Rivals of Aether

Rivals of Aether

(BETA) Bald Bull
Showing 1-10 of 24 entries
< 1  2  3 >
Update: 23 Dec, 2024 @ 10:26pm

v1.37
~Woodcock Buddy now reflects NSpecial's incremental hitboxes
~NSpecial normalized all projectiles to now use Angle 50
+UTilt endlag decreased (12 -> 10)
-Jab 2 increased base hitpause (8 -> 9)

Update: 23 Dec, 2024 @ 9:28am

v1.36
+Turbo now takes 5 hits instead of 4 to break
~Added Dialogue Buddy support for Mr. System and Bocchi
~Added proper color portrait/base sprite to the mod folder
~Removed unused sounds
~Added proper color-mapping to UTilt

NSPEC:
+Startup reduced (8 -> 6 on window 1 9 -> 8 on window 4 (wind-up), 22 -> 19 overall)
+Endlag reduced (24 -> 20, 26 -> 22 from proj spawn)
+0 pumps and 1 pumps have different numbers now (lol)
+Pump times and endlag are now decreased for each level of Rage you have: -1 Frame for each level of Rage
At max Rage:
Window 2: 10
Window 3: 9
Window 6 (Endlag): 14
+Turbo rework: Now instead of having much faster pumps, it's now a quick startup throw with the power of Pump 2, giving it a different, more aggressive purpose vs regular NSpecial

Update: 13 Dec, 2024 @ 4:10pm

v1.35
-Ftilt endlag increased (7 -> 10)

Update: 10 Dec, 2024 @ 1:29pm

v1.34
+Initial dash speed increased across the board (6.25 at base, 7 at max rage) to be faster than dash speed
~Adjusted Strong animations to have some more squish/squash to them

+Jab 1 decreased startup (5 -> 4)
+Jab 2 removed whifflag, endlag standardized to 15f

+FTilt increased KB (6 + 0.6 -> 7 + 0.7)
+FTilt increased Hitpause (6 + .55 -> 8 + 0.6)
+FTilt decreased endlag (18 -> 12)
~FTilt angle adjusted (45 -> 361)
-FTilt startup increased (9 -> 10)
-FTilt damage decreased (8 -> 6)

+UTilt damage properly scales with Rage

+DTilt endlag decreased (12 -> 10)

~DAttack 1 no longer overlaps with DAttack 2
-DAttack 1 decreased active frames (14 -> 9)
-Dattack 1 decreased horizontal hitbox size

+FStrong decreased startup (24 -> 20)
+FStrong decreased endlag (17 -> 15)
-FStrong decreased KB scaling (1.2 -> 1.1)

~UStrong adjusted angle (95 -> 90)

+DStrong decreased startup (12 -> 10)
+DStrong reverse-ftilt can now be performed with the c-stick
+DStrong outside hitbox hitpause increased (6 -> 8)

+Nair decreased startup (10 -> 8)

+Fair decreased startup (13 -> 11)
+Fair decreased endlag (14 -> 11)
+Fair decreased landing lag (7 -> 6)

+UAir decreased landing lag (5 -> 3)

+Dair decreased landing lag (7 -> 4)

Update: 10 Dec, 2024 @ 1:13pm

Update: 10 Dec, 2024 @ 12:35pm

Update: 4 May, 2024 @ 10:22pm

v 0.82 (marked as 1.5)
~Counter frames reworked/standardized
-Startup: 3f -> 6f
-Duration -> 21f -> 16f
-Cooldown: 15f -> 30f

Update: 4 May, 2024 @ 9:42pm

v 0.81 (marked as 1.4)
+Fixed a bug with DSpecial not transitioning into counter frames upon hitting Frames 4-6 on Window 1, move now properly transitions into counter starting at Frame 3 of Window 1
+Rage now also increases your initial dash speed (5 at 0%, 6.25 at 120%)

~NSpecial changed the erroneous hitpause scaling tweak to now be a hitstun multiplier of 0.8 (1x multiplier applied for self-hit.)

+DAttack increased initial hitbox knockback (4 -> 5)

Update: 3 May, 2024 @ 10:08am

v 0.8 (labelled as 1.3)

~DSpecial - Fixed the endlag of the move accidentally having armor/the move not reacting properly to low hitstun moves
~Nspecial projectile lifetime now resets on parry

+Adrenaline now reduces NSpecial's overall speed by 25% (startup, pump speed, endlag) while you have a charge
+Rage slightly increases dash speed per level (6 at 0%, 6.75 at 120%, .1 incremental increase per level until a .25 jump at 120% for 6.75)
+Jab, Bair, Nair increased range
+Jab decreased startup (7f -> 5f)
+FStrong increased horizontal distance
+DStrong - FTilt can be turned around upon tilt cancelling, mirroring UTilt and DTilt
+USpecial - Can now move near the end of the final window, stopping Bald Bull from being unable to move while rising over ledge

-USpecial decreased knockback scaling (1 -> .9)
-NSpecial added hitpause scaling (1 -> .8), self-hit still retains normal hitpause scaling

Update: 17 Mar, 2024 @ 11:05pm

v0.7