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antilag literally barely does anything unless it's weather and all it does is make the physics update less
subvorts is an on and off thing, nothing happens with a different value.
rfd simulation is also an on and off switch, you don't magically unlock a higher update time or quality in simulation, it turns it on or off.
subvorts is the same thing, it goes on and or off. Visually nothing will change neither will the programming and quality of them.
Also numbers in coding literally don't go that high lol the maximum value is 2^1024 - 1, because that is the maximum number in a 64 Bit EEE 754 double-precision floating-point format.
What you're doing has zero effect to anything, like, at all. If there was an effect I would've allowed the player to change their settings to that.
But... in Garry's Mod, the word "inf", is just a Word. Garry's Mod is like Universe Sandbox. And The Xtwisters Antilag, RFDsim, and Subvorts. Are Mechanics. And in Mechanics of Garry's Mod... you can add ANY huge number of Zeros, until the game becomes Jacked. I've tried alot of Commands in the Game. And crashed it THOUSANDS of times. BUT, I'm always willing to experiment. In Xtwisters 2. It uses Source Code Mechanics. I did research... and yes, Theoretically... you can't go past "Inf". BUT, there are DIFFERENT interpretations of Infinity.
I'm not wanting you to be mad at me. Or anything, I highly respect this mod. And I'm willing to go further into the Spectrum to see if this mod can be changed, by just Commands in the Console.
what you are doing has no effect at all and is completely placebo
...which is "inf-embedded", by the way.
If you all wanna try it... here's my Baseline Commands for Xtwisters 2.
01 - xt2_antilag -8000000Ginf-embedded×-8880000Ginf-embedded
02 - xt2_rfdsimulation ×88000000Ginf-embedded+×888000000Ginf-embedded
03 - xt2_subvorts ×888000000Ginf-embedded+×888888888888Ginf-embedded
Instead of just doing a large number with an exponent. I've shortened the code by doing "xt2_antilag ×50inf+×50inf÷[large number w/ exponent letter]." The Tornadoes look excessively nice. The Sub-Vortices are highly pronounced, and the realism of the Tornadoes, is indeed incredibly unique. The larger the positive number inflow to something lime Antilag, it slows the progression, down to realistic principles. It's incredible. I will share photos of my work soon, just to PROVE that I'm not crazy.
It's beautiful... and genuinely horrifying.
One: I've Upgraded Three parts of the mod - Antilag, RFD Simulation, and Subvorts. I increased them to 800,000E×800,000E. And HOLY SHIT. I'm sorry for my vulgar language. But WOW! The Tornadoes look absolutely FASCINATING! More realistic than any other Tornado Mod in Gmod. The RFD was COMPLETELY redone basically, with a MORE realistic Wind Flow. The Antilag had been redone, the Positive Inflow of numbers SMOOTHENS the Clouds out, and doesn't sharpen them. Making them even MORE Realistic. The Sub-Vortices are now Even MORE crazy!
P.S.: Thanks for the Mulhall Tornado! It's scary! 😆🙏
I've noticed that in Multi-Vortex Tornadoes, the Sub-Vortices don't do any damage. It seems that the entire Tornado itself does. The Sub-Vortices Setting is there, but there could be extra settings to make these Tornadoes look even Scarier! Such as "Enable_HorizontalVortices", and "Subvorts_Lifetime" commands. Also, we should at least see the API released some time this year. It would be amazing for the Consumers of this mod to start making their OWN Tornadoes! I definitely would!
That's about it! I've loved this mod since it came out! And I hope it doesn't get taken down again. We will fight with you to keep it alive!
(maybe)
That's all! Thanks for this Mod. Without it, I wouldn't be able to study Tornadoes... from the comfort of my own living room!
XTwisters 2 is currently on a indefinite hiatus due to the main dev (RainbowDoesStuff) taking a break, working on other projects and finding the mod difficult to work with. The addon won't be updated for a long while
I currently have it enabled.