Jagged Alliance 3

Jagged Alliance 3

C-UAE Cross-Mod Universal Armament Expansion
112 Comments
Lucjan  [author] 12 Jul @ 11:16pm 
Yes, 100%

Legion Variety Pack is just cosmetics

This one is inventory items
Malaktica 12 Jul @ 5:47pm 
@Lucjan, do you think your mod is compatible with Legion Variety Pack (JA3 1.5.1 Compatible) ?
Lucjan  [author] 30 Jun @ 3:17am 
But I didn't found specific issues related to Marksmen just general issue that might have cause that for you.
Lucjan  [author] 30 Jun @ 3:14am 
*After
Elenhil 30 Jun @ 1:50am 
You mean they were already fully equipped prior to the fix (so you weren't able to reproduce it), or after it (so the fix was successfull)?
Lucjan  [author] 30 Jun @ 12:45am 
I uploaded a small fix for 2 issues I found. Army members were fully equipped in my tests.

Doctors are limited to pistols only be design. it is up to Rato to give them more weapons in GBO or AI mod.

Note: you need to load a save from before you meet that group in the satellite view, sorry for inconvenience
Lord Raccoon 7 Jun @ 1:39pm 
Yep. Let me give more exact details:

1) Marksmen almost never have main weapon. In best case they use a pistol, or nothing at all.
2) Doctors have only pistols (though maybe inteded)
3) Almost all "guardians" have the same galil weapon
4) Almost all explosion specialists dont have any weapons at all
Elenhil 7 Jun @ 8:00am 
Same bug with partially missing Army weapons (these Marksmen, for example, clearly used to have sniper rifles, and now they're left with sidearms only)
Lord Raccoon 6 Jun @ 12:59pm 
oh, and also the mod which add different calibers to the game.
Lord Raccoon 6 Jun @ 12:13pm 
Rato's gameplay rebalance 3, ratos ai overhaul, ratos tog compability, more armor and tons of guns/ tons of components
Lucjan  [author] 6 Jun @ 12:03pm 
What other mods do you use @Lord Raccoon?
Lord Raccoon 6 Jun @ 11:45am 
Good afternoon. Idk if someone already reported it, but the Gran Chien army's soldiers (coming after refugees camp) have broken weapons. Snipers dont have sniper rifles, medics use only pistols, rocketmen also use only pistols.
Kaos 23 Apr @ 3:08pm 
Also: I guess it's not beyond the realm of possibility that could be something else, but those are the only new mods that I've installed lately. :/ and I haven't messed with any files on my own mod that affect Bobby Rays.
Kaos 23 Apr @ 3:02pm 
Lucjan: I thought it was the ToG compataviliy mod but I disabled it, started a new game and still nothing at all in BR or GC Militia Shop. :/
Lucjan  [author] 23 Apr @ 2:45pm 
Which one?
Kaos 23 Apr @ 11:08am 
Lucjan - found which one, May have to disable that mod because nothing appears in the shops now. No ammo, armor, weapons. Nothing. :/
Kaos 23 Apr @ 10:57am 
Lucjan, thank you. Aweome work btw
Lucjan  [author] 23 Apr @ 8:35am 
This mod not, Rato does
Kaos 23 Apr @ 7:56am 
Does this disable weapons showing up in Bobby Ray's. This is the only new mod I've installedother than Rato's before starting this new playthrough but now nothing shows up in BR. It also effects the Militia (GC-Milita Shop).
Chance Callahan 10 Apr @ 5:21am 
@Lucjan Thanks, man. I appreciate your efforts. I think it has to do with Rato's AI Overhaul option "Lore frienldy armament". I switched it to off and since then did not have the issue anymore. I'll keep playing and will get the log file if I encounter it again.
Lucjan  [author] 7 Apr @ 11:32pm 
@Chance Callahan

Add this mod and enable it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3460225941

Restart the game
Load a save from before you enter the sector at fault
Travel to the sector
Start a fight
Exit the game
Send me the newest log file from C:\Users\{username}\AppData\Roaming\Jagged Alliance 3\logs
* You can send me on discord, you can find me on JA server https://discord.gg/Z3ceCNxS
Chance Callahan 7 Apr @ 2:59am 
Is there anything I can do to troubleshoot it for you?
Is the priority between C-UAE and GBO important?
I noticed GBO has an option for "Lore frienldy" armament. Could that interfere?
Lucjan  [author] 6 Apr @ 9:14am 
@Chance Callahan I tested alone and with GBO mods, I don't have this issue :/
Chance Callahan 6 Apr @ 4:06am 
Nocturnal Beauty
Action Bar Plus
All Nationalities Lib
Audaki's UI Enhancements
Cutom Difficulty Settings
Descriptive Chance to hit
Don't reposition
Field Experience unchained
Flyguider and co
GC Tourism
GC-Militia
IMP More Portraits
Intercept
Interface Tweaks
JA3_Commonlib
most of Key's mercs
some of Tadaa!'s mercs
Pinned down!
Port Arrival
Rato's AI Overhaul
Rato's Economy Customizer
Rato's Explosive Overhaul 2.0
Rato's Gameplay Balance and Overhaul 3
Rato's TOG Compatibility Patch
Revised Mags 2
Revised Tactical Gear 2
Start Hidden Mod
The Legion comes for you
The Base
Tons of Components
Tons of Guns
Trustworthy Gunsmith
Zulib Weapons Core
Lucjan  [author] 6 Apr @ 3:41am 
@Chance Callahan thx for reporting, I will verify. What other mods do you use?
Chance Callahan 6 Apr @ 3:00am 
I noticed that some enemies like Faucheux soldiers, lie snipers and grenadiers, spawn without a weapon. I gave C-UAE the highest priority by enabling it last. Any idea what is going wrong?
🔥 Svecka 🔥 6 Feb @ 2:05pm 
Aaa :) Thx for finding out the problem. And thx for making JA3 better game.
Lucjan  [author] 6 Feb @ 2:00pm 
But it is Rato AI, we figured it out
Lucjan  [author] 6 Feb @ 2:00pm 
No, I mean the quests :D I didn't have zombies there on my save
🔥 Svecka 🔥 6 Feb @ 1:58pm 
Sry i dont know how to spawn zombies via dev tools. I will try to find old save
Lucjan  [author] 6 Feb @ 1:51pm 
In this sector*
Lucjan  [author] 6 Feb @ 1:51pm 
@Sevcka do you know how to spawn zombies there? I have a guy named Teddy (who is not a zombie). I checked other zombies and CUAE dose not affect Zombies I could find in the base game.
Lucjan  [author] 6 Feb @ 1:17pm 
Hi, thanks for reporting, I didnt test v4.0 on zombies so maybe. It can also be rato AI if not this one, I will check and let him know in case is not CUAE.
🔥 Svecka 🔥 6 Feb @ 12:37pm 
Is this a bug? Because zombies in map Grimmer Hamlet (i19) were using grenades and trowing them at me. They were using flashbang only. I don't have any zombies anymore on maps anymore to test this out again. I don't recall zombies using grenades before.

MODS used:
- Rato's AI Overhaul
- rato's explosive overhaul
- rato's gameplay balance
- JA3_CommonLib
- C-UAE Cross-Mod Universal Armament Expansion
Lucjan  [author] 29 Jan @ 2:48pm 
PSA major update just dropped. 🚀

Changes were extensive so there is no-zero chance for some minor bugs. Please report 🙏
Nomadicjam 24 Sep, 2024 @ 2:58am 
Thanks for the suggestion @Elenhil. I'm not sure if it will be compatible with all my other mods, but it might be worth a look.
Elenhil 21 Sep, 2024 @ 10:43am 
Use Rato's Explosives Overhaul. It fixes precision explosives use altogether
Nomadicjam 20 Sep, 2024 @ 10:06am 
Is this the mod responsible for Proximity TNT that enemies use? If it is, then the enemy throws the TNT with precision accuracy onto mercs in a tile: The problem arises that it's impossible for your demolition mercs to disarm the tnt on the same tile as another merc because you just end up clicking on the merc in the tile. Example: Grunty has a bomb thrown on him, I want to disarm with Fidel, but I can't because even when highlighing the proximity tnt I just end up clicking on Grunty. Who ain't gonna disarm that with 23 explosives skill.

I tried googling and couldn't find anything, so if it isn't this mod that implements thrown prox-tnt then apologies.
[T] Kriegsman 17 Jun, 2024 @ 6:24am 
I also use Sir Ni's magic package (or how is it called) which modifies drop chances, which might be the actual culprit here (despite it shouldn't). I'll fiddle with the settings, setting drop chance to default, or disabling the mod entierly. Thanks for help so far!
Lucjan  [author] 17 Jun, 2024 @ 1:47am 
Or in other words, C-UAE does not overwrite Tactical AI logic. Same as in Vanilla, if enemy has a grenade then C-UAE will not chnage that. Those grenades in Tactical AI are not additional grenades, they are just there.
Lucjan  [author] 17 Jun, 2024 @ 1:44am 
It is by design. Tactical AI require enemies to have grenades. The stacks of 10 they will never drop (unless you are using some drop chnace mod but evem then they should not drop)
[T] Kriegsman 16 Jun, 2024 @ 11:47pm 
Yes. I guess there is some conflict between these two mods.
Lucjan  [author] 16 Jun, 2024 @ 3:16pm 
Do you use Tactical Enemy AI?
[T] Kriegsman 16 Jun, 2024 @ 1:33pm 
For some reason this mod gives every enemy exactly 12 pieces of random throwables, even though I set the chance for extra grenades to zero in the mod setting.
Shuri-Sama 31 May, 2024 @ 8:05am 
one of the most useful mods if u use modded items like tog
Lucjan  [author] 29 May, 2024 @ 10:06pm 
No new game is require, mod takes effect when you first meet enemies in satelite view. So when you enter a sector in the satelite view there is this popup window which stops time and shows you your and enemy squads. This is when those enemies are affected. If you dont have this popu window but they are enemies, mod will take effect when you enter the sector tactical screen.

Note: it only happens once and it is saved, so if you meet a squad or enemy and then runaway and meet them again it will not affect them again (even with difrent settings). So it is importamt for sectors like mafia Boss hause as they will have arnaments spawned the first time you meet them.
Elenhil 29 May, 2024 @ 9:46pm 
Does changing armament progression speed factor change affect (a) spawned squads everywhere, including those present in the sector and/or visited sectors, (b) squads in other, possibly unvisited sectors, or (c) only the squads spawned after the change (so a new game is basically required to reset all the existing squads)?
Lucjan  [author] 29 May, 2024 @ 9:54am 
PSA: new update. Now the mod will not change armor protection class and armor cover areas.

E.g.
Before:
Flak-Vest could turn into any armor
After:
Flak-Vest can only change into other Vest light armor
Milano 26 May, 2024 @ 2:57pm 
Thank you.
Lucjan  [author] 26 May, 2024 @ 9:43am 
Yes, Rato compability patch should always be used for none vanilla weapons.

Weapons that dont have compabiloty patch are breaking the balance of Rato GBO.