Smack Studio

Smack Studio

Cider
Showing 11-20 of 25 entries
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Update: 24 Mar, 2024 @ 6:24pm

Decreased startup for Ultra. Gave the player the ability to move it left and right during the attack. Made it do more damage.

Update: 17 Mar, 2024 @ 9:18pm

Reduced startup lag for Down strong. Up B grabs ledge now. Down tilt now comes out a little faster.

Update: 25 Feb, 2024 @ 6:35pm

Side B's first hit now does a couple extra points of damage. The second hit now sends the opponent inward towards Cider at a fixed knockback, allowing it to combo into an aerial or tilt. Forward air now has decreased knockback scaling, allowing it to combo better. Fixed the issue with upair and getup attack where the wrong sound effects played.

Update: 24 Feb, 2024 @ 3:55pm

Changed the F smash launch angle back to 45 degrees. I will never take balancing advice from Golbur again.

Update: 21 Feb, 2024 @ 9:18pm

Ftilt has 3 more frames of end lag now. Side B has decreased startup lag and now has a hitbox up close, allowing it to be cancelled earlier.

Update: 13 Feb, 2024 @ 10:12am

Tweaked grab's animation so the 4th frame's hitbox matches it better. Changed the hit sound effect for up air so that it doesn't use the system's default.

Update: 11 Feb, 2024 @ 7:27pm

Made neutral air come out 2 frames faster.

Update: 9 Feb, 2024 @ 5:37pm

Side B now only hits two times again, but both of them can be cancelled.

Update: 9 Feb, 2024 @ 5:18pm

Adjusted hitboxes and angle for F-smash. Down throw's power multiplier increased from 0.11 to 0.14. Side B now has a hitbox up close and the last hit can be cancelled into an attack or a jump. Ultra's projectiles had their lifespan increased from 0.8 to 1.2.

Update: 4 Feb, 2024 @ 11:51pm

Increased throwing distance for back throw and forward throw. Grab comes out a couple frames faster and can now grab airborne opponents. Ultra's projectiles have their knockback scaling and lifetime increased. Ultra now transitions in and out of the attack phase faster. Down B's hitbox when shooting downward is now bigger. Shifted the hitbox for f-tilt's first hit a little on the second frame. The blue indicator effect for getting the turnaround during Neutral B now appears upon performing the input rather than when you fire the shot.