Garry's Mod

Garry's Mod

"Realistic" Blood Overhaul
Showing 1-10 of 10 entries
Update: 6 Feb, 2024 @ 2:24pm

- Changed bullet wounds to 1024x1024 resolution, also tried to make them more realistic.

Update: 3 Feb, 2024 @ 6:40pm

- Added 5 blood pools

Update: 2 Feb, 2024 @ 3:59pm

- Fixed blood decals being large making them way more unrealistic,

- Implemented a simple blood pool system, only one texture for now.

Update: 2 Feb, 2024 @ 8:48am

- Fixed "attempt to index global 'Hook' (a nil value) lua error, thanks to Goaty for letting me know


Update: 31 Jan, 2024 @ 3:24pm

- Changed blood decals to (almost) final ones

- Replaced one bullet wound to a higher quality texture

Update: 30 Jan, 2024 @ 3:49pm

- Replaced all blood decals including bullet wounds to semi-final ones

- Blood textures being completely black in the darkness fixed

- Temporarily disabled blood pools

- Textures now have normal maps which are also temporarily disabled as they're not working

- About half of the rework done

Update: 29 Jan, 2024 @ 4:06pm

- Rework in Progress

- Replaced all textures with 6 better, but still placeholder ones,

- Blood decals are now 1024x1024, bullet wound textures are left untouched (for now),

- Added bloodpools (broken at the moment),

- Blood decals are now way more variable in size,

- Removed not working normal textures of blood decals and bullet wounds, making the file size go from 165MB to 38MB

- Blood textures are currently using $lightmappedgeneric shader which makes them go basically black in a dark room. Will be changed after i create the actual good looking blood textures

Update: 27 Jan, 2024 @ 10:35am

- Fixed Bullet Wounds Multiplying Because Of Low Resolution Texture

Update: 27 Jan, 2024 @ 7:28am

- Added lua based blood particles (buggy)

- Fixed wounds fading while a flashlight is shined on them

Update: 26 Jan, 2024 @ 4:58pm