Dominions 6

Dominions 6

Movarchs Magnificent Magic Mod
Showing 1-5 of 5 entries
Update: 24 Nov, 2024 @ 6:27pm

Improved Treant warrior, sharpshooters and knights somewhat. Mmmm society (Summons per cast 4-6 for warriors/sharpshooters, 3-4 for knights)
Frostfire wraiths unit and commander are now FR 25. They are on fire, fire should not kill them.

Update: 24 Nov, 2024 @ 6:17pm

Fixed a number of bugs, including Thoqquas and Animated Weapons only having a useless kick.
Fixed the sprites on a number of summons, Black Boxes be gone!
Frostfire and Skeletal Grasp no longer summon powerful creatures instead of their intended secondary effect.
Shard of Oceanus now castable underwater
Legion archons now have 10 fire res, which should help them not kill each other with their own weapons.
Void shards now can fire mind blasts for twice as long. This is a buff to both them and the bigger ones, but will keep an eye on their balance after this.

Update: 14 Apr, 2024 @ 8:52am

Updated banner to hopefully not have giant white spaces

Update: 25 Mar, 2024 @ 4:04pm

Fixes some spells that had incorrect second spells. Notably for example Heroes of Gaia will no longer give armies of mist at level 4.

Update: 30 Jan, 2024 @ 9:23am

Initial upload. Currently not garenteed stable, this is the upload for the test game I'm running.