Garry's Mod

Garry's Mod

Physics Crash Guard
Showing 1-10 of 10 entries
Update: 22 Jun @ 4:17am

Repair the addon

+ Divide initial `g_flHangDetection` by 1000 as was intended
+ Move physcrashguard_hangdetection-ConVar and physcrashguard.IsThereHang() to server-side

Update: 6 Jun @ 4:57am

Medium update

+ Refactor
+ Further optimization
+ Fixed checks in the physics iterator
+ Feature: Freeze dupes on paste

Update: 16 Nov, 2024 @ 5:32am

Quick clarification

Update: 16 Nov, 2024 @ 5:19am

Major Update
  • Improved detection and resolving logic
  • Better way of handling ragdolls
  • Gradual unfreezing
  • Added option for deleting problematic object
  • Added settings to the Spawn Menu

Update: 11 Jul, 2024 @ 3:12am

Minor change

Update: 11 Jul, 2024 @ 3:06am

Adjusted iterator: excluded doors (and gates), vehicles, npcs, and brush entities.

Update: 29 Jan, 2024 @ 5:09am

Misclicked. Ignore this update.

Update: 29 Jan, 2024 @ 5:08am

Fix #1. Exclude players and world [github.com]

Update: 27 Jan, 2024 @ 11:04pm

0-timer -> GM:Tick [github.com]

Update: 27 Jan, 2024 @ 7:01am

Initial addon creation.