Garry's Mod

Garry's Mod

XTwisters 2 (BETA)
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Update: 18 Feb, 2024 @ 4:53pm

- Made Risk Days Print To Gmod Tips

- Changed some dialogue and config value names in xTwisters 2 Autospawn Options

Update: 17 Feb, 2024 @ 2:39pm

- Fixed Particles

Update: 17 Feb, 2024 @ 10:37am

Update: 17 Feb, 2024 @ 1:32am

- Added Vehicle Rolling Mechanics to Better Simulate how Tornadoes Affect Vehicles

- Fixed Doppler Radar (Wiremod)

- Fixed Tornadic force being 0 below the tornado when it shouldn't be

Update: 14 Feb, 2024 @ 8:44pm

- Added New Realistic Tornado Particle

- Fixed Anemometer

Update: 13 Feb, 2024 @ 10:54am

(AUTOSPAWN FIXED AGAIN)

- FIxed Autospawn variables not updating serverside for a really dumb reason under certain conditions...

- All bugs for current autospawn should be fixed, lmk if this isn't the case and I'll get on it...


Update: 11 Feb, 2024 @ 8:04pm

- Console Spam

Update: 11 Feb, 2024 @ 8:00pm

- Temporarily Added Stormfox 2 Support Until xTwisters 2 Weather Comes Out (Option to Disable As Well)

- Added Lots of new autospawn options you guys can tweak with!

Update: 10 Feb, 2024 @ 6:32pm

- Quick Patch (Anemometer was broken for a sec my bad...)

Update: 10 Feb, 2024 @ 5:29pm

FORTYFOUR Here, lil update:

- Added Autospawn, you can enable / disable it in xTwisters2 General Options (TORNADO RISK WILL CHANGE EVERY 500 SECONDS AND PRINT THE RISK TO GMODS CONSOLE, low risk days usually wont see anything above EF-2 and if so, it's fairly rare. Tornado types become more common depending on the environment.)

- Ground scouring if winds exceed 180 MPH winds for multivortex tornadoes, doesn't occur on all tornadoes with subvorts...

- Scaled tornado movement to gmod for arcade tornadoes asides from the realistic tornado class (tornadoes shouldn't be like 8 million MPH when movement speed is set to 1 now (slight exaggeration))

- New debris physics again! (Exponential debris scaling to simulate how lift increases exponentially the closer you get to the tornado)

- Less Erroring Console Spam