Barotrauma

Barotrauma

Deep sea Warfare
215 Comments
󠀡󠀡 5 Jul @ 10:53pm 
glock works too
󠀡󠀡 5 Jul @ 10:53pm 
BRO FOR THE LOVE OF GOD ADD SOME REVOLVER
N0nam21 4 Jul @ 5:24pm 
Expload
mrrobert988  [author] 4 Jul @ 3:51pm 
Fellas, vacations have started for me, brace for a new gun soon
<†>Baigle1<†>™ 25 Jun @ 8:45pm 
These seem a bit unbalanced for standard storage-restricted sub gameplay, since excess item databases and floor objects add to network synch size, delays, lag and computation, etc in default baro, and there not being much storage, I end up just filling containers with non-matching guns and ammo types, then selling all but the biggest or coolest descriptions. Also, the prices are very high for default, hard, NT + RealSonar + Barotraumatic + etc etc mods.

Cool selection though :WTL_Cat_Happy:
[95th] Phantom Civet 18 Jun @ 6:21pm 
Any plans to incorporate the new scopes added from the latest patch in the near future??
Цой жив 30 May @ 11:18pm 
Why do I not have the magazine change animation?:luv:
アイズ 27 May @ 10:30am 
@Big Brain Luigi, those USBs are needed to craft the Liberator (super OP gun which can 2 shot most NPC if you headshot them) and the diving suit which i forgot the name of it (another OP item, it's like Exosuit on steroid, the suit will heal you slowly as long as it's powered up and it can hold a storage crate in it for easier time looting)
arb0 23 May @ 2:34pm 
Is there a reason the name "Europa's Gunpowder" is used instead of the more grammatically correct 'Europan Gunpowder'? Seeing the name in game is irksome, it reads like something that is poorly translated which isn't representative of the good quality I see in the rest of the mod.
Jerry 18 May @ 12:16am 
Hello, are there any ways to make guards in outposts use these weapons in the mod? Thank you!
Big Brain Luigi 1 May @ 9:35pm 
Im currently making a rebalance of your mod which removes or reworks all the weapons to fit better for vanilla pve, and i have two questions. One, to be proper i want to ask permission to share it here, and Two, what the hell does the encrypted drive actually do?
z 29 Apr @ 12:38am 
Developer, I absolutely love your mod, especially the Desert Eagle! Could you:
1. Add **visible flashlight attachment** when mounting a light on the Desert Eagle?
2. Implement a **slide release sound effect** when reloading after slide lock?
3. Fix compatibility with the **Backpacks mod's ammo pouches**? The ammunition currently can't be stored in them
Hanling 20 Apr @ 6:02am 
Still hope the ammunition is universal.
Although most problems can be solved by simply adding tags to the ammunition, not all images can be compatible with each other.
doom boy 9 Apr @ 1:32pm 
is there some way to check the stats of the weapons? i really would like to check the stats of weapons
mlabuschagne67 5 Apr @ 6:22am 
I LOVE THIS!!!!!!!!!!!!!!!!!!!!!!!!!!
tulpa 4 Apr @ 4:50am 
does this work with enhanced armaments
HybridJoe 3 Apr @ 8:09am 
@mrrober988 I love this mod, i really like the industrial battery, can you give us the list of things added besides guns? Thanks!
bob(prime) 28 Mar @ 7:01am 
how to get an encrypted data drive?
fruit 22 Mar @ 11:00am 
oh damn i was legit the first person to actually host with this mod, but its still amazing :steamhappy::steamhappy::steamhappy:
mrrobert988  [author] 21 Mar @ 4:01pm 
I've seen the guns enchanced mod and i will try to achieve a similar result at some point.
mrrobert988  [author] 21 Mar @ 3:59pm 
hey guys, yeah sadly i don't have much time to work on mod rn. It won't be dead forever though
ProdiJy2000 20 Mar @ 2:04pm 
He quit. I also retract my previous statement
fruit 11 Mar @ 7:15pm 
how are the sidearms coming along?:steamhappy:
ProdiJy2000 11 Mar @ 7:14pm 
Hello, I think the PFP liberator is kind of crazy at the moment. Its much much bigger grain than a 50 cal and would have insane recoil. I think it might be more balanced to only be used in suits or maybe under the influence of steriods and/or in an exosuit
ProdiJy2000 2 Mar @ 12:07am 
@checkeredScones Yes. It will work. No animations for these guns though
Checkered Scones 27 Feb @ 7:48am 
Compatibility with Guns Enhanced?
Rogal Dorn 6 Feb @ 5:58pm 
there is a bug with the enforcer uniform that uses any item in its inventory that has a percentage bar except o2 tanks
Pish Posh 12 Jan @ 8:29am 
Praying for the Revolvers right now.
The IRS 1 Jan @ 11:18pm 
do any base game mags and ammos work with the guns or can i only use modded mags and such
mrrobert988  [author] 31 Dec, 2024 @ 6:42pm 
@РЕЗНЯ Yeah I would have nothing against that, go for it!
Hoosky 31 Dec, 2024 @ 12:08am 
Is there a way to separately fire the 40mm grenade launcher with the Groza? Or at least separate the 40mm and primary fire button?
lunatique 30 Dec, 2024 @ 6:52am 
Jackson.S.Grants
No, they don't (sadly)

Hyxth
You can download a similar mod from Mr. Robert, name of the mod is "Rob's Juggernaut Weaponry (Only the Juggernaut Exosuit)"
Jackson.S.Grants 22 Dec, 2024 @ 8:23am 
Do npc in outpost spawned with these gun?
солевой атлант 8 Dec, 2024 @ 6:23am 
Hi. Can I patch your mod for EK mods (Industrial Battery doesn't work in tools from EK mods) and add sonar protection for Real Sonar?
Soft Head 5 Dec, 2024 @ 4:45pm 
also are there any plans for some steel core or other AP rounds they dont have to look diff just more armour pen would be nice
mrrobert988  [author] 22 Nov, 2024 @ 2:10pm 
It will work with COR but the guns won't have the water jamming and other features from that mod, they won't crash or cause any issues with one another but they will very much so be clearly seperate in what they offer
heheboi 20 Nov, 2024 @ 7:40pm 
nah, not really, we do same things
KingKhaos0406 20 Nov, 2024 @ 7:37pm 
Hey, is the mod compatible with combat overhaul?
⛧Best Cat✙ 16 Nov, 2024 @ 10:47am 
Can you make list with weapon stats?
Soft Head 14 Nov, 2024 @ 8:17pm 
@mrrobert988 if you ever expand this mod can we get a C7A2 rifle
Crash 13 Nov, 2024 @ 5:35pm 
add the glocko
mrrobert988  [author] 8 Nov, 2024 @ 3:59am 
@SLJ thanks for the feedback. I don't often play the PvP mode so I'll rebalance things a bit.
SLJ 7 Nov, 2024 @ 2:05pm 
Yo, I got some feedback about your update for PVP. Balance's all over the place. Had a guy charge into me with a bomb strapped to him while I was wearing the enforcer armor and I barely lost any hp. Overall once the one side gains access to most of the crates, the other side don't have a chance to fight back when they die.
mrrobert988  [author] 7 Nov, 2024 @ 12:46pm 
@Mr.Котобулка Yup!
mrrobert988  [author] 7 Nov, 2024 @ 12:42pm 
@SLJ Good stuff mate! I'm completely fine and happy to see stuff like your mod to come to be.
Mr.Котобулка 6 Nov, 2024 @ 10:54am 
They all can shoot under water?
SLJ 6 Nov, 2024 @ 9:02am 
Hey, I appreciate the work you did on the guns. :steamhappy:

Just wanted to let you know that I made a mod as well for the PvP gamemode utilizing your weapons.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3358300275

It's rough on the edges but I think you could give it a look. I've tried to replace most of the vanilla items with some sort of equivalent or something that would match the tier. Oh yeah, it doesn't work anymore with this update, (Deep Sea Warfare taking priority over my mod), which is unfortunate.
mrrobert988  [author] 6 Nov, 2024 @ 4:51am 
The guns now spawn in the PvP gamemode, works perfectly fine with EHA too
CREED CREED CREED CREED 25 Oct, 2024 @ 4:08pm 
To my knowledge the weapons don't spawn in deathmatch crates, it would be cool if they were!
Shadowm60 24 Oct, 2024 @ 6:29pm 
the OTS-14 is in 9x39 like the Vss and As Val and 9a-91. 9x39 is 20mm longer than the 9x19 meaning it is a lot heavier of a round.