Fraymakers

Fraymakers

Terriermon
Showing 1-9 of 9 entries
Update: 27 Jun @ 2:17pm

1.7.0.30
improved ears on stand and walk

Update: 12 May @ 8:56am

1.7.0.3
New HUD

Update: 13 Sep, 2024 @ 6:30pm

1.7.0.2
windows comp

Update: 6 Sep, 2024 @ 8:29am

1.7.0.1
emote sfx

Update: 5 Sep, 2024 @ 6:15pm

1.7.0
adjusted ledge grab box on a few jump animations
made it so that crash animations aren't backwards (how did that even happen?)
Fixed shield animation weird movement
Reduced Tech and Spot Dodge from 35 frames to standard 26 frames
3 new palettes (Mix and Match Lopmon, Tails, and Snoopy)
adjusted double jump animation (22->26 frames)
Jab 1 13>16 frames
Jab 2 12>14 frames
Jab 3 13>17 frames
Jab 3 Range increased

Down Tilt 18 frames > 23 frames
active frames 7-10 > 9-12
angle 65>80
bkb 55>50

Up Tilt Hitbox Sizes increased

Forward Tilt 25 Frames > 28 frames
Has IASA frame 23
Angle 55 > 100
Active Frame 11-12 > 10-11
Increased range

Up Special Air
61 Frames > 56 Frames
Active Frames 9-47 > 9-30
Less time between Consecutive hits
holding down decreases upward speed now

Down Aerial
Landing lag 12 > 10 frames

Forward Aerial
Animation Adjusted somewhat
50> 55 total frames
IASA Frame 40 > Frame 47

Forward Throw
24>26 Frames

Up Aerial
Strong Hit Range Increased

Adjusted several moves that used pure hitstop to instead use hitstopOffset (and adjusted numbers) (including up special)

Back Aerial
33 Frames > 36 Frames
second hit moved back 3 frames

Down Special
22 Frames > 29 Frames
Reversible Angle is now false
can now be B-reversed

Down Strong
Active 1 less frame
was active 11>22
now 14>22
Range greatly adjusted

Side Special Replaced with Terrier Punch
Future update will bring back evolution, and including more than just one attack!
(and look much prettier)

Update: 1 Sep, 2024 @ 8:01am

0.9.1.2
Reason for so much Secret Minor Maintenance

Update: 30 Aug, 2024 @ 6:33pm

0.9.1.1
Added Hurtbox to emote

Update: 22 Jan, 2024 @ 6:35pm

0.9.1
Added Hurtbox to emote

Update: 22 Jan, 2024 @ 12:34pm

0.9
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