Rivals of Aether

Rivals of Aether

Fluffy
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Update: 25 Jun @ 4:55pm

v2.3

Init:
Airdodge Speed 7 -> 7.5
Wave Dash Adj 1.25 -> 1.2

Honey Ice Cream:
Now actually works when thrown downwards on the ground
KBS 0.6 -> 0.5

Sleep Bomb:
Fixed a bug where the opponent was invisible when they died with the sleep effect

Update: 20 May @ 10:00pm

v2.2

General:
Idle and Crouch hurtboxes are slightly shorter
Idle and Crouch hurtboxes are slightly wider

Dattack:
Edited the hitbox to fit the animation better [HB Y -26 -> -36] [Height 35 -> 56]
Endlag 17 -> 16

Ustrong:
VFX 301 -> 304

Fstrong:
VFX 301 -> 304

Dstrong:
Back hit VFX 301 -> 304

Fspecial:
inital BKB 10 -> 9

Dspecial:
Start up 21 -> 20

Uspecial:
Edited first hit to connect slightly better

Items:
Fixed an error where throwing an item downwards on the ground would not hit an opponent (Proj Spawn Y [on Ground] -15 -> -40)
Fixed Fthrow throwing right through an opponent if she was too close (Proj Spawn X 45 -> 35)
Honey Ice cream should not go through opponents as often when thrown downwards
Edited Honey Ice Cream's offset to be more in the center of the sprite
Fixed Mushroom, Magic Ice and Crunchy Leaf randomly hitting the opponent multiple times when hitting the opponent

Practice Mode:
When taunting you can switch items stored by pressing up or down
Added Descriptions of each item when held

Update: 24 Apr @ 2:17am

v2.1

General:
Removed Duped Sprites [Fstrong_hurt]

Uair:
Early BHP 8 -> 6
Early HPS 0.6 -> 0.45
Late BHP 6 -> 5
Late HPS 0.6 -> 0.4

Update: 3 Jan @ 1:15pm

v2.1

General:
Readded Miiverse, Neutralizing Gas Koffing and BTT Compatibility
* BTT stage got nerfed a bit due to the fluffy items not actually working with the targets

Uspecial:
Made hitbox stats viewable through woodcock
First hitbox no longer has an angleflipper
Second and third hit have 8.5 bkb
* Mainly just to make the move actually function and forgot to 15 minutes ago

Update: 3 Jan @ 12:16pm

v2.0

General:
Added Back Bar CSS

Ustrong:
Fixed Lifetime

Bair:
Added slice sfx back to sweetspot

Ftilt:
Added a much more subtle clap sound on whiff

Update: 3 Jan @ 11:39am

v1.3 - V_Force Patch (Should be 2.0 but whatever)

General:
Item reworked
Smears changes by V_Force
Her Weight was reverted back to 1 KBA (1.1 originally)

Her strong attacks now are an axe swing, (They are really fricken slow for some reason)

Uair was made faster but it doesn't kill anymore

Fair range was slightly decreased

Nair hitbox size was decreased

Uspecial start is slightly slower

Fspecial is now her Fluffy Kick and it has a much more active frames than the old one

Dspecial is now has the old animation of Fspecial but instead it gives you a rarer item

Dtilt now sends outwards instead of slightly upwards (55 -> 361), but the range was increased

Nspecial now requires you to get 10 damage before being able to pull out an item
You can now attack when item is out and you can throw items with her strongs.

Parrying Nspecial item no longer trolls Fluffy as hard

Z-Drop was removed due to it being too strong for the character

Ftilt Sweetspot is much smaller

* Jetie Dev Note: Due to being a new file most of her compatibility, runes are gone for a bit and most likely will get added back in by the end of the month or after dev derby

Update: 3 Jan @ 11:37am

v1.2

Update: 6 Dec, 2024 @ 8:54am

v1.11

General:
Item will now show during hitstun

Update: 23 Oct, 2024 @ 4:11pm

v1.10

Edited Rune L

Init:
KBA 1 -> 1.1
Walljump Vsp 11 -> 9
Leave Ground Max 5.5 -> 5

Jab:
Start up 4 -> 5
Jab 1 Angle 80 -> 361

Fair:
Start up 7 -> 9
Lifetime 5 -> 4
Endlag 14 -> 16

Nair:
Multihit Hitstun 1 -> 0.7
Angle 65 -> 55
Endlag 14 -> 16

Dtilt:
Angle 75 -> 55
KBS 0.2 -> 0.3

Ftilt:
Lifetime 4 -> 3
Endlag 11 -> 12

Utilt:
Endlag 9 -> 10

Uair:
Start up 10 -> 12

Bair:
Endlag 17 -> 19

Uspecial:
Hsp Reduction 0% -> 15%

Fspecial:
If Grounded it will have whifflag

Nspecial:
Burly Bomb Hitstun 0.6 -> 0.5
Hard Seed BHP 7 -> 5
Hard Seed HPS 0.4 -> 0.2
Hard Seed Hitstun 0.6 -> 0.5
Flame Bomb BHP 6 -> 5
Flame Bomb HPS 0.3 -> 0.15
Clear Bomb was hue shifted to prevent it getting color mapped
Clear Bomb Drift 0.7 -> 1
Clear Bomb Hitstun 1 -> 0.7
Added 2 new items
Redid Rng Stuff
-Common Pool (90/120) -
Hard Seed
Clear Water
New * Crunchy Leaf (Heal 4 damage, on hit it will also heal the opponent)
-Rare Pool (29/120) -
Flame Rock
Sleep Bomb
New * Honey Ice Cream (Heals 8 damage, but has a chance to has a chance to brain freeze)
[You can still get strongs but they are the rarest (1/120)]

Update: 24 Jul, 2024 @ 7:17am

v1.9

General:
Added Stuff to info box
General hurtbox doesn't go into the floor

Fair:
Angle 50 -> 45

Fstrong:
Extra hitpause 35 -> 27 * makes it so fstrong -> ustrong combos aren't as free
No item Angle 60 -> 50

Ustrong:
No item kbs 0.85 -> 1

Dstrong:
hitpause scaling 1 -> 0.5
No item kbs 0.2 -> 0.4

Dspecial:
Start up 13 -> 15

Burly bomb:
Damage Scaling 1.5 -> 1.35