Barotrauma

Barotrauma

Deep sea Warfare
Showing 51-60 of 91 entries
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Update: 10 Apr, 2024 @ 11:50am

Added:
C4 satchel charge - very easy to use timed explosive, you can set how much time you have left before the detonation. Very good for breaching submarines and outposts

Update: 6 Apr, 2024 @ 9:45am

Added:
Dynamite stick, Dynamite bundle - useful for setting up chain detonations and exploding submarines

Update: 1 Apr, 2024 @ 9:09am

Added:
F1 fragmentation grenade

Fixes:
fixed grenade pin ejection effect on all grenades that had this problem

Update: 29 Mar, 2024 @ 11:03am

Minor fix to the smoke nade

Update: 29 Mar, 2024 @ 10:56am

Added:
Combat smoke grenade - siphons oxygen from the area and severely hinders visibility

Changed:
Imporved Anzio sniper rifle fire visuals
Fixed Arbiter shotgun ejecting 2 casings when reloading, now it's the intended 1

Update: 25 Mar, 2024 @ 10:15am

Update: 25 Mar, 2024 @ 10:13am

Added:
'Inferno' grenade - very powerful incendiary grenade
Thermite grenade - eats through doors and walls over time while causing major burn damage in the detonation area for as long as the thermite burns

Update: 23 Mar, 2024 @ 12:50pm

Fixed minor spelling mistakes in a few items.

Update: 22 Mar, 2024 @ 12:06pm

Added:
Fragmentation grenade, packs a big punch (not recommended to stand next to it after priming)

Grenades now visibly lose their spoons and pins after being thrown
Fixed the flashbang and pacification grenade still being on the ground after the explosion for 1 second, looked goofy but it's fixed now

Update: 21 Mar, 2024 @ 1:13pm

Added:
2 grenades - flashbang grenade, incapacitation grenade (much more powerful and deadly version of a flashbang)