Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Satoru Gojo - The Strongest Sorcerer
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Update: 7 Jun, 2024 @ 5:47pm

# NEW CONTENT:
### Limitless Gauge
*A new resource for the Strongest to manage, the Limitless Gauge is something that can be used to amplify the usages of certain techniques. The availability of certain supers, movement options, and likely much more in the future will be affected by this gauge.*

- Domain Expansion, Max Blue, Hollow Purple, Imaginary Purple, and your movement options take away this gauge.
- Landing Blue and Red moves, alongside Eye Wisdom and Infinity Instinct will refill it.

# BALANCE CHANGES :
- Adjusted blockstun on all moves again, and made them actually consistent.
- Adjusted hitboxes on a few moves.
- PROPERLY adjusted hitstun. Missed a few things last time.
- Blossom Dodge is now invuln f7 - f11 (previously f3 - f15)
- Limitless Stride is now f4 movement
- Limitless Stride can now only land cancel at f12 minimum.
- Calm Palm now has D.I properties
- Grab no longer FC'able
- Hammer Fist and Restriction now take air options to use.
- Declare now takes an air option
- Lowered velocity on Lapse Blue: Cyclone (would you believe me if i said gravity wasn't toggled)
- Removed the base Air Grab and Air Dodge. was a minor oversight originally.
- Removed the grounded Walk option.
- Red Counter has much more knockback and is more or less a neutral reset.
- Speed of Red Repel reduced significantly.
- Added a hitbox that does nothing on Imperfect Red so it's easier to see the timepause on f11. Did this for Reversal Red: Explode as well.
- Not really a balance change, but cut down a lot of the audio on the Declare taunt.

= extra patch Infinity Float's IASA 10 > 20 [2nd, 3rd float is now IASA 10]

Update: 7 Jun, 2024 @ 5:35pm

# NEW CONTENT:
### Limitless Gauge
*A new resource for the Strongest to manage, the Limitless Gauge is something that can be used to amplify the usages of certain techniques. The availability of certain supers, movement options, and likely much more in the future will be affected by this gauge.*

- Domain Expansion, Max Blue, Hollow Purple, Imaginary Purple, and your movement options take away this gauge.
- Landing Blue and Red moves, alongside Eye Wisdom and Infinity Instinct will refill it.

# BALANCE CHANGES :
- Adjusted blockstun on all moves again, and made them actually consistent.
- Adjusted hitboxes on a few moves.
- PROPERLY adjusted hitstun. Missed a few things last time.
- Blossom Dodge is now invuln f7 - f11 (previously f3 - f15)
- Limitless Stride is now f4 movement
- Limitless Stride can now only land cancel at f12 minimum.
- Calm Palm now has D.I properties
- Grab no longer FC'able
- Hammer Fist and Restriction now take air options to use.
- Declare now takes an air option
- Lowered velocity on Lapse Blue: Cyclone (would you believe me if i said gravity wasn't toggled)
- Removed the base Air Grab and Air Dodge. was a minor oversight originally.
- Removed the grounded Walk option.
- Red Counter has much more knockback and is more or less a neutral reset.
- Speed of Red Repel reduced significantly.
- Added a hitbox that does nothing on Imperfect Red so it's easier to see the timepause on f11. Did this for Reversal Red: Explode as well.
- Not really a balance change, but cut down a lot of the audio on the Declare taunt.

Update: 7 Jun, 2024 @ 5:16pm

# NEW CONTENT:
### Limitless Gauge
*A new resource for the Strongest to manage, the Limitless Gauge is something that can be used to amplify the usages of certain techniques. The availability of certain supers, movement options, and likely much more in the future will be affected by this gauge.*

- Domain Expansion, Max Blue, Hollow Purple, Imaginary Purple, and your movement options take away this gauge.
- Landing Blue and Red moves, alongside Eye Wisdom and Infinity Instinct will refill it.

# BALANCE CHANGES :
- Adjusted blockstun on all moves again, and made them actually consistent.
- Adjusted hitboxes on a few moves.
- PROPERLY adjusted hitstun. Missed a few things last time.
- Blossom Dodge is now invuln f7 - f11 (previously f3 - f15)
- Limitless Stride is now f4 movement
- Limitless Stride can now only land cancel at f12 minimum.
- Calm Palm now has D.I properties
- Grab no longer FC'able
- Hammer Fist and Restriction now take air options to use.
- Declare now takes an air option
- Lowered velocity on Lapse Blue: Cyclone (would you believe me if i said gravity wasn't toggled)
- Removed the base Air Grab and Air Dodge. was a minor oversight originally.
- Removed the grounded Walk option.
- Red Counter has much more knockback and is more or less a neutral reset.
- Speed of Red Repel reduced significantly.
- Added a hitbox that does nothing on Imperfect Red so it's easier to see the timepause on f11. Did this for Reversal Red: Explode as well.
- Not really a balance change, but cut down a lot of the audio on the Declare taunt.

Update: 2 Jun, 2024 @ 6:20pm

# GOJO CHANGELOGS

** NEW CONTENT, MAXIMUM OUTPUT BLUE : Ark, Musicman, Deroup **
- A new 3 bar super move where Gojo focuses his concentration on controlling a spiralling ball of mass to contort the enemy in any way he may please. Best used as a finisher, or to drag the enemy into any position you may find favorable.

** BALANCE/QOL CHANGES : Trangoe, Ark, Dreamloop **
- FIRST OFF THE UNLIMITED VOID IS NOT A TIMESTOP/HITLAG FREEZE ANYMORE ITS A HITSTUN NOW WHOOOOO, thanks to Dreamloop for making the code
- IASA and hitstun of all moves changed across the board
- Damage adjusted on a lot of attacks, some buffs and some nerfs.
- Proration and blockstun added to all of Gojo's attacks.
- **Domain Expansion now puts you in hitstun, not hitstop.**
- **The "Quick" variations of the stance changes are now IASA 7 and only usable in combos.**
- Fixed the audio for the "Declare" taunt
- **Infinity Instinct reworked, now is more akin to a unique Dodge/Counter hybrid. Allows Gojo to gain advantage if procced correctly.** Is now f4 - f12.
- Gojo's counters are now locked behind the specific stances. (Red Counter and Eye Wisdom respectively, Carefree usable in either)
- Carefree data changed (f1 - f6 -->> f11 - f20), allows the move to be more of a "hard read" and the insult Gojo tosses during it is a good bit funnier because of that.
- Eye Wisdom is now f7 - f15
- Red Counter is now f5 - f12
- **All counters are much more negative on whiff.**
- Reversal Red: Beam now deals more damage at the end of the hitbox.
- Palm Punish no longer whiffs on DI down.
- Imperfect Red now applies hitstun on teleport to make it actually viable. (13f move now)
- Gojo's Throw has been replaced with Side Switch.
- The damage of "Imaginary Purple" has been reduced a bit.
- Domain Expansion can only be used three times per match. (realistically though, you won't need more then one)
- Gojo's various taunts give less meter now, to make them more balanced. "Declare" now also requires an air option to prevent air stalling with it.
- Gojo now has a new portrait drawn by Musicman
- Unlimited Void is now a good bit more cinematic.

Update: 1 May, 2024 @ 12:44am

actually made it IASA 10 and IASA 14 [it was one frame higher earlier]

Update: 1 May, 2024 @ 12:40am

quick patch notes:

> increased walk's IASA from 6 to 10
> increased Blue: Shift's IASA from 8 to 14

Update: 24 Apr, 2024 @ 4:06am

> You can no longer use Taunts/Hustle inside the domain.
[because of a broken tech of spamming hustle to get levels and blast opponent with purple]
spamming it

Update: 15 Apr, 2024 @ 5:23am

- changed 'quick' red/blue to f5 [it was f1 idk why it became a framekill]
- unnoticeable damage change in both Purples

Update: 8 Apr, 2024 @ 10:09pm

# IT FUCKING WORKS NOW
> Finally a dodge/roll move - ***'Somersault'***
> ```its a bit different than a normal roll.```

- Taunt now gains meter when used [including Declare]

> Fixed Movement and Defense options not showing in a lot of scenarios

> # Increased most of normals' hitbox duration/ticks by 1-2 frames

> 2 new experimental counters [yes I love my counters]
> ### Carefree - A Frame 1-6 quick window counter
> ```Upon landing the counter gojo teleports behind the opponent and gut punch the fuck outta them and releases his palm knocking the opponent away.```

> ### EyeWisdom - A Frame 8-12 tight window counter
> ```Upon landing gojo restricts the opponent with infinity and then takes his blindfold off and blast away the opponent with blue.```

# AND FINALLY HOLLOW OURPLES LESGOEEE :LETS_FUCKING_GOOOOOOO:

> ## Hollow Technique: Purple [Grounded]
> A Level 5 Super
> ```A long windup super, gojo mixes both infinity into one void and blast it forward.```

> Try using declare there might be something

> ## Imaginary Technique: Purple [Aerial]
> A Level 5 Super
> ```The aerial version of hollow purple, almost 30frame startup, a downhill aim, mixing both infinity to make an imaginary mass and launching it downward.```

Update: 4 Mar, 2024 @ 6:29am

MAY OR MAY NOT WORK SO I MIGHT REVERT IT BACK TO THE EARLIER VERSION IF IT DOESN'T
Anyways.

## Domain Expansion Update and Patches
> Nerfed a ton of normals

> Nerfed Limitless Stride's distance a lot but decreased its cooldown by 30

> Nerfed Wingchun Strike's damage

> Nerfed Palm Punish

> [not sure]Buffed Reversal Red's damages[check it just for sure]

- New Move: Domain Expansion: Infinite Void
- A Lvl7 Domain Expansion Move, upon use strongest/gojo unleashes Infinite Void.

(Edit by Rose)

- Domain Expansion : Infinite Void can clash with Sukuna's Malevolent Shrine using a Rock Paper Scissors system.