Garry's Mod

Garry's Mod

XTwisters 2 (BETA)
734 Comments
Rainbow ⁧⁧[RainbowDoesStuff]  [author] 17 minutes ago 
never tried
LSD Dreamer 15 Jul @ 5:10am 
Are Either XTwister mod compatable with V-Physics Jolt?
アイドゥルシ 12 Jul @ 6:19am 
why did keep going glitch error bug but no see inside of tornado?
Silly little goober 11 Jul @ 12:42pm 
Why the hell would I need half life 2?
jsamm0331 10 Jul @ 12:58pm 
thank you noik sorry i didn't saw your comment
kazzka 8 Jul @ 5:55am 
WHAT THE HECK THIS GAME KEEPS CRASHING WHEN I GET CLOSE TO THEM ? are you able to fix this
lsam 7 Jul @ 4:51am 
@polishduck your pc is shit
Samuel 5 Jul @ 10:18am 
Skill issue
PolishDuck 5 Jul @ 8:18am 
Hi when tornadoes are close to me the game crashes
ser.vik.box TANK 4 Jul @ 12:00pm 
pls fix xtwister 2 in multiplayer with my friend entity from xtwister 2 is invisible please fix
reed_timer 3 Jul @ 7:53am 
hey for some reason when i go in tornados my game crashes so if yall can do sum ab that it would help
Awesomewarr1or 1 Jul @ 7:21pm 
what maps are you using in the thumbnails?
Noik 1 Jul @ 7:02pm 
@jsamm0331 the El Reno tornado is one of the EF5 tornados that can spawn
null_local 27 Jun @ 3:42pm 
already exists, just rare
jsamm0331 27 Jun @ 3:35pm 
and grow to 2.6 miles in 30 seconds
jsamm0331 27 Jun @ 3:34pm 
hey can you add a tornado call el reno is the biggest tornado to be recorded
Rainbow ⁧⁧[RainbowDoesStuff]  [author] 24 Jun @ 5:57pm 
no I mean you're literally doing nothing like, there's no functionality for past the numbers and settings the mod allows you to do

antilag literally barely does anything unless it's weather and all it does is make the physics update less

subvorts is an on and off thing, nothing happens with a different value.
rfd simulation is also an on and off switch, you don't magically unlock a higher update time or quality in simulation, it turns it on or off.
subvorts is the same thing, it goes on and or off. Visually nothing will change neither will the programming and quality of them.

Also numbers in coding literally don't go that high lol the maximum value is 2^1024 - 1, because that is the maximum number in a 64 Bit EEE 754 double-precision floating-point format.

What you're doing has zero effect to anything, like, at all. If there was an effect I would've allowed the player to change their settings to that.
'J'/\K| 24 Jun @ 8:33am 
Hold on, I don't want to disrespect or annoy the Developer in any way.

But... in Garry's Mod, the word "inf", is just a Word. Garry's Mod is like Universe Sandbox. And The Xtwisters Antilag, RFDsim, and Subvorts. Are Mechanics. And in Mechanics of Garry's Mod... you can add ANY huge number of Zeros, until the game becomes Jacked. I've tried alot of Commands in the Game. And crashed it THOUSANDS of times. BUT, I'm always willing to experiment. In Xtwisters 2. It uses Source Code Mechanics. I did research... and yes, Theoretically... you can't go past "Inf". BUT, there are DIFFERENT interpretations of Infinity.

I'm not wanting you to be mad at me. Or anything, I highly respect this mod. And I'm willing to go further into the Spectrum to see if this mod can be changed, by just Commands in the Console.
Rainbow ⁧⁧[RainbowDoesStuff]  [author] 23 Jun @ 1:27pm 
as the coder for this
what you are doing has no effect at all and is completely placebo
'J'/\K| 23 Jun @ 10:13am 
[Update:] OKAY. I THINK THESE DEVELOPERS ARE LETTING ME BREAK THIS CRAP. I LOVE IT! it's at one of the HIGHEST possible Number equations, ever. I'm not only using the "Graham Number", and "+Math.Max", or even a Positive [+inf] Infinity. I'm using all three to BREAK this Mod. AND THE TORNADOES CONTINUE TO LOOK MORE BEAUTIFUL! WHY?! I'm already using the *TREE(3)* Equation.

...which is "inf-embedded", by the way.

If you all wanna try it... here's my Baseline Commands for Xtwisters 2.

01 - xt2_antilag -8000000Ginf-embedded×-8880000Ginf-embedded

02 - xt2_rfdsimulation ×88000000Ginf-embedded+×888000000Ginf-embedded

03 - xt2_subvorts ×888000000Ginf-embedded+×888888888888Ginf-embedded
'J'/\K| 19 Jun @ 10:00am 
[2nd Update] It was increased to '×500inf' for the Tornadoes. Rfd is interesting, Sub-Vortices are basically Corrupted, they are everywhere. These Sub-Vortices are SO OMNIPRESENT, they will pop up LITERALLY ANYWHERE within its circulation radius. You can't hide anywhere. I'm nervous to increase the numbers anymore for the Antilag and RFD, to not jumble it up that bad. But, I'm increasing the Sub-Vortices count. Just to see if it can work out.
'J'/\K| 19 Jun @ 9:29am 
[Quick Update about Xt2 Mod]

Instead of just doing a large number with an exponent. I've shortened the code by doing "xt2_antilag ×50inf+×50inf÷[large number w/ exponent letter]." The Tornadoes look excessively nice. The Sub-Vortices are highly pronounced, and the realism of the Tornadoes, is indeed incredibly unique. The larger the positive number inflow to something lime Antilag, it slows the progression, down to realistic principles. It's incredible. I will share photos of my work soon, just to PROVE that I'm not crazy.
homeless scout 15 Jun @ 3:05pm 
PLEASE REMOVE TAYLOR SWIFT EVERYTIME I SPAWN WEATHER IN BADLANDS I HEAR TAYLOR SWIFT:steamsad:
'J'/\K| 15 Jun @ 9:29am 
@Bambu Yeah, sum people do that still. While others experiment, to make the Mod truly their own. I'm not PLAYING with this mod... I'm TESTING it's Capability, and Capacity. I'm testing it's limitations and realism purposes. And, I'm testing it, to see if I can get the Most Nightmarish Tornado... of Garry's Mod. It's all about TESTING it. I'm trying it for Physics, Particle Types, Tornado Types, Outbreak Types, and All on the Enhanced Fujita Scale.
✪ Bambu 13 Jun @ 8:20pm 
Why people keeping asking this now days is mod still works cuz y'all don't have add-on or have the game for Missing texture or workshop for that mod or people's been lazy or whatever. :steamthis:
Deserted Topic 13 Jun @ 5:17pm 
every time I try and spawn a tornado, the game just crashes. (Note:I even have wiremod installed.)
'J'/\K| 12 Jun @ 5:18pm 
[Update]: I INCREASED the Subvorts by 80,000,000,000E×88,000,000E. And now... the Tornadoes aren't even a single Funnel anymore. They're upwards to Two, or Three Sub-Vortices at a time. ALL of them are basically Multi-Vortex, now. I see Horizontal Vortices and Vertical Vortices forming SPASTIC. The Speed of the Physics and Rotation of the Tornadoes were slowed down by 0.50%. And I also increased Both Antilag, and RFD to the same Increments that I set the Sub-Vortices to. Now the Tornadoes, look exactly like how you would see them on Live Television. The Speed, Rotation, and Smudging of Clouds... it makes it 100% REAL. BUT, I do use Realism Shaders, Motion Blur, Frame Blending, and Stormfox. I also use a VHS Overlay, the PS1 Post Processing Effect. And Color Modification.

It's beautiful... and genuinely horrifying.
'J'/\K| 11 Jun @ 6:35pm 
Hey, Rainbow! I've got INSANE stats to give, as a report of new unknown things to be discovered.

One: I've Upgraded Three parts of the mod - Antilag, RFD Simulation, and Subvorts. I increased them to 800,000E×800,000E. And HOLY SHIT. I'm sorry for my vulgar language. But WOW! The Tornadoes look absolutely FASCINATING! More realistic than any other Tornado Mod in Gmod. The RFD was COMPLETELY redone basically, with a MORE realistic Wind Flow. The Antilag had been redone, the Positive Inflow of numbers SMOOTHENS the Clouds out, and doesn't sharpen them. Making them even MORE Realistic. The Sub-Vortices are now Even MORE crazy!

P.S.: Thanks for the Mulhall Tornado! It's scary! 😆🙏
b17jack 10 Jun @ 3:52pm 
they need to add night tornados and twin tornados and evolving tornados
arturo_nuggget_123 9 Jun @ 8:04am 
it great but it crashed on me twice but the message was not a normal crash i dont remember what it said but can you fix the crashing
'J'/\K| 8 Jun @ 4:54pm 
Hi there! I was hoping to report some things to the Developers! I'm a Commoneer here, and this mod is outstanding... BUT, it still needs some work.

I've noticed that in Multi-Vortex Tornadoes, the Sub-Vortices don't do any damage. It seems that the entire Tornado itself does. The Sub-Vortices Setting is there, but there could be extra settings to make these Tornadoes look even Scarier! Such as "Enable_HorizontalVortices", and "Subvorts_Lifetime" commands. Also, we should at least see the API released some time this year. It would be amazing for the Consumers of this mod to start making their OWN Tornadoes! I definitely would!

That's about it! I've loved this mod since it came out! And I hope it doesn't get taken down again. We will fight with you to keep it alive!
christabeck 6 Jun @ 2:38pm 
plz add in ef6
mzkush50 6 Jun @ 1:30pm 
Can you make whirlpools, and also i want you to make anticyclonic tornadoes in a separate entity, so if i wan just one i can manually spawn one, can u also make a EF6 to EF11?
I NEED MORE BULLETS 4 Jun @ 1:33pm 
this is the 701th comment
agentcyrusaur 4 Jun @ 1:33pm 
this is the 700th comment
(maybe)
FrickFrackGummyBear 30 May @ 4:15pm 
Hey, question for the natural spawning. If i want to see more twisters, Do i put the exponent multiplier higher or lower. I'm not sure if it makes the time between twisters higher, or if it makes the NUMBER of twisters increase...
:gordon:
✪ Bambu 29 May @ 5:11pm 
you need half life 2 episode 1 and 2 buy the game and mount it
DakotaPlays06 29 May @ 9:51am 
the missing textures fix isn't working
'J'/\K| 28 May @ 2:39pm 
Hello! Devs... I need to applaud you all with joy. This mod is nothing but, incredible. I do have Three small requests for this mod. It doesn't have a "Mega Wedge" Category. These Tornadoes are so massive, they should have their OWN Category of Tornado Spawn, in the menu. I believe these Tornadoes are wonderful, and they always seem to make me shake in Horror. Next, is Horizontal Vortices and SVC. A Streamline Vorticity Current, is cyclonic, and flows with the Vertical Convection of the Tornado. The RFD, is Already beautiful. It just needs an SVC with Realistic Vortices forming. Then, More Customization options. We deal with enough for this mod, but it needs more detailed Settings. Such as Graphics settings, Sharpness, and Shading.

That's all! Thanks for this Mod. Without it, I wouldn't be able to study Tornadoes... from the comfort of my own living room!
Ryangosling 27 May @ 12:55am 
is there a way to stop more tornadoes from spawning if i just want one cause it gets pretty anoying when im trying to chase them
--> | Pathfinder | <-- 22 May @ 5:01pm 
I really wanna find the version of this where the vehicles (mainly non simfphys) aren't broken.. There was a time where they rolled around instead of.. Well..
arg2yr 20 May @ 9:10am 
also what type dercho the mod uses
arg2yr 20 May @ 9:09am 
well it holds up well
✪ Bambu 17 May @ 2:35pm 
we know that. -_-
Jduke 16 May @ 8:02pm 
Read if anyone is wondering.

XTwisters 2 is currently on a indefinite hiatus due to the main dev (RainbowDoesStuff) taking a break, working on other projects and finding the mod difficult to work with. The addon won't be updated for a long while
oxshan 16 May @ 11:56am 
love how the smooth fade ins work actually somewhat realistic
LSD Dreamer 14 May @ 8:44am 
ight
Rainbow ⁧⁧[RainbowDoesStuff]  [author] 14 May @ 8:05am 
it will cause more lag but it changes how stuff is affected a lil bit
LSD Dreamer 14 May @ 7:50am 
should I use Wind Blocked By Objects? My computer is decent but lags sometimes.

I currently have it enabled.
brownsched 7 May @ 1:57pm 
xtwisters + tornado map + gdisasters = triplets