Jagged Alliance 3

Jagged Alliance 3

C-UAE Cross-Mod Universal Armament Expansion
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Update: 30 May, 2024 @ 12:38am

3.18
More armor patch

Update: 29 May, 2024 @ 9:49am

3.17
Improved armor replacement logic. Now new armor will always be of the same protection class and cover the same spots.

Update: 8 May, 2024 @ 7:30am

3.16
Added Debug option back to the mod

Update: 3 May, 2024 @ 3:21pm

3.15
Multiplayer desync issues fix attempt

Update: 29 Apr, 2024 @ 5:58pm

3.14
Fixed issue with nil variable causing mod to not work in a very rare cases
Better grenade distribution: now grenades are automatically splitted into 5 categories (Traps/Smokes/HEs/Flares/Other): no more Traps spam late in the game
Improved TacicalAI-specific logic

Update: 24 Apr, 2024 @ 2:03pm

3.13
Added option to disable C-UAE affecting Militia
Added safeguard for missing weapon components

Update: 18 Apr, 2024 @ 3:36pm

Fix typo

Update: 18 Apr, 2024 @ 3:32pm

Version 3.12
Repalced Armament Strength Factor with Armament Progression Speed Factor as it caused a lot of confusion

Update: 18 Apr, 2024 @ 3:18pm

Version 3.11
Improved weapons' attachments rarity progression. Now components which require rare ingredients will be limited to high level enemies.
Reduced number of attachments on low level enemies and adjusted progression curve accordingly.

Update: 18 Apr, 2024 @ 12:40pm

Version 3.10
Added support for subweapons(Underslung Launcher) ammunition - enemies will no longer be limited to a single type of 40mm grenades