Renamed into: Monsoon) (Requires 1 Discharged Orb)
-Meteorite (Reworked) (Requires 1 Convergence Orb)

Removed the guardbreak tag from the startup of piercing blood for more clarity

Most Normals have been reanimated
-Punch
-Neckcheck
-Sweep
-High Kick
-Palm Thrust
-Axe Kick

Removed Content:
-(Old) Blood Weave
-Flowing Red Stack
-Blood Bar Gimmick
-(Old) Convergence
-Exasanguinate
-Blood Varient Normals
-Supernova Bomb

Update: 6 Apr, 2024 @ 4:13am

CHOSO OVERHAUL PART 1/2:
BALANCING

Movement:

[NEW MOVE] Air Propel
Literally just cowboy air dash, very original idea

Blood Weave
No longer usable in the air

Fast Fall
Replaced with the new super fall

Normals:

Punch
Hitsun reduced from 14f - 12f
Blood variant hitstun reduced from 24f - 18f

Thrust Palm
Hitsun reduced from 30f - 18f
Blood variant hitstun reduced from 40f - 24f
Hits on f6

Neck Check
Hitsun reduced from 35f - 29f
Blood variant hitstun reduced from 42f - 32f
Iasa on hit is 10f
Blood variant now hit cancels
Blood variants knockback is much higher now

High Kick
Hitsun reduced from 24f - 22f

Sweep
Hitsun reduced from 35f - 29f
Doesn’t hit vs otg anymore (not sure why it did lmao)

Pierce
Hitsun reduced from 35f - 24f
10f -> 7f

Strike
Added a distance slider that controls the x force.

Impale
Travel time reduced
Shorter iasa (33f)

Specials:

Piercing Blood
The big one: Delay slider has been removed
Removed the piercing movement from the stance
Added new moves to the stance:
[NEW MOVE] Quick Blood Whip - blood whip but it hits on frame 6
High Kick
Axe Kick
Sweep
[NEW MOVE] Conserve - The player regains the blood used to enter the stance (and leaves the stance)

Small Supernova
Is blockable
Not parriable

Blood Rain
Not parriable

Supers:

Supernova
Is no longer parriable

Flowing Red Scale: Stack
Freezes game f16

Block Values:

Normals:
Punch [Only Base Punch]: -1
Neck Check: +1
High Kick: +2
Sweep: +1 + Hits Low
Pierce: +2
Slash: +2

Specials:
Blood Wave: +3





Bugfixes/Misc:

Removed “Brothers!” for the time being, the move just doesn’t work and will be changed at a later date.
Crimson Claw drags the opponent instead of Choso tping to them.
Fixed predictions showing that you are able to use blood variants even when you can’t.
Music for Flowing Red Scale: Stack plays depending on whether you have Music toggled on in the settings - menu music will also be turned off when the music plays. Also no longer repeats.


Small Notes/Upcoming Plans:

I know there's a lot more bugs with blood orbs but we are reworking it so I just kinda haven’t fixed them.
In the next couple of updates we are reworking a lot of stuff, things like Blood Orbs, Brothers!, and Supernova. We know what we’re gonna do with Blood Orbs, but we’re still thinking of ideas for Brothers! and Supernova so if you have any ideas let us know :) Or if you think you have a really good idea for Blood Orbs then still let us know.
We’re also changing a few sprites (mainly the normals) to give them more range.
Also there’s probably a lot of stuff I’m missing here.

Update: 2 Feb, 2024 @ 2:01am

no change notes

Update: 24 Jan, 2024 @ 2:30am

CHOSO BALANCE PATCH 1.1

Balancing
-Thrust Palm: f7 -> f5 + blood toggle hitbox no longer cancellable but iasa on hit is f9
-High Kick: f7 -> f6
-Sweep: Low profile hurtbox
-Blood Whip: knocks opponent towards player
-Piercing Blood: A lot less startup (like A LOT) + less damage + delay slider
-Blood Disk: Less startup
-Supernova: Less startup
-All moves that effect blood orbs: Less startup
-Dagger Pierce: Up-right variant for anti-air
-Flowing Red Scale: 3 Super -> 4 Super

Bug Fixes
-Blood Wave: knockbacks properly
-Brothers!: doesn't make you go aerial anymore
-Flowing Red Scale: doesn't apply sadness anymore

Update: 21 Jan, 2024 @ 6:52am

no change notes