Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Satoru Gojo - The Strongest Sorcerer
Showing 11-20 of 31 entries
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Update: 18 Feb, 2024 @ 4:56am

# Little Update Momento

- New Intro as well [old intro is now a custom intro for sukuna]

> Red Homing and Blue Throw is blockable now but unparriable

> Reduced all of Red's damages

> Limitless Stride now have a cooldown of 50ticks[will increase if still too broken]

> Increased Blue: Surge's hitlag by 35[which people probably don't even use]

>Reduced Chrono Strike's damage and made it a Lvl2 Super

> New Taunt: ***Declare***
> - Yk how it is, HONORED ONE BABYYYYYY
> - it still doesn't do anything its just a taunt for now [doesn't increase bar whatsoever, yeah]

> I might've forgotten some but you guys can figure it out.

### 2 New Move
- Wingchun Strike[Lvl2 Super]
```jumps and does a nasty roundhouse kick and if hit follows up with a barrage of strikes and slaps mixed to confused the opponent ending with a nasty right hook```

- Infinity Float[uses air option]
```the followup state of the limitless stride and floating walk finally usable involuntarily```

Update: 5 Feb, 2024 @ 7:36am

> actually reduced ground throw's hitstun now

Update: 5 Feb, 2024 @ 7:26am

# Patch Notes Moment [2 new experimental moves]

> Walk's IASA now is 10

> Made Shift and Leap's IASA Higher

> Reduced Blue: Drag's hitstun

> Reduced Blue: Pull's hitstun

> Blue: Leap now uses air option[Shift still doesn't, I'll do it in the next update]

> Lowered Blue: Surge's hitstun's hitlag to 25[previously 50]

> Reduced Ground Throw's hitstun

> Defense options now shows up when walk is used

> Reduced Red: Repel's hitstun

### 2 New Move
- Limitless Stride[heavily experimental]
- Dashes fast asf, yes idk how to make it sound epic its just that. When used and hold/wait after it you transfer into a floating state[experimental and is supposed to drain infinity bar and when its drained you get transferred back to normal falling state]

- Walk[Infinity Variant]
- Uses air option. Casually walk in the air using infinity energy [will drain infinity bar in the future]. gets transferred into a floating state as well.

Update: 4 Feb, 2024 @ 12:10am

no change notes

Update: 3 Feb, 2024 @ 11:37pm

# Lapse Blue BABYYYYY [6 New Lapse Blue Moves]

- maybe fixed the moves not showing up a little

> ***[Grounded/Aerial]***Lapse Blue: Shift - A Teleport Move that have a medium distance[only available when in combo, just like cowboy's]

> ***[Grounded/Aerial]***Quick Shift - A Quicker Variant of Blue: Shift and is usable whenever as long as you have 1 bar[1 Bar Super]

> ***[Grounded/Aerial]***Lapse Blue: Pulse - Snaps your finger and spawns a lingering projectile on the aimed position[via xyplot] [18ticks long]

> ***[Grounded]***Chrono Strike - FUCKING DEVASTATING TRACKING PUNCH [F13 Attack, 4Fs Hitbox Linger] [GuardBreak] [1 Bar Super] > [Invuln F10-F14, teleport invuln obviously] [can easily be parried if timed well]

> ***[Aerial]***Lapse Blue: Cylone - Short-range projectile, throws a multi-hit projectile[aimable via xyplot] [hits 5 times]

> ***[Aerial]***Lapse Blue: Surge - Uses Lapse Blue as a connection to infinity to stop the opponent in that position for 50 FUCKING TICKS Aimable Forward Up, Forward, Forward Down [aimable via 8ways] [I'm gonna fucking nerf this if its too broken, ofc it is broken]

> ***[Aerial]***Lapse Blue: Leap - A Graceful Forward Dash that has I-frames [Invuln F5-F11], Aimable via xyplot and is only forward

IT IS STILL ROUGH AROUND THE EDGES SO PLEASE.
I think that's about it

Update: 3 Feb, 2024 @ 1:13am

# The Downfall Patch

- Reduced Celestial Kick's hitstun
- Reduced Overlap's hitstun
- Side switch now doesn't aerial knockback
- Overturn [Side switch followup] as well, its not atleast a lil bit useful
- Infinity instinct active counter frame reduced[from full active to f11]
- maybe tweaked Red Reversal a bit and named it "Red: Repel" now
- a little tweak on Reversal Red: Explode [idk what changed tbh]
- Reduced Sweep spin's hitstun
- Palm Heel Punch now guard breaks and lessen its knockback
- Palm Punish is now a 1 bar super
- Above Below is now a 1 bar super
- Reversal Red: Beam now guardbreaks
- Reduced Sunday Break's hitstun
- Reduced Kickstart's hitstun
- Reduced Restriction's second hit hitstun
### Go Away is recommended to be flipped when used because its not facing the enemy properly[because I dunno how to properly use tp-to-enemy codes n stuff.




I think that's about it

Update: 2 Feb, 2024 @ 3:26am

## Patch Notes Moment
> Restriction - both hits better now
> XYPlots of some attacks optimized[thanks to my epic frend 'deroup'
> Lapse Blue: Throw and Red Homing projectiles now unblockable[literally]

That's about it.

Update: 1 Feb, 2024 @ 10:01pm

# Buff and Nerfs Update [with 2 new moves]

- Some tweaks with 'Quick' variant of stance change blue/red
- Neutral stance change blue/red is now 15F and IASA 15
- Blossom Dodge now vulnerable at F15 [Invuln at F3 to F15]
- 5 New Aerial Normals[finally some air actions]
> Kickstart - A Forward Kick [F7 Attack, 2Frame Hitbox Linger]
> Restriction - A Double Hit, Kick to Punch Attack [F8 to F18]
> Somersault Headache - A Somersault Downward Kick, Down Knockback with a pretty fast movement [F6 Attack]
> False Info - A Tactical Kick That Backoffs For A Little and Kicks Forward [F7 Attack, 3Frame Hitbox Linger] [A bit control with XYPlot]
> Hammer Fist - A Downsmash Punch that sends the opponent down. [F10 Attack] [A bit control with XYPlot]
### Also there's a Taunt now.

I think that's about it.

Update: 29 Jan, 2024 @ 6:26am

no change notes

Update: 29 Jan, 2024 @ 6:06am

# Buff and Nerfs Update [with 4 new moves]

- Nerfed Red Explosion's startup. [from f4 to f12]
- Increase the Red Explosion's hitbox and DMG.
- Lapse Blue: Drag now not spammable when you use 'Pull' .
- Overall Red Moves DMG Buff to compensate for his lack of moves atm.
- 2 New Normals
> Overturn - A follow-up for Side Switch Grab.
> Below Above - A new aerial grab, come see it for yourself.
> Blue Thrust - new ground normal
> Celestial Kick - new normal that can be aimed with xyplot

I think that's about it